Commit Graph

100 Commits

Author SHA1 Message Date
Uli Schlachter 992b03d8d2 struts: Avoid an integer underflow
Fixes #900
2016-05-15 17:15:55 -04:00
Uli Schlachter 64f3677c96 Fix screen.fake_add()
Commit 8a6787bd54 added screen.fake_add(). Commit 08845c7a4b made us cache a
screen's workarea in the struct screen_t. This new member needs to be
initialized to the screen's geometry when a new screen is added. Since both
these commits were developed concurrently, the workarea was not initialized in
screen.fake_add().

Fix this by calling in fake_add() the helper function added in 08845c7a4b.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-05-09 19:22:21 +02:00
Uli Schlachter c62da0dcc7 Merge branch 'fake-screen2' of https://github.com/psychon/awesome 2016-05-09 18:40:50 +02:00
Uli Schlachter 08845c7a4b Cache a screen's workarea
Instead of computing the workarea whenever some Lua code asks for it, it is now
remembered explicitly as a property on a screen. This allows us to only emit
property::workarea if the workarea actually changed.

Fixes: https://github.com/awesomeWM/awesome/issues/756
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-05-08 16:30:37 +02:00
Uli Schlachter 8a6787bd54 Add functions for faking screen additions and removals
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-05-08 14:51:33 +02:00
Emmanuel Lepage Vallee d50acedb35 drawin: Hide from ldoc
This object should not be used directly by the vast majority
of users.
2016-05-03 17:12:54 -04:00
Uli Schlachter 8ca65cbc26 Update screen geometry and outputs on changes
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-05-01 10:09:26 +02:00
Uli Schlachter 66ad236d2e Clean up after a removed screen
When a screen is removed, we have to update screen.primary (if it was the
removed screen) and assign a different screen to all clients which were on the
removed screen.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-05-01 10:09:26 +02:00
Uli Schlachter dceb532d26 Re-add duplicate screen removal
An earlier commit removed this code (back when it was still part of
screen_add()).

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-05-01 10:09:26 +02:00
Uli Schlachter 080609f6ec Add a screen checker.
A client cannot be used any more after it was unmanaged. Similarly, Lua
shouldn't be allowed to e.g. assign a client to a screen that was removed. This
commit adds such a checker which "breaks" all screens which are not in the
global screen list.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-05-01 10:09:26 +02:00
Uli Schlachter b651373cda Stop restarting on RandR changes
This commit adds a "removed" signal to screens. Together with the "added" signal
that we have since a while, this allows the C code to update the list of
available screens dynamically without needing to restart.

So far, this code received only minimal testing. So far, I don't have a nice
idea on how to easily test this...

Closes: https://github.com/awesomeWM/awesome/issues/672
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-05-01 10:09:26 +02:00
Uli Schlachter 8de8df1415 Move call to xcb_randr_select_input into screen.c
The code in screen.c should decide about this kind of thing.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-05-01 10:09:26 +02:00
Uli Schlachter cba8655ca8 Switch to a more specific nvidia binary blob work-around
We once had the problem that with the nvidia blob, the X11 server told us that
"yes, I do support RandR; there is just a single big screen" even though there
were multiple screens and they could be queried for via Xinerama. To work around
this, we started to ignore RandR if it only provided information about a single
screen.

Our long-term goal is to stop restarting on RandR screen changes. Thus, even if
only a single screen is defined during startup, we should still use RandR later
when another screen is added. This means that we cannot just ignore RandR if it
only mentions a single screen.

This commit copies what GTK+ does: If there is an output named "default", then
some compatibility layer is assumed and we ignore RandR.

I have no way to test if this really does the right thing.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-05-01 10:09:26 +02:00
Uli Schlachter ebe86e32d7 Restructure the way screen_scan() works
Instead of adding all screens directly to globalconf.screens, the individual
"scanner functions" now get a screen_array_t as their argument and add the
screens there. Also, they no longer emit the "added" signal themselves (through
screen_add()), but the caller does now does this instead once all screens are
found.

This commit drops the "deduplication" of screens. This likely means that clone
mode causes duplicate screens. This will have to be re-added later.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-05-01 10:09:26 +02:00
Uli Schlachter 3e75e800ad Fix build warning
Commit c543f59696 introduced the following warnings:

objects/screen.c:307:1: warning: return type defaults to ‘int’ [-Wimplicit-int]
objects/screen.c:307:1: warning: no previous prototype for ‘screen_scan_randr_monitors’ [-Wmissing-prototypes]

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-04-15 19:38:09 +02:00
Kirill A. Shutemov c543f59696 screen: XRandR 1.5 support
XRandR 1.5 adds support for the new monitor objects.

