Commit Graph

2509 Commits

Author SHA1 Message Date
Daniel Hahler 83a118e421 awful.util.{get_themes_dir,get_awesome_icon_dir}: support env
Look at environment variables AWESOME_THEMES_PATH and AWESOME_ICON_PATH,
which allows to override this in the integration test runner.
2017-01-08 20:34:13 +01:00
rob 703b11182c taglist: added volatile tag theme variables 2017-01-07 21:21:46 -07:00
Daniel Hahler 466988eb5a Merge pull request #1354 from psychon/menubar-fixes
Menubar fixes
2017-01-04 20:55:51 +01:00
Emmanuel Lepage Vallee cefa14d1bd layout: Fix the magnifier layout
It was broken since the dynamic screen support was merged.

Fix #1338
2017-01-04 04:56:54 -05:00
Emmanuel Lepage Vallee 790d2aa6ee doc: Add a missing test example macro
I found this while doing a review in case the intentation changes
broke other tests.
2017-01-03 00:07:57 -05:00
Daniel Hahler 4b9e8e232d Merge pull request #1341 from psychon/modeline
Lots of fun with vim modelines
2017-01-02 19:56:06 +01:00
Uli Schlachter 1078a9f395 Bump minimal LGI version to 0.8.0 (#1350)
Turns out that menubar already uses features that were only added in
that version.

Fixes: https://github.com/awesomeWM/awesome/issues/1348
Signed-off-by: Uli Schlachter <psychon@znc.in>
2017-01-02 19:53:02 +01:00
Uli Schlachter dadf8463bd menubar: Fix refresh without show
When menubar.refresh() is called, it tries to update the menubar widget.
The call chain looks like this: menulist_update -> common.list_update ->
get_current_page. get_current_page then tries to query information about
the size of the menubar.

Since there is not much point in this, just skip the whole callback in
this case.

Side note: What is the point of menubar.get()? It seems quite useless to
me.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2017-01-02 17:23:20 +01:00
Uli Schlachter 7f3ff5f26f menubar: Fix hide()
When hide() was called without any calls to shown() before, an error
would occur.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2017-01-02 17:21:10 +01:00
Uli Schlachter 68f0883a44 menubar: Refactor initialisation
No functional changes intended. I just like things more like this.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2017-01-02 17:20:41 +01:00
Uli Schlachter 2b79165622 Add missing vim modelines in lib/
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-12-31 14:07:13 +01:00
Daniel Hahler af961e974c doc: improve client.dockable (#1336) 2016-12-31 00:40:17 +01:00
Uli Schlachter e7b4898a7e Fix typo: Remove double tasklist_tasklist_ (#1323) 2016-12-28 22:25:23 +01:00
Daniel Hahler d13f465374 awful.screen: add stacked arg to some functions (#1301)
Fixes https://github.com/awesomeWM/awesome/issues/1300
2016-12-28 12:41:59 +01:00
Uli Schlachter bdb7e90b74 Fix classmod in awful.widget.keyboardlayout (#1314)
Fixes: https://github.com/awesomeWM/awesome/issues/1313
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-12-27 21:38:20 +01:00
Uli Schlachter 40c653c4b6 Fix luacheck warnings in wibox.drawable
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-12-25 13:05:26 +01:00
Uli Schlachter 0907411997 Merge branch 'force-drawable-screen' of https://github.com/psychon/awesome 2016-12-25 11:09:58 +01:00
Emmanuel Lepage Vallee 2b462cb2e3 doc: Document the tag `master_fill_policy` 2016-12-21 11:41:30 -05:00
Emmanuel Lepage Vallée 8935ed2a30 Remove traces of the old URL (#1280)
**WARNING**: This breaks the API
2016-12-21 02:03:03 +01:00
Uli Schlachter 4d2a1d5534 wibox.drawable: Support forced screens
Up to now, a drawable always figured out the screen that it is on by
looking at its position. This causes memleak-like problems with wibars:
A wibar has a screen assigned, but its underlying drawable will end up
referring to another screen. Via this, we were managing to build a long
reference chain of screens and drawable that meant that none of the fake
screens that our test suite added could be garbage collected.

