Having buttons without an awful.util.table.join/gears.table.join
has never been officially documented to be supported. I hope there
isn't too many of those and they wont try to mix the new and old
API syntax, because that will totally break.
This is done now because a lot of code in `lib/` add buttons by manually
extracting buttons from awful.button. Instead of adding ugly code to
prevent using the legacy API, do this.
Now always call both check_widget and make_widget_from_value. This
should make it a lot less confusing when randomly trying to create
a widget as all ways to do it slowly converge toward an unified
one.
Try both legacy and standardized code paths. Also try invalid mixes of
them in case some modules abuse of rc.lua and ingest the wrong format
by accident.
Many legacy Awesome APIs such as `client:tags()`, `root.buttons()`,
`client:keys()`, `drawin:geometry()`, etc used functions for both the getter
and setter. This contrast with just about everything else that came after
it and is an artifact of an earlier time before we had "good" Lua object
support.
Because both consistency and backward compatibility are important, this
table wrapper allows to support both the legacy method based accessors
and key/value based accessors.
It isn't part of the public API, has a sledgehammer function prototype
and is intended for internal use only.
It's ugly, but backward compatibility is more important than anything
else.
There is no better place to put it and need to always be required
for backward compatibility. Given Awesome no longer works properly
without `awful`, I put the code there.
This isn't very nice and pulls all sort of almost useless code into
the shims, making them less atomic. However the next few commits
will start another round of API standardization and the compatibility
layer wont be optional anymore.
The reason for this is that as more of CAPI is brought in line with the
current API guidelines, it is more and more likely the tests will hit
APIs shims (either to test them or because the prototype remains the
same and only the implementation moved to Lua).
This template allows to display a sequence of events for the clients,
tags and screens. Currently, it is hard to display images where the
state of an object is more complex than "here how it was before" and
"here how it is now". With this template, it is possible to have a
timeline of events from the initial states to the final states.
Now, as the line count shows, this isn't small. It is in fact an
enormous template. Worst still, this commit is the first *half* of
it. The second half adds the ability to `print()`, display
inline code and support mouse and keyboard events. The code also isn't
world class. Maintaining this template might be non-trivial in the
long run. I am fully aware of those issues. On the other hand, there
is ~100 places where this will be used once the entire
"new rule library" project is completed. This will bring the ~1.2k
line of code to ~12 lines per consumer. From that point of view,
it makes a lot more sense to merge this given how useful it is
at explaining changes within the "core objects".
It is also important to keep in mind that there is currently very
little or no documentation (beside the mandatory one-liner summary)
for these concepts. Those are the most important aspects of AwesomeWM
API and they are the least documented. This is just wrong.
There are some usecases when terminal font not providing those characters at all or they're provided by fallback font with different dimensions.
Both of the issues above could affect readability/clarity of the version output.