Any signal on a screen instance is also emitted on the screen class, so the here
can just connect to the screen class.
Signed-off-by: Uli Schlachter <psychon@znc.in>
There seem to be a little race condition (either in my layout code or
elsewhere) when playing with multiple screens. As most properties do
not depend on the tag, there is no point in returning early anyway.
Because all our Lua code can now work with screen objects, most of the uses of
s.index that the previous patches added for reaching this goal can be removed
again.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This commits makes a random selection of modules in awful support screen objects
and accept them as parameters everywhere where a screen index is accepted.
Signed-off-by: Uli Schlachter <psychon@znc.in>
awful.layout.suit.corner does awful.tag.getmfpol(t), but doesn't actually have a
variable t in scope. I just copied the needed stuff from the tile layout.
Signed-off-by: Uli Schlachter <psychon@znc.in>
It is necessary to have it beforehand when creating layout objects
for unselected layouts.
In the current layout system, there is no layout object, but to allow
tabs and dynamic tagging features like ion3, layouts cannot be stateless.
This allow layout "arrange" to be called less often and react on
the cause of the change itself rather than it's consequences
(usually, the "focus" signal).
Previously, the layout were re-arranged everytime the focus changed.
Now, with "raised" and "lowered", it require less "arrange".
"swapped" allow smarted layouts. Currently, swapped cause a full
re-arrange. It re-read the "index" list from scratch and create
a "new" layout. With "swapped", incremental layout changes are
possible.
Fixes https://github.com/awesomeWM/awesome/issues/616
18f6ab1 changed the behavior when resizing floating clients using the
mouse (via modkey + RMB).
Previously, you could initiate the mousegrabber using e.g. "modkey +
RMB", release the key and button, and resize the window using the left
mouse button.
This restores this behavior by canceling the mousegrabbers only if the
cursor was moved, without _any_ mouse button being pressed.
Fixes https://github.com/awesomeWM/awesome/issues/309.
Closes https://github.com/awesomeWM/awesome/pull/310.
This still does `client.focus = c` by default, but allows to customize
it.
This was initially suggested in #194, but by using `request::activate`
instead, which would not be the same. Therefore a new signal is being
used instead.
Helped-by: Samir Benmendil <samir.benmendil@gmail.com>
In commit 3cbdc2a79f, the argument order for awful.layout.inc was changed
from (layouts, i, s) to (i, s, layouts), so that layouts can become an optional
parameter. However, this change (obviously) breaks user configs.
To hide this breakage, we assume the old argument order if the number i is a
table. This cannot break anything, since the operator "+" will error out on
tables anyway. :-)
Signed-off-by: Uli Schlachter <psychon@znc.in>
Since commit 52ec0ebd93, layouts should return the geometries to their caller
instead of setting them directly. The caller will also fix up the geometries for
border width.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This patch allows 2 things to be done:
* Write unit test to validate layouts using fake clients and tags
* Query the current layout geometry from another tag
The advantages of the former are clear and simple. Those of the later include:
* Creating a screenshot of another layout
* Display the layout wireframe in the tag list (like KDE2-3, Gnome2)
* Having and 'ALT-tab' like visual popup for tags
This makes the screen objects use our existing infrastructure for implementing
classes and objects with lua instead of hand-rolling an own version.
This results in some small API change: Screen objects no longer have an
add_signal() function and instead this function exists on the parent screen
class.
Signed-off-by: Uli Schlachter <psychon@znc.in>