Spawn callbacks were never invoked when no startup-notification-rules were
given. This commit fixes the code so that "startup done" callbacks are also
called when no rules were given.
Fixes: https://github.com/awesomeWM/awesome/issues/1218
Signed-off-by: Uli Schlachter <psychon@znc.in>
The usual "a or b"-trick to simulate C's ?:-operator does not work when
"false" is a valid value. Fix the code to handle this correctly and add
a short unit test which would have caught this problem.
Signed-off-by: Uli Schlachter <psychon@znc.in>
We already have a variant of this function for transforming an actual
matrix. This adds the corresponding static factory.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead of doing Linux-specific magic with error codes and trying to
read the first byte of a file, just use Gio to check if a file exists
and is readable.
Signed-off-by: Uli Schlachter <psychon@znc.in>
When adding callbacks as a `callback` entry in a property, the callback
is run by `awful.rules`, because it does `c.callback =
result_of_function`. This is obviously not intended. Also, this causes
the callbacks to run twice, because the code already handled this
`callback` property specially.
Fix this by just not merging callbacks with the normal rules at all.
Fixes: https://github.com/awesomeWM/awesome/issues/1159
Signed-off-by: Uli Schlachter <psychon@znc.in>
For some reason, the code here tried to handle widget::redraw_needed
signals even though it should apparently/obviously only produce a
current snapshot of the widget's look.
Fix this by just removing the redraw code.
While here, also factor out the widget context table into a local
variable and re-use it for the initial layout and for the later draw.
Signed-off-by: Uli Schlachter <psychon@znc.in>
When awesome calls any Lua code, it does so with a protected call. This
means that any kind of Lua error should (there are exceptions) just
result in an error message being printed and everything continuing as
usual. When LGI calls Lua code, it uses a normal call. This means that
in an asynchronous context, that is, when there is no more call
generated by awesome's C code on the call stack, we must be careful,
since any error results in Awesome's unprotected error handler to be
called which restarts the WM.
menubar.utils.parse_dir() asynchronously parses a directory containing
.desktop files. This means that it is no longer in a protected call
context. Let's assume that the code itself is fine. However, the
callback that the caller provided for handling the results can be quite
arbitrary. Make sure that it is run in a protected context.
Helps-with: https://github.com/awesomeWM/awesome/issues/1173
Signed-off-by: Uli Schlachter <psychon@znc.in>
It does not provide much value. The version number is already known to
ldoc globally in the "description" variable.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead of using magic with a weak table, the code now saves this data
as a property under the tag object. This avoids all kinds of leaks, for
example caused by t.foo = t.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead of using magic with a weak table, the code now saves this cache
as a property under the tag object.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead of using a weak table to save the last mouse position, this is
now saved directly as a property under the screen.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead of using a weak table with some magic to save properties of a
client, the code now uses the c.data table provided by the C code
instead.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead of having an extra weak table to save a boolean per client, this
now sets a property directly on the client.
Signed-off-by: Uli Schlachter <psychon@znc.in>
No idea what self referencing loops this refers to. Lua 5.1's and
LuaJIT's garbage collector both should handle cycles just fine. Things
only start getting complicated when you start using weak tables.
Unless someone comes up with an example where this patch causes a leak,
let's remove the weak table magic.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Matrix operations are hard. Apparently I always keep confusing the order
that transformations are applied in the matrix resulting from a matrix
multiplication.
This commit fixes things in wibox.hierarchy that were wrong due to the
wrong order and changes a unit test so that it would now catch the
breakage (and makes sure that it does not happen again).
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead of matrix_to_device and matrix_to_parent, this now provides the
full hierarchy instance managing the current widget.
In addition to x, y, width and height (which are an over-approximation
of the widget's extents on the drawable), this now also provides
widget_width and widget_height in the widget's local coordinate system.
These last two values are exact.
For example, the tooltip needs x/y/width/height while a widget that
wants to figure out which point on it was hit with a mouse press will
need widget_width and widget_height (together with the position argument
that is passed in with mouse::press).
I don't know how to document the return type of this function properly.
Hopefully just describing the structure of the resulting table is good
enough.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Similar to the previous commit, this makes the drawable not apply a
pending relayout while it is not visible. When it becomes visible again,
the relayout is done.
The hope here is that less work is done while a drawable is not visible,
saving CPU time.
Signed-off-by: Uli Schlachter <psychon@znc.in>
LGI does not protect against use-after-free issues that can occur due to
using an object after finalisation. This manifests itself as occasional
crashes on Travis in cairo_region_union_rectangle() (AFAIK no one ran
into this issue in real-world usage).
Since visible drawables are always strongly reachable, the issue can
only occur with invisible drawables. The previous commit made sure that
those are fully repainted when they become visible, so we can just
ignore redraws for those and fix the crash issue.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead of tracking all drawables that are alive, the code now only
tracks visible drawables. When a drawable is made visible it is
completely repainted. This should not cause a difference when a wibox is
initially made visible, because it has to be redrawn anyway. However,
this introduces a full repaint when a wibox is hidden and then made
visible again.
Thanks to this change, we can stop using weak tables. Visible drawables
cannot be collected and so we can keep a strong reference to them. This
allows us to get rid of the weak tables which solves various problems
involving finalizers and using objects after finalisation.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This new function is called whenever the visibility of the drawable
changes. Later commits can use this for explicitly tracking the lifetime
of drawables instead of using magic weak tables.
Signed-off-by: Uli Schlachter <psychon@znc.in>