'Monitor' is a rectangular subset of the screen which represents a
coherent collection of pixels presented to the user. Each Monitor is be
associated with a list of outputs (which may be empty).

The patch below matches 1:1 screens in AwesomeWM with XRandR's Monitors.
This way I get one screen across my 4K monitor, which is represented by
two CRTCs.

Background info: http://keithp.com/blogs/MST-monitors/

Signed-off-by: Kirill A. Shutemov <kirill@shutemov.name>
2016-04-13 02:31:37 +03:00
Emmanuel Lepage Vallee bfccd1c467 luaobject: Make the miss_handlers documentation private
As the code is now reliant on a single implementation, it cannot
be replaced by the users anymore without breaking Awesome.
2016-04-11 23:54:28 -04:00
Emmanuel Lepage Vallee 1bbdbc7053 screen: Add more documentation 2016-04-11 23:54:28 -04:00
Emmanuel Lepage Vallee 5927c1ceed screen: Update the documentation 2016-04-11 23:54:28 -04:00
Daniel Hahler ae17c66e27 Merge pull request #798 from blueyed/fix-crash-in-screen_getbycoord
Fix crash in screen_getbycoord without any screens [ci skip]
2016-04-04 20:34:12 +02:00
Uli Schlachter b643279e4a Fix crash in screen_getbycoord without any screens
Ref: https://github.com/awesomeWM/awesome/issues/793#issuecomment-205245346
2016-04-04 20:13:27 +02:00
Daniel Hahler 449974ca61 luaA_checkscreen: display number of existing screens with error
This is meant to be helpful in the case of 0 existing screens, e.g.
during executing the config initially.
2016-04-04 20:04:19 +02:00
Uli Schlachter 2432dda3e3 screen: Add "added" signal
This signal is emitted when a new screen is added.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-03-27 10:51:28 +02:00
Uli Schlachter 611cd7c2d8 Remove luaA_pushscreen
It's just an alias for luaA_object_push().

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-03-26 18:13:55 +01:00
Uli Schlachter 5ccdb933bf C-API: Return screen objects instead of indicies
This commit makes all C code that previously returned a screen index now return
a screen object, continuing the deprecation of screen indicies. Note that this
is an API break and will likely cause all kinds of problems for users.

The change also breaks some tests which are suitably fixed in this commit.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-03-26 18:09:24 +01:00
Daniel Hahler c5526ca336 Merge pull request #746 from psychon/indexless-screen-iteration
Indexless screen iteration
2016-03-07 00:26:22 +01:00
Uli Schlachter 93e50b2e23 Merge branch 'lua-index-handlers' of https://github.com/psychon/awesome 2016-03-06 14:19:00 +01:00
Uli Schlachter 0a39459605 Add a non-index way to iterate over screens
This is a preparation for getting rid of screen indices.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-03-06 14:05:28 +01:00
Uli Schlachter b02b2f7956 Fix screen index by output name
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-02-27 16:45:43 +01:00
Uli Schlachter 2027dd8b02 Correctly set globalconf.primary_screen under RandR
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-02-27 16:45:35 +01:00
Uli Schlachter 110893d9cb Add screen.primary
Right now this just always returns the first screens, but this can easily be
implemented properly later.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-02-27 15:44:25 +01:00
Uli Schlachter a2301ae8f3 Add and use luaA_pushscreen()
Even when a screen is just an integer, the code becomes a bit more
self-documenting. Even better, if we start to handle screen objects to Lua
instead of screen indicies, there will only be one place that needs to be
changed.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-02-27 10:57:07 +01:00
Uli Schlachter d4168f3c36 screen_getbycoord: Change definition of 'closest screen'
Instead of comparing only the top-left corner of the screen to the provided
coordinate, this now compares the screen in a more intuitive way, e.g.
coordinates inside of the screen have a distance of zero.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2015-10-10 20:10:23 +02:00
Uli Schlachter 22305f3abf Merge branch 'client_resize_do-prefer-current' of https://github.com/blueyed/awesome 2015-10-10 19:57:45 +02:00
Uli Schlachter a5a106f97f Make it possible for Lua to emulate arbitrary properties
This makes it possible to add something similar to a __index / __newindex
metamethod to all our C objects. Based on this, Lua can then easily implement
arbitrary properties on our capi objects.
2015-09-27 17:43:41 +02:00
Daniel Hahler d5e365804c screen_client_moveto: only emit property::screen if it changed
While debugging #331, I have noticed that the call to `client_resize`
might have changed the screen (and emitted the signal) already, via
a call to `screen_client_moveto` with `doresize=False`.

