From now on, all core object will have their own rules. `awful.rules`
hardcodes some client specific code. All `rules` module have some form
of class specific code. This code will now be part of a new module
called `ruled`. Since a year or so, a lot of work has been done to
refactor the rules on top of the shared `gears.matcher` class. This way
there wont be as much duplication.
This has to be in its own commit otherwise Travis will fail. This
is because it will keep the file in the build directory when
iterating all commits. Then `ldoc` will fail because the file doesn't
have documentation. If `config.ld` is updated first, then it will
fail because `ruled/init.lua` doesn't exist yet. When it is done
in a separate commit, then `config.ld` is already updated and comes
with `init.lua`.
This also pulls in part of the permission framework to ensure
backward compatibility is kept.
`awful.autofocus` was always weird. It is a module part of `awful`,
but it was never part of `awful` `init.lua`. Rather, `rc.lua` was
the sole place it was used. It behave exactly like a request, but
predate them by years. As I cleanup the request:: API before the
permissions API gets formalized, this has to be fixed now.
It isn't deprecated in this commit because it makes too many tests
fail. Another pull request will solve that by adding the "API level"
concept to AwesomeWM so I can change the behavior without breaking
existing configs. With that, the behavior of `autofocus` will be
enabled by default with the permissions to disable it.
The default `rc.lua` was using the focus/unfocus signals to set
the border color along with `awful.rules`. This logic block was
no longer aligned with the rest of `rc.lua` since it was
the only place where `beautiful` variables where only used by
`rc.lua`.
On top of this, the new request handler also has extra contexts
for the urgent and floating/maximixed use cases. So it can be used
by themes to implement much smarter borders than just focus based
ones. They were previously limited by the fact most of the
(un-monkey-patchable) logic was in `rc.lua`.
Note that this commit also shuffle the awful.rules order between
the titlebar and the border and changes the tests accordignly.
After some consideration, I came to the conclusion the previous
behavior was bogus and the fact that the placement tests required
to know about the titlebar height is simply a proof of that. The
change was required in this commit because since the border is no
longer in the default rules, a new buggy edge case surfaced.
They currently fit the general concept of a `request::` in the sense
that they are not property related and have "request handlers".
The commit also add deprecation for signals.
The reason for this fits within the larger standardization project.
Non-namespaced signals will eventually be renamed. This has started
a long time ago.
What is old is new again. Once upon a time, there was a `startup`
parameter to the `manage` signal. It is now back in the form of
a context.
Finally, this commit removes the `manage` section of `rc.lua`. It no
longer did anything worthy of being in the config. Each of its
important parts have been moved out over the years and the last
remaining bit is always required anyway. The code has been moved
to `client.lua`.
It is optional for now, but maybe in the future we can make
it mandatory. It will allow to have some "New!", "Not released"
messages or something in the doc. That would allow us to share
most of the doc between the stable and git versions.
They do nothing for now, but once we are done adding them to
everything, they will replace the old `@deprecated` family of
type-tags.
They carry more information such as when it was removed and why.
Cross-referenced with the @version, we can infer the deprecation
status based on the current release rather than a boolean
"deprecated or not deprecated".
* Add `@inheritedproperty`, `@inheritedmethod` and `@inheritedsignal` ldoc tags to specify inherited members in the documentation,
* These new tags create their own section in the rendered documentation,
* Implemente these tags for `docs/common/object.ldoc` and `docs/common/widget.ldoc`.
First of all, yes, JavaScript in the doc. I don't like this either.
The reason is that the new sections are super useful *when you need
them*. However, in practice, that's rare. So better not make the
signal to noise ratio worst. Future commit will introduce an
auto-generated summary of what's hidden.
This allows to state that this variable has a equivalent beautiful
variable named using the usual conventions. It will generate all
the boilerplate magically and also takes optional fallback variable
names.
So, now ldoc is implemented within ldoc, great!
This is done to allow new custom tags to have the same power and
expressivness as built in ones. This way we can express signals
and theme variables correctly.
get_children's return value should not be called "The". That was a
mistake because ldoc requires a name for return values and parameters.
If a name isn't provided, it thinks the first word of the description
is the name.
It might not be the most pretty of change, but it works. With this
change, it is possible to have multiple "things" in the "same"
section having the "same" name.
This allows for C/C++ style functions with the same name but different
signatures. Lua doesn't handle this well, so it should usually be
avoided. However, constructors might be a valid exception. Most older
widget (and object) constructors have multiple random argument while
newer one use `args`. Deprecating the old ones for the sake of
standardization might be a bit too much for users upgrading from v3.5.
Given the only reason all of those deprecation would happen is because
"its pretty that way", then lets allow 2 constructors and avoid outrage.
This is done now because a lot of code in `lib/` add buttons by manually
extracting buttons from awful.button. Instead of adding ugly code to
prevent using the legacy API, do this.
The reason for this is that as more of CAPI is brought in line with the
current API guidelines, it is more and more likely the tests will hit
APIs shims (either to test them or because the prototype remains the
same and only the implementation moved to Lua).