This isn't very nice and pulls all sort of almost useless code into
the shims, making them less atomic. However the next few commits
will start another round of API standardization and the compatibility
layer wont be optional anymore.
This template allows to display a sequence of events for the clients,
tags and screens. Currently, it is hard to display images where the
state of an object is more complex than "here how it was before" and
"here how it is now". With this template, it is possible to have a
timeline of events from the initial states to the final states.
Now, as the line count shows, this isn't small. It is in fact an
enormous template. Worst still, this commit is the first *half* of
it. The second half adds the ability to `print()`, display
inline code and support mouse and keyboard events. The code also isn't
world class. Maintaining this template might be non-trivial in the
long run. I am fully aware of those issues. On the other hand, there
is ~100 places where this will be used once the entire
"new rule library" project is completed. This will bring the ~1.2k
line of code to ~12 lines per consumer. From that point of view,
it makes a lot more sense to merge this given how useful it is
at explaining changes within the "core objects".
It is also important to keep in mind that there is currently very
little or no documentation (beside the mandatory one-liner summary)
for these concepts. Those are the most important aspects of AwesomeWM
API and they are the least documented. This is just wrong.
Both commit 44e6b2d24e and 4eda67ce54 added the same function to this
file (and by the commit message, the later was intended to do so, while
the former has an unrelated commit message (but does not contain any
other changes)).
Signed-off-by: Uli Schlachter <psychon@znc.in>
In case of error, well, make an error, but update the content anyway.
This will be enough for the CI but makes development less painful.
Also update the cmake targets to re-generate them more often.
Previously it was possible to manipulate deleted screens and that
made debugging harder down the line. By catching this early, it
wont be as nightmarish.
The way background are rendered changed to accomodate issues regarding
cliping and border. However this broke the documentation examples.
This commit fixes this in the least hacky way I found.
Fixes#2727
This commit also add some "magic" comments to existing tests so they
render correctly. Note that some older commits predates these "magic"
comments, which is why they are not there.
This way their name doesn't get mangle by the broken magic. It will also
eventually allow to `error()` in the template when the implicit
`@function` is used.
This commit also fixes a large number of issues found while
proof-reading everything.
- Fill slider bar with a linear pattern based on current value (if `bar_active_color` and `bar_color` are correctly provided)
- Add examples for the apidoc
* naughty.legacy: Fix a regression caused by a prior fix.
The title was only set "later" because it was called too early.
The intended result was to prevent the code from being executed when
there is no leagcy popup, but it had this side effect.
* naughty.dbus: Expose the new "private" methods so they can be tested.
Because it now uses Gio instead of capi.dbus, it isn't possible to
just shim the backend anymore.
* shims: Upgrade the dbus shims to also emulate some Gio behavior.
As usual, it is the most basic version that produces the correct
result. It doesn't try to comply to the real API.
The tests for naughty are currently broken, because naughty.dbus now
uses Gio for interacting with DBus, but the tests still try to use
awesome's dbus object. Turn the resulting weird error into something a
lot less cryptic.
Signed-off-by: Uli Schlachter <psychon@znc.in>