Before this commit, a submenu was border_width pixels lower than its parent menu
entry. Fix this by not adding the border_width to the submenu's position.
We still have to add the border_width to the parent menu's width so that the
border of the submenu entry doesn't overlap the content of its parent menu (the
borders of the two menus do overlap!).
Signed-off-by: Uli Schlachter <psychon@znc.in>
This option is no longer valid in modelines, so it has been removed from
all modelines using the following shellscript:
#!/bin/ksh
git ls-tree -r HEAD | cut -f2 | while read f; do
egrep -e '^(//|--) vim: .*encoding=' $f >/dev/null || continue
sed -E -e '/^(\/\/|--) vim:/s/:encoding=utf-8//' $f > /tmp/foo
mv /tmp/foo $f
done
Signed-off-by: Gregor Best <gbe@ring0.de>
Signed-off-by: Uli Schlachter <psychon@znc.in>
The menu was first made visible and then placed correctly. This caused a short,
black flicker in the top, left corner of the screen.
Fix this by removing a too early "visible = true".
This was introduced by me in 4d280365ad, sorry.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Added a very simple example to show the usage, and applicability of
awful.menu by dynamically constructing a menu of clients that match a
particular rule.
Signed-off-by: Anurag Priyam <anurag08priyam@gmail.com>
Signed-off-by: Uli Schlachter <psychon@znc.in>
Display the possible keys to the 'menu' params as a bullet list
(unreadable otherwise).
Signed-off-by: Anurag Priyam <anurag08priyam@gmail.com>
Signed-off-by: Uli Schlachter <psychon@znc.in>
By setting the textbox in an align layout's middle, the submenu icon will always
get the space it needs and the textbox will get the rest. Previously, the
textbox took as much as it wanted and the image got the rest. This looked ugly.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Raising it makes it more obvious that the focus was really changed and makes
working with the client easier since it's, well, raised.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Signed-off-by: Julien Danjou <julien@danjou.info>
Patch allows user to define menu position in pixels when
showing menu in keyboard-driven mode.
Note: Patch changes signature of show() and toggle() functions.
Signed-off-by: Julien Danjou <julien@danjou.info>
Return the label of the selected menu item as an argument for the
callback function
Signed-off-by: Pierre Mazière <pierre.maziere@gmail.com>
Signed-off-by: Julien Danjou <julien@danjou.info>
Commit 87070ca introduced support for access keys in menus. Chosen
character was "&", an XML entity that has potential to cause problems;
if a user tries to add multiple access keys or just put an ampersand
in the name of the item the menu will break. Breaking happened because
ampersands were not escaped - first one was substituted and the rest
were ignored, but not escaped which triggered a pango markup error.
Signed-off-by: Adrian C. (anrxc) <anrxc@sysphere.org>
Signed-off-by: Julien Danjou <julien@danjou.info>
Functions show() and toggle() accept a boolean parameter controlling
keyboard navigation. In case of the clients menu neither is called
directly, instead the clients menu is always re-created in case any
new clients appeard since the last invocation. This patch adds a
keygrabber parameter to the clients() function as well.
Signed-off-by: Adrian C. (anrxc) <anrxc@sysphere.org>
Signed-off-by: Julien Danjou <julien@danjou.info>
You can define a menuitem like before:
awful.menu({ items = { { "&awesome", myawesomemenu,
beautiful.awesome_icon },
{ "open &terminal", terminal },
})
and the letters following the ampersand in itemname can be used as
access key. (at least former fvwm users might find this familiar)
When there are submenus open awesome ascends during the search from the
current menu to the top level menu.
The access key is shown underlined.
There is no warning for multiple used keys, only the first one found
gets the price.
Signed-off-by: Julien Danjou <julien@danjou.info>
We check the wibox border width for inappropiate values now, if we set
border_width to a negative value (invalid) in our theme and draw it, the
actual border_width will be 0 so the menu will be drawn incorrectly.
This fixed this.
Signed-off-by: Hiltjo Posthuma <hiltjo@codemadness.org>
Signed-off-by: Julien Danjou <julien@danjou.info>