I really try to avoid doing this, psychon too, but enough is
enough. We don't have a solution and I would rather add more
tests that work than keeping a test that keep "failing" just
to remind us it's there.
Previously, the API to set the data that should be displayed was
:set_data(t) where t is a table. This table has the labels to use as its
keys and the numbers as its values. With this API, it was not possible
to influence the order in which the "pie pieces" were drawn.
This commit adds and uses a new API called :set_data_list(t). Here, t is
a table with integer keys and tables as values, thus one can iterate
over this with ipairs() and the order is well-defined. The tables used
as values contain the label as their first entry and the number as their
second entry.
Fixes: https://github.com/awesomeWM/awesome/issues/1249
Signed-off-by: Uli Schlachter <psychon@znc.in>
This test has a list of "things" that should be present in the output. This
table is iterated over via pairs(), which means that the output is
non-deterministic and the order of the entries is basically random.
Fix this by using ipairs() to get a deterministic iteration order. This requires
some slight change to the table that is iterated over.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This printed a table. This will make Lua print the address of the table and
hence the output of this test was non-deterministic.
Signed-off-by: Uli Schlachter <psychon@znc.in>
There we go again... When hitting a slow CI node, there is again
timeouts when doing the multi-screen tests. As no solution to
bug leading to this has been found, the only thing to do is
increase the timeout.
Hopefully this commit will be reverted soon.
Spawn callbacks were never invoked when no startup-notification-rules were
given. This commit fixes the code so that "startup done" callbacks are also
called when no rules were given.
Fixes: https://github.com/awesomeWM/awesome/issues/1218
Signed-off-by: Uli Schlachter <psychon@znc.in>
Via this, I can set HEADLESS=1 in my wrapper-GNUMakefile that I use and
"make check" will no longer open a new window that gets in my way.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The code in luaA_client_swap() is incorrect, because
luaA_object_emit_signal() already pops the arguments to the signal.
Still, the code here tried to remove the arguments from the Lua stack
again, thereby corrupting the stack (removing more items than there are
in the stack).
Normally, popping more things from the stack than it has entries
silently corrupts the Lua stack. Apparently this doesn't necessarily
cause any immediate issues, because this code has been broken since nine
months and no one noticed. This mistakes was introduced in commit
55190646.
This issue was only noticed by accident. Thus, this commit also adds a
small integration test that exercises this bug. This test catches the
issue, but only on Travis, because there we are building our own version
of Lua 5.3 and that one has assertions enabled.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The usual "a or b"-trick to simulate C's ?:-operator does not work when
"false" is a valid value. Fix the code to handle this correctly and add
a short unit test which would have caught this problem.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The default config had tables like mywibox and mywibox[s] was the wibox
that is visible on screen s. When a screen is removed, nothing cleans up
these tables and so the screen and the wibox could not be garbage
collected. The same applies to the layoutbox, taglist etc.
This commit removes the global mywibox table and instead saves it as a
property on the screen. This way, the screen is not explicitly
referenced and when it is removed, the screen, its wibox and all of its
widgets become unreachable and can be garbage collected.
This commit also updates the docs and the tests that referenced things
(mostly the wibox) via mywibox[s] to now use s.mywibox.
Fixes: https://github.com/awesomeWM/awesome/issues/1125
Signed-off-by: Uli Schlachter <psychon@znc.in>
The new client is hopefully faster. Why, you ask?
Instead of spawning a new Lua process each time a test asks for a new window,
there is a "daemon process" which gets commands to open new windows from its
standard input. That way, Lua doesn't have to load LGI all the time and lots of
pointless work is skipped. The daemon process exits when its stdin is closed and
thus should automatically exit when awesome exits.
Fixes: https://github.com/awesomeWM/awesome/issues/1089
Signed-off-by: Uli Schlachter <psychon@znc.in>
This test changes the mouse cursor's position and afterwards has an
assert that checks something on the tooltip. This really looks a lot
like it expects the mouse cursor's position to be already updated and
its enter and leave events to be handled. However, this is now how
things actually work.
Fix this by moving the assert into its own step, so that in between the
normal main loop runs.
Signed-off-by: Uli Schlachter <psychon@znc.in>
run.sh waits for awesome's startup to be done by having awesome execute "return
1" via its dbus interface. However, by default dbus has a 25 second timeout
before it fails a dbus-send invocation. This defeats the purpose of this
exercise.
So instead of using awesome-client, this commit makes the code use dbus-send
directly and specifies a relative low reply timeout (which should still be
plenty so that this doesn't erroneously fail).
Signed-off-by: Uli Schlachter <psychon@znc.in>
The timeout utility guarantees an exit code of 124 when the process died due to
timeout. Since awesome only ever exits with 0 or 1, we can use this to reliably
detect timeouts and print a matching message.
Signed-off-by: Uli Schlachter <psychon@znc.in>
coreutils provides a timeout command. Use that instead of (badly) inventing our
own version of it. This "timeout" command seems to be new. Let's hope everyone
has it and think about alternative solutions only when needed.
Fixes: https://github.com/awesomeWM/awesome/issues/1075
Signed-off-by: Uli Schlachter <psychon@znc.in>
When awesome exits with a non-zero code, this is something interesting that we
should log. Do so.
The "set +e" / "set -e" dance is required so that we do not abort because the
wait builtin returns a non-zero code.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This script runs under "set -e", so any command exiting with a non-zero status
makes it abort. However, we do not care about failures from grep to find
anything, so handle that case gracefully.
Signed-off-by: Uli Schlachter <psychon@znc.in>