Now always call both check_widget and make_widget_from_value. This
should make it a lot less confusing when randomly trying to create
a widget as all ways to do it slowly converge toward an unified
one.
There is no better place to put it and need to always be required
for backward compatibility. Given Awesome no longer works properly
without `awful`, I put the code there.
The reason for this is that as more of CAPI is brought in line with the
current API guidelines, it is more and more likely the tests will hit
APIs shims (either to test them or because the prototype remains the
same and only the implementation moved to Lua).
The use case for this will be to detech which screen is connected to
an output from the screen rules.
It is in millimeters because this is what the output provides and in
inches because the DPI is based on that unit and screens are sold with
the size in inches on the box.
Identical viewports are already handled before getting into Lua,
but sometime xrandr gives another viewport that encompass all
others. It has to be removed.
When the screens are created from the viewport in Lua, the signal is
sent too early and the DPI and outputs have not yet been added. This
cause the `connect_for_each_screen` callbacks to be called with a
partially initialized screen object. It also causes the drawables to be
repainted too early.
CAPI now emits "_added" and "awful.screen" takes care of emitting
"added".
With this, there is plenty of palces where the DPI can be set before
those signals are sent. This allows wallpaper with the proper DPI to
work with screens created using `fake_add`. In turn, this will allow
screen rules to control the DPI. In "the past", the DPI used for those
handler was the native DPI of the screen with no opportunity to change
it before hand.
This is easier than messing with the `fake_resize()` method. This will
eventually have an awful.screen.rules equivalent to auto-split the
screen from the rules.
This doesn't mean removing all screens is supported. It isn't and never
will be. The only reason this commit exist is to allow some
initialization and error handling code to be tested.
Add `dpi.lua` to config.ld even if it isn't added yet. This is
because the way the test run has it cached in the build dir. A full
rebuild would take too long and timeout on travis for semi-large PRs.
Technically this doesn't solve any memory leak, but AwesomeWM uses in
average less memory when changing the selected tab in quick succession.
This is because it has less "temporary" tables to track.
Some titlebar widgets (`awful.titlebar.widget.titlewidget`,
`awful.titlebar.widget.button` and other specific button widgets) could
not be garbage collected until the associated client was unmanaged,
because the signal connection used to update the widget was never
destroyed, and the signal handling function was keeping a reference to
the widget in its environment. This resulted in high memory usage when
the titlebar widgets were recreated multiple times for the same client
(this does not happen with the default Awesome configuration, but may be
needed for dynamic titlebar reconfiguration in a custom config).
Modify the code to use weak tables instead of direct signal connections
to avoid keeping strong references to widgets. The widget update
functions still keep strong references to the widget itself (creating a
reference loop, but the Lua GC should handle it correctly) and the
client object, but this should not be a problem.
One publicly visible change is that `awful.titlebar.widget.titlewidget`
now has an `update` function, like the button widgets.
Signed-off-by: Sergey Vlasov <sigprof@gmail.com>
This is needed because if async code is run inside of a tooltip timer func the started property may not still be false.
The current version causes random spurious timer already started errors.
The awful.placement.no_overlap function always looked at the currently
visible clients when placing a new client. This produced a confusing
result when using awful.rules or the sn_rules argument of awful.spawn to
place the client on an unselected tag (the client was placed as if it
would be placed on a currently selected tag; if multiple clients were
placed on the same unselected tag, in many cases they were placed at the
same position, overlapping each other).
Make awful.placement.no_overlap check tags of the placed client and
handle the case of placement on an unselected tag in a more useful way:
- If the client is sticky or at least one of the client tags is
selected, keep the previous behavior: avoid overlap with all other
floating clients which are currently visible, and use the currently
active layout to determine the floating status.
An explicit check based on `c:tags()` is made instead of using
`c:isvisible()`, so that the previous behavior is kept even if the
client is hidden or minimized for some reason.
- If all client tags are unselected, avoid overlap with all other
floating clients which either are sticky or share at least one tag
with the placed client, and use the layout of the first tag of the
placed client to determine the floating status.
Signed-off-by: Sergey Vlasov <sigprof@gmail.com>
This way their name doesn't get mangle by the broken magic. It will also
eventually allow to `error()` in the template when the implicit
`@function` is used.
This commit also fixes a large number of issues found while
proof-reading everything.
ldoc has a magical `@classmod` module type which tries to detect
what is a method and what is a static function. It fails about as
often as it works. This commit makes everything explicit to remove
such issues.
Fixes#2640
Ref #1373
Even thought `awful.key` handles optional "release" parameter well,
parameters are also get used before passing them. In case (only)
optional "data" is provided, it faulty gets called on a release event.