To fix this, add wibox.drawable._force_screen(s). After this function is
called, the normal screen detection based on the position is skipped and
instead the given screen is always used. This breaks the above reference
chain and things become garbage-collectable.

Also, this chains the drawable to the life time of the screen: When the
screen becomes invalid (.valid == false), the drawable will stop
redrawing.

Fixes: https://github.com/awesomeWM/awesome/issues/1237
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-12-18 10:56:47 +01:00
Emmanuel Lepage Vallee 5ff29bb00e doc: Document how to open a document using `awful.spawn` 2016-12-16 12:38:33 -05:00
Emmanuel Lepage Vallee 1efbb57049 doc: Add a little awful.spawn async tutorial 2016-12-16 12:38:33 -05:00
Emmanuel Lepage Vallee 7f1933f99c doc: Document when spawning with a shell is needed 2016-12-16 12:38:33 -05:00
Emmanuel Lepage Vallee b9dbc79308 doc: Add more `awful.spawn` documentation
It was lacking
2016-12-16 12:38:33 -05:00
Emmanuel Lepage Vallée 65ec764416 Merge pull request #1267 from Elv13/fix_rules_screen_mismatch
Fix more rules screen mismatch
2016-12-12 13:07:18 -05:00
Emmanuel Lepage Vallee 4b61dbba82 rules.tags: Behave like rules.tag
One did try to match tag by name and the other didn't.

While at it, also ensure that the screen is consistent.
2016-12-12 11:49:11 -05:00
Emmanuel Lepage Vallée f22c067efd Merge pull request #1265 from Elv13/improve_deprecation
Improve deprecation messages
2016-12-12 10:26:39 -05:00
Emmanuel Lepage Vallee c96aa9866e rules.tag: Prevent a screen mismatch
As c:tags() doesn't (cannot) check for screen mismatch, then it
has to be done.

This is a follow up of 6f7019b2d0, see #1236.
2016-12-11 22:50:00 -05:00
Emmanuel Lepage Vallee 828d6f2cd9 utils: Better class deprecation warnings
Fix #1228
2016-12-11 14:54:12 -05:00
Emmanuel Lepage Vallee e239492696 utils: Add optional awful.util.deprecate options.
For now, only a `raw` option is implemented.
2016-12-11 14:51:33 -05:00
Emmanuel Lepage Vallee 52fbf49309 prompt: Fix indentation
There was tabs mixed with spaces
2016-12-11 14:39:08 -05:00
Emmanuel Lepage Vallee 73afe0e954 doc: Add a prompt example. 2016-12-11 14:35:20 -05:00
Emmanuel Lepage Vallee 0e1c193450 prompt: Make exe_callback optional
The menubar already bypass it using keypress listener. Having an
empty callback is ugly.

Fixes #1180
2016-12-11 14:19:25 -05:00
Emmanuel Lepage Vallee 1eeaf6b9c9 doc: Add a missing awful.rule field 2016-12-11 00:10:39 -05:00
Emmanuel Lepage Vallee 5aa38f6fe5 doc: Add a missing ewmh handler documentation 2016-12-11 00:10:39 -05:00
Emmanuel Lepage Vallée 548b15e883 doc: Document the client layouts. (#1247)
This commit doesn't add any useful documentation, but adds
previously hidden documentation variables. It can be the basis
of a better layout documentation.

Fix #1246
2016-12-10 02:24:22 +01:00
Uli Schlachter 9a5092226a awful.wibox.stretch: Spell out full replacement
The function that is documented as awful.wibox.stretch is deprecated,
because it was removed (that's not a deprecation, is it?!?). For the
replacement, we used "@see stretch". However, LDoc was randomly
resolving this reference to awful.wibar.stretch (good) or
awful.wibox.stretch (bad; the see points to the element where it
appears).