Closes https://github.com/awesomeWM/awesome/pull/332.
2015-07-26 00:49:35 +02:00
Daniel Hahler 27fb170744 screen_getbycoord: fallback to nearest screen
This removes the handling of negative x/y from `screen_coord_in_screen`,
which was added in 0f840d2e and does not make sense in
screen_coord_in_screen.

Ref: 50982fc082 (commitcomment-12358053).
Ref: https://github.com/awesomeWM/awesome/pull/331.
2015-07-25 20:12:45 +02:00
Daniel Hahler 9dad4f59a4 doc: remove references to Zaphod mode
This has been removed a long time ago (in 32d9a5b).
2015-07-24 15:22:03 +02:00
Daniel Hahler 50982fc082 client_resize_do: prefer client's current screen
In case of an overlapping screen configuration, prefer the client's
current screen.

Without this, clients would be moved to the first matching screen.
2015-07-21 15:16:37 +02:00
Daniel Hahler 94814c7512 screen_client_moveto: add comment/whitespace for 'emit signal' 2015-07-12 17:42:53 +02:00
Julian Wollrath 26f15a13f3 Document C API directly in the C source code
v2: Add available signals to the docs.

Signed-off-by: Julian Wollrath <jwollrath@web.de>
2015-06-19 23:13:31 +02:00
Uli Schlachter d2f583d839 Screen __index: Don't turn argument into a string
Calling lua_tostring() on a number/integer, turns that stack slot into a string.
This patch changes the code to only call lua_tostring() if the function argument
really is a string.

This partly also caused https://github.com/awesomeWM/awesome/issues/238.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2015-06-13 11:18:47 +02:00
Emmanuel Lepage Vallee e8fb93d2b6 lua: Use pushinteger for int type
Attempt to fix #238
2015-05-26 01:09:12 -04:00
Daniel Hahler 5140ef1764 Send old_screen with "property::screen" client signal
This should improve layout re-arranging with 2+ screens.
2015-02-15 13:26:46 +01:00
Uli Schlachter e5120e1bec Hide globalconf.L
Everything that needs the lua_State should create a local variable like this:

  lua_State *L = globalconf_get_lua_State();

This ensures that the compiler warns if there are two variables with name "L" in
scope. The idea here is that it should become harder to accidentally use the
global lua state instead of the state of the current state.

While writing this commit, I found another place that gets its wrong: Reading
client.focus from a coroutine was broken, since it was returning the result on
the main thread instead of the current one.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2014-12-06 11:56:58 +01:00
Uli Schlachter 14c4dcc969 screen: Fix output deletion
The screen_output_t* that is passed to screen_output_wipe() points into the
middle of the output array table and is a pointer that we never allocated.
Instead, what we want to free here is the name of the output.

Thanks to luzie for reporting this.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2014-03-31 13:17:34 +02:00
Uli Schlachter d2b1e92f9e Clean up header includes
Every .c file has to include the corresponding .h file first to make sure the
headers are self-contained. Additionally, this moves some unneeded includes
around.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2014-03-30 20:07:48 +02:00
Uli Schlachter fed199eee5 Also allow screen objects were screen indices are expected
Signed-off-by: Uli Schlachter <psychon@znc.in>
2014-03-30 17:55:42 +02:00
Uli Schlachter 271f084735 screen: Turn into proper lua object
This makes the screen objects use our existing infrastructure for implementing
classes and objects with lua instead of hand-rolling an own version.

This results in some small API change: Screen objects no longer have an
add_signal() function and instead this function exists on the parent screen
class.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2014-03-30 16:37:19 +02:00
Uli Schlachter d8b73de739 screen.[ch]: Move into objects/
Signed-off-by: Uli Schlachter <psychon@znc.in>
2014-03-30 15:12:47 +02:00