Previously, cairo would often have to download the old wallpaper from the X11
server and then upload it again. It did this because it couldn't see that the
two X11 connections involved are actually connected to the same X11 server.
This commit fixes this by setting up the pixmap from our main X11 connection.
This is the same connection that we use for accessing the "old" wallpaper and
thus cairo doesn't have to do stupid things.
The big improvement with this is that this speeds up wallpaper setup a lot.
Signed-off-by: Uli Schlachter <psychon@znc.in>
I hope this time i got all right with git format-patch.
Signed-off-by: Tumin Alexander <iamtakingiteasy@eientei.org>
Signed-off-by: Uli Schlachter <psychon@znc.in>
This allows lua code to set a wallpaper directly instead of having to spawn some
external tools which possibly aren't installed.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The original struct name is luaL_Reg, but Lua v5.1 had a
`typedef luaL_reg luaL_Reg`, which in v5.2 was removed
and as a result breaking the build in Awesome which uses luaL_reg
version exclusively.
Signed-off-by: Arvydas Sidorenko <asido4@gmail.com>
This option is no longer valid in modelines, so it has been removed from
all modelines using the following shellscript:
#!/bin/ksh
git ls-tree -r HEAD | cut -f2 | while read f; do
egrep -e '^(//|--) vim: .*encoding=' $f >/dev/null || continue
sed -E -e '/^(\/\/|--) vim:/s/:encoding=utf-8//' $f > /tmp/foo
mv /tmp/foo $f
done
Signed-off-by: Gregor Best <gbe@ring0.de>
Signed-off-by: Uli Schlachter <psychon@znc.in>
This makes awesome support only a single X11 protocol screen. If you are still
using zaphod mode, you can run multiple instances of awesome on the single
screens, e.g.:
DISPLAY=:1.0 awesome & DISPLAY=:1.1 awesome &
Signed-off-by: Uli Schlachter <psychon@znc.in>
Some functions didn't check the class of objects they were passed but just
casted them to the type they expected. This lead to code like e.g. the following
to crash awesome:
c.titlebar = c
This adds a new function luaA_object_ref_class() which works like
luaA_object_ref(), but which also checks the class of the object.
Additionally, this function is now used in all necessary places.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Signed-off-by: Julien Danjou <julien@danjou.info>