Fix this by spelling out the "full name" of the function in the @see.

Related-to: https://github.com/awesomeWM/awesome/issues/834
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-12-09 18:03:03 +01:00
Uli Schlachter 480b8b6477 Remove @see tag.swap on awful.tag.object.swap
The only other swap function is awful.tag.swap and that one is
deprecated. Thus, it should not be linked to.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-12-09 18:00:40 +01:00
Uli Schlachter 1784518415 Add pointless naughty.lua and beautiful.lua files (#1259)
People who use a plain "make install" to install awesome will likely
also use the same approach to update their installation. However, this
does not actually work, because in awesome 3.5 there are beautiful.lua
and naughty.lua. These modules have since been split up into multiple
files and we now have beauitful/init.lua and naughty/init.lua instead.
The result is that the newer awesome will use some code from an older
version of awesome.

This commit has a work-around for this: We add "empty" beautiful.lua and
naughty.lua files whose only purpose is to load the real file. These
"empty" files will then overwrite files from an older installation and
everything works.

Sadly, this bad hack will have to be kept around forever and in the
future we will only have more instances of it. I would like to just say
people to fix their system, but apparently this should be worked around
instead.

Fixes: https://github.com/awesomeWM/awesome/issues/244
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-12-08 23:53:50 +01:00
Uli Schlachter 9f2c4719ed Make the piechart deterministic (#1258)
Previously, the API to set the data that should be displayed was
:set_data(t) where t is a table. This table has the labels to use as its
keys and the numbers as its values. With this API, it was not possible
to influence the order in which the "pie pieces" were drawn.

This commit adds and uses a new API called :set_data_list(t). Here, t is
a table with integer keys and tables as values, thus one can iterate
over this with ipairs() and the order is well-defined. The tables used
as values contain the label as their first entry and the number as their
second entry.

Fixes: https://github.com/awesomeWM/awesome/issues/1249
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-12-07 20:20:09 +01:00
Emmanuel Lepage Vallée 883b5934c0 Merge pull request #1236 from Elv13/fix_new_tag_rule
rules.new_tag: Fix when the tag screen doesn't match the client
2016-12-01 19:53:17 -05:00
Michael Beaumont 4cb11b8754 Fix awful.tag.add ignoring props.index (#1245) 2016-12-01 22:04:57 +01:00
Uli Schlachter f9cdc98c73 Fix spawn callbacks
Spawn callbacks were never invoked when no startup-notification-rules were
given. This commit fixes the code so that "startup done" callbacks are also
called when no rules were given.

Fixes: https://github.com/awesomeWM/awesome/issues/1218
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-12-01 15:32:21 +01:00
MoreThanOneAnimal 6558164e53 Create artificial gears.color documentation.
Point from parse_color function to gears.color in documentation.
Fix minor issues (typos, indentation) in docs.
2016-11-28 20:23:46 -08:00
MoreThanOneAnimal 495e579fdb parse_color function refactoring:
- simplified parsing logic,
- return nil for incorrect input,
- update tests and doc.
2016-11-28 20:22:39 -08:00
MoreThanOneAnimal 51bbb53b30 Add references to gears.color in documentation. 2016-11-28 20:07:29 -08:00
Emmanuel Lepage Vallee 6f7019b2d0 rules.new_tag: Fix when the tag screen doesn't match the client
Also add the documented `props` argument to the high priority
rules.
2016-11-27 04:57:35 -05:00
Daniel Hahler fc13b1b4eb doc: s/Wether/Whether/ 2016-11-22 02:40:15 +01:00
Daniel Hahler eed3d7e63a lib/wibox/widget/base.lua: doc fixes 2016-11-22 02:40:15 +01:00
Daniel Hahler 71259748d2 Minor doc and code style fixes
Closes https://github.com/awesomeWM/awesome/pull/1215.
2016-11-21 22:38:40 +01:00