The old PNGs that were generated caused a warning from libpng when they were
read:
incorrect gamma=(0/100000)
Ignoring incorrect gAMA value when sRGB is also present
This changes the look of the resulting icons by making them darker. However,
right now I just want to get rid of that stupid warning. Feel free to suggest
better options.
Signed-off-by: Uli Schlachter <psychon@znc.in>
A drawable is something that you can draw to, just like a drawin. However, a
drawable isn't necessarily its own windows. This will later on be used to
implement titlebars where the titlebars are drawables.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This option is no longer valid in modelines, so it has been removed from
all modelines using the following shellscript:
#!/bin/ksh
git ls-tree -r HEAD | cut -f2 | while read f; do
egrep -e '^(//|--) vim: .*encoding=' $f >/dev/null || continue
sed -E -e '/^(\/\/|--) vim:/s/:encoding=utf-8//' $f > /tmp/foo
mv /tmp/foo $f
done
Signed-off-by: Gregor Best <gbe@ring0.de>
Signed-off-by: Uli Schlachter <psychon@znc.in>
The elements in ${icon_sources}, as returned by file(GLOB ...) contain
double slashes, could be a bug in cmake. This causes building with
cmake 2.8.4 to fail, due to dependency problems lateron.
This patch works around the issue by normalizing all path names in
${icon_sources} while appending them to ${ALL_ICONS}, thereby removing
the double slashes.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Turns out there are files in themes/ which are still needed (e.g. the default
wallpaper and the layout icons).
Signed-off-by: Uli Schlachter <psychon@znc.in>
The current code used "if(MATCHES)" to decide if a path was inside the source
directory or the build directory. MATCHES uses regular expressions and so this
check failed miserably if the path contained any characters that have a special
meaning in regular expressions (e.g. "+").
Fix this by only using paths inside the build dir for the icons. All icons are
copied from the source dir to the build dir so that we can freely assume that
everything is inside the build directory.
Instead of trying to "transform" the existing paths from the source dir to the
build dir, we use "file(GLOB)"'s RELATIVE option that gives us relative path.
Together with the way "file(COPY)" interprets its arguments, that's all we need.
Signed-off-by: Uli Schlachter <psychon@znc.in>
If a library is in a non-standard path, the linker needs an extra argument so
that it knows how to find this library: -L/path/to/lib
pkg_check_modules() sets _LIBRARIES only to the library's name, but _LDFLAGS
also contains a -L flag if one was found.
Signed-off-by: Uli Schlachter <psychon@znc.in>
On 09/04/2010, Julien Danjou <julien@danjou.info> wrote:
>
> Well, I cannot find anything to say against this patch, so I've merged
> it.
>
Thanks for the kind comments and for your quick reply, I'm glad you
find this contribution useful.
I also noticed that in the previous patch there is a line that was not
supposed to be there, since its purpose was to help debugging the
cmake file. My apologies for that: I have removed it and attached the
corresponding patch (against the already patched version).
Signed-off-by: Diego Moreda <diego.plan9@gmail.com>
Signed-off-by: Julien Danjou <julien@danjou.info>
The patch changes the path where the manual pages are compiled, resulting in
a tree structure that follows the man-db convention: the man pages of each
language are stored in a subdirectory of the main man path. For example, the
input file "$AWESOME_SRC/manpages/awesome.1.fr.txt" would be compiled as
"$BUILD_DIR/manpages/fr/man1/awesome.1". The installation step just copies
the resulting directory (in the example, "$BUILD_DIR/manpages/") into the
global man path of the system, excluding the temporary files.
The input .txt files for the translations are not added directly to
AWE_MAN_FILES: instead, the new variable AWE_MAN_LANGS stores the language
names and their input file names are generated automatically. The main
reason of this modification is that it was more convenient for my testing
purposes: this behaviour can be changed back with minor modifications to the
code. This patch is supposed to be a first draft, after all, and it is far
from being perfect, but I hope it is of help.
Signed-off-by: Diego Moreda <diego.plan9@gmail.com>
Signed-off-by: Julien Danjou <julien@danjou.info>