Any awful.titlebar.widget.button widget (e.g. floatingbutton or closebutton)
decides on the currently visible symbol based on several factors. One of them is
"is the client currently focused?" and thus the button has to be updated when
the client is focused/unfocused.
The way the code did this was to use client.connect_signal("focus", f) and
client.connect_signal("unfocus", f). However, these signals are never
disconnected and kept alive forever. The callback function had a strong
reference to the client (as an upvalue) and thus this also prevented the client
from being garbage collected.
Fix this by using c:connect_signal("focus/unfocis", f) instead. These kind of
signals are only kept alive by the client object and don't prevent it from being
garbage collected.
This fixes the new test that the previous commit added.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Go around a limitation of the lua language spec. The return value
of this method guaranteed `ipairs()` correctness.
Please note that both the official Lua and Luajit implementation
provide a sparse table compatible `ipairs()` and __len implementation
by default.
It is necessary to have it beforehand when creating layout objects
for unselected layouts.
In the current layout system, there is no layout object, but to allow
tabs and dynamic tagging features like ion3, layouts cannot be stateless.
Before, it was the caller job to make sure the client wasn't floating.
This limitation is unecessary. awful.client.idx now return nil instead
of an error. awful.rules setting the master width factor are now
foolproof.
This allow the most basic kind of stateful layouts to be created.
It is now possible to have layout instances instead of global
stateless layout arrange functions.
This allow layout "arrange" to be called less often and react on
the cause of the change itself rather than it's consequences
(usually, the "focus" signal).
Previously, the layout were re-arranged everytime the focus changed.
Now, with "raised" and "lowered", it require less "arrange".
"swapped" allow smarted layouts. Currently, swapped cause a full
re-arrange. It re-read the "index" list from scratch and create
a "new" layout. With "swapped", incremental layout changes are
possible.
Fixes https://github.com/awesomeWM/awesome/issues/616
A nil-value is no longer simply passed through, so this has to do some "special
things" to work properly.
Signed-off-by: Uli Schlachter <psychon@znc.in>
*WARNING* This introduce a minor API break as awful.tag.setscreen
arguments are now swapped for consistency
This allow to introduce logic for each properties and improve
awful.tag.add and execute logic when setting properties.
Having many arguments can easily get confusing and hard to understand. This
commit uses a table instead so that we have names that identify what each
callback does.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This adds functions for getting directories according to the XDG base dir
specification. This might be useful in general.
This also adds a function for getting the cache dir, because I like an explicit
function call more than something which "switches" based on a string argument.
Better error messages if you mis-type something. :-)
Finally, this adds a function for getting the directory containing the rc.lua
file. Sadly, awful.util.getdir("config") did not actually do that. See #218.
Fixes: https://github.com/awesomeWM/awesome/issues/218
Signed-off-by: Uli Schlachter <psychon@znc.in>
This adds support for the callback that was added in the previous commit to this
function. We can just pass on the function that the caller gives us.
Fixes: https://github.com/awesomeWM/awesome/issues/185
Signed-off-by: Uli Schlachter <psychon@znc.in>
This is a weak table whose entries might be removed by the garbage collector.
I'm not sure if this will every cause problems, but it's better to be prepared
for tables having "nil holes" (which would mean ipairs ignores some entries).
Signed-off-by: Uli Schlachter <psychon@znc.in>
The code already tried to handle this correctly, but at some point it used the
wrong variable as the screen number...
Signed-off-by: Uli Schlachter <psychon@znc.in>
Example:
awful.prompt.run({ prompt = "Run: ", hooks = {
{{ },"Return",function(command)
local result = awful.util.spawn(command)
mypromptbox[mouse.screen].widget:set_text(type(result) == "string" and result or "")
return true
end},
{{"Mod1" },"Return",function(command)
local result = awful.util.spawn(command,{sticky=true})
mypromptbox[mouse.screen].widget:set_text(type(result) == "string" and result or "")
return true
end},
{{"Shift" },"Return",function(command)
local result = awful.util.spawn(command,{ontop=true,floating=true})
mypromptbox[mouse.screen].widget:set_text(type(result) == "string" and result or "")
return true
end}
}
},...)
Thanks to the way that X11 works, geometries consider the size of the client
without the border width, but the position of the top-left corner of the border.
This commit adds a new function get_area() which returns the area that is
actually covered by a client. Then, all the code is changed to use this new
function (even the part of the code which did get this border thing correct).
Closes https://github.com/awesomeWM/awesome/pull/541.
Signed-off-by: Uli Schlachter <psychon@znc.in>
None of this code wants to resize clients. Thus, it makes sense to only set the
position of a client and ignore its size.
Also, this sneaks in a fix for no_offscreen which is documented to return the
client's new position, but didn't actually do so.
Signed-off-by: Uli Schlachter <psychon@znc.in>
We recently changed the C function screen_getbycoord() and this commit makes
awful.screen.getbycoord() use the same algorithm.
Signed-off-by: Uli Schlachter <psychon@znc.in>
My recent refactoring accidentally made the taglist only connect to the signal
for the first screen on which a taglist is created. This commit fixes the code
so that it connects for all screens.
Fixes https://github.com/awesomeWM/awesome/issues/500
Signed-off-by: Uli Schlachter <psychon@znc.in>