This reverts commit a54636751b.
We now have the new xproperty API which does the same thing in a much nicer way.
Thanks to Elv13 for the idea!
Signed-off-by: Uli Schlachter <psychon@znc.in>
This commits adds awesome.register_xproperty(). This allows lua code to register
arbitrary X11 properties with awesome which will then watch these properties.
Whenever such a property is changed on a client or drawin, we will emit the
xproperty::name signal.
This also adds window:get_xproperty(name) and window:set_xproperty(name, value)
which allows to mess with properties.
Signed-off-by: Uli Schlachter <psychon@znc.in>
When we receive a _NET_ACTIVE_WINDOW request on the root window, we used to just
focus and raise the window. This didn't do much for clients which are on
non-selected tags.
Thus, this commit makes awesome emit request::activate on the client instead.
This is used in awful.ewmh to implement the old behavior again, but with
additionally marking the client as urgent if it isn't visible.
People who don't like this behavior can use client.disconnect_signal to disable
this behavior again. To make this really possible, awful.ewmh becomes a
"non-nil" module.
Signed-off-by: Uli Schlachter <psychon@znc.in>
A drawin's and a client's bounding and clip shape can now be queried and is
returned as a cairo surface. Also, a client window's shape (e.g. xeyes setting
its own shape) can be queried via c.shape_client_bounding and
c.shape_client_clip. All of these properties now emit signals when changed.
(This also silently fixes a bug in luaA_drawin_set_shape_bounding() which forgot
to include the drawin's border in its size calculation)
Signed-off-by: Uli Schlachter <psychon@znc.in>
This reverts commit c3bca6ac34.
This caused problems where clients would always spawn on the top-left screen and
couldn't be moved around. This was because lua placed them on the other screen,
but when the titlebar got added, their top-left corner was moved over again.
This kind of forces every client to have a window gravity of "static".
This fixes most of the problem of clients moving around across restarts due to
the titlebar. What is left is that they move due to the border width which
should be handled in another patch. Also, another patch should make this honor
the client's actual window gravity.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Thanks to Michael Stapelberg, there is now a xcb-only port of libXcursor which
does everything we need. This patch switches awesome over to that new library.
Since the only reason for using XOpenDisplay() instead of xcb_connect() was so
that we can use libXcursor, we can get back to that older state again. This
means that this effectively reverts the following commits:
531f8b415c "Added initial support for Xlib cursor themes"
77243cd09a "Add x11-xcb to the pkg-config checks"
779d43fc46 "Don't let Xlib own the event queue"
03759b4847 "Fix keyboard layouts"
Signed-off-by: Uli Schlachter <psychon@znc.in>
We no longer have to turn the client's content into an image buffer "by hand".
Instead, we can just use cairo for the job.
Even more exciting, we don't need to turn this into an image buffer at all. We
can just directly return a cairo xcb surface for the client window. Depending on
how lua will use this surface, this could make it possible to avoid having to
create the image buffer at all!
Signed-off-by: Uli Schlachter <psychon@znc.in>
The size saved in c->geometry also includes the titlebars. Thus, for getting the
window content, we have to subtract this from the size.
Before this, the call to xcb_image_get() was failing with a BadMatch error,
because we were asking for an area that is outside of the actual client's
window's geometry.
Signed-off-by: Uli Schlachter <psychon@znc.in>
I noticed high CPU usage while using asunder. The reason was that asunder
re-sets its window name every 0.1 seconds (and awesome's drawing code is way too
slow).
A semi-fix for this is to ignore string property changes if the old and new
value for the property are equal.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Titlebars are not visible for fullscreen clients, so it doesn't make sense to
substract the area used for the titlebar in ConfigureNotify events.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Having this in lua means that size hints are only applied after the client got
resized. The bad side effect of this is some flickering if awesome is being
slow. And apparently, it is slow for way too many people...
Signed-off-by: Uli Schlachter <psychon@znc.in>
When property::surface is emitted, the drawable didn't know its geometry yet,
which had weird side effects. Fix this by changing the C API a little. The
function drawable_set_surface() now no longer allows a NULL surface as its
argument.
The required changes for the titlebar code also means that we no longer throw
away the double-buffering surface when a client is moved.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This commit ports awesome from libev to the glib main loop. This means that
awesome has fewer dependencies, because we were already depending on glib before
and now no longer need glib.
However, the main reason for this change is that, thanks to lgi, we have glib
bindings for lua. This means that lua code can add all kinds of event sources to
the main loop (timeouts, fd watchers, SIGCHLD watchers, ....). Yay
Signed-off-by: Uli Schlachter <psychon@znc.in>
The code assumed that a window gets resized when it enters/leaves the fullscreen
mode. This was needed because the code for resizing a window hides and shows the
titlebars.
However, it is possible for a window to enter/leave fullscreen mode without
getting resized, because it already has the correct geometry. In this case,
titlebars were not handled correctly.
This commit fixes that by forcing a resize to the current geometry when the
fullscreen flag is toggled.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Commit 03e0ee53d2 removed window shapes, because at the time I was too
lazy to port them from the old image system to oocairo.
This commit re-adds them, but for now only as a way to set the shape.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Fullscreen windows only worked on a screen which had x and y coordinates 0.
Otherwise, the window inside the frame window was completely misplaced.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Fullscreen clients shouldn't be decorated, thus hide titlebars on those.
This commits assumes that clients get resized when they enter or leave the
fullscreen state. I don't think that this assumption is necessarily true, but
let's just wait for bug reports. :-)
Signed-off-by: Uli Schlachter <psychon@znc.in>
Previously, the area of the window that the client could draw to got smaller
when titlebars are added. This causes all sorts of odd-looking effects, so
instead this should enlarge the window suitably.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The code was sending out ConfigureNotify events which contained the size of the
frame window. Thus, the client assumed that it is was larger than it actually
was.
Fix this by subtracting the size of the titlebars from the geometry for the
event.
Signed-off-by: Uli Schlachter <psychon@znc.in>
We only need to update a drawin's drawing related resources when its size
changes. Thus, when a drawin is just moved, drawin_update_drawing() is not
called. However, this function was used for telling the drawin's drawable about
its geometry. This means that the drawable had an outdated idea about what its
geometry was.
Fix this by making sure to always call drawable_set_geometry().
Thanks to Javafant for reporting this bug on IRC.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This new property is used for fixing some missing redraws that the old code had.
Those could be seen via awful.menu. Open and close a submenu repeatedly and the
submenu will appear black.
Signed-off-by: Uli Schlachter <psychon@znc.in>
What's the point of distinguishing between "opacity 1" and "no opacity set"?
This commit makes awesome handle both cases identically.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This commit makes it possible to add titlebars to a client. These titlebars are
drawables.
The drawin's input handling is moved to the drawable. This allows it to use the
same code for drawin and titlebar input handling, although there are lots of
differences between the two on the C side.
On the lua side, a new wibox.drawable module is created which handles all the
drawable-specific magic and which can also be used for titlebars.
Signed-off-by: Uli Schlachter <psychon@znc.in>
A drawable is something that you can draw to, just like a drawin. However, a
drawable isn't necessarily its own windows. This will later on be used to
implement titlebars where the titlebars are drawables.
Signed-off-by: Uli Schlachter <psychon@znc.in>
I hope this time i got all right with git format-patch.
Signed-off-by: Tumin Alexander <iamtakingiteasy@eientei.org>
Signed-off-by: Uli Schlachter <psychon@znc.in>
When something gives the input focus to the client which already has the input
focus, bad things can happen. Normally, you'd expect nothing to happen in this
case, but X11 is not that simple.
When updating the input focus and the focused client has the nofocus hint set,
we are actually taking away the focus from this client.
Hopefully this fixes FS#973.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Previously, when we received a FocusIn event, we would update the input focus,
because client_focus_update set globalconf.focus.need_update to true.
However, this is wrong for clients following the globally active focus model,
because in this case its the client which controls which window has the input
focus. It could happen that we thus took away the focus from the client which
just gave itself the focus.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The original struct name is luaL_Reg, but Lua v5.1 had a
`typedef luaL_reg luaL_Reg`, which in v5.2 was removed
and as a result breaking the build in Awesome which uses luaL_reg
version exclusively.
Signed-off-by: Arvydas Sidorenko <asido4@gmail.com>
Now that the C code uses lightuserdata for passing around cairo surfaces, they
are no longer automatically garbage collected. To avoid memleaks, this commit
compares the C code to use cairo_surface_t pointers instead of the lua stack.
This also fixes a memleak were a client's icon was leaked.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This should be the expected behavior, imo. Otherwise the client doesn't appear
in tasklist regardless of being focussed.
[Thanks Uli][1] :).
[1]: http://thread.gmane.org/gmane.comp.window-managers.awesome.devel/7096
Signed-off-by: Anurag Priyam <anurag08priyam@gmail.com>
Signed-off-by: Uli Schlachter <psychon@znc.in>
Lua code can give the input focus to unfocusable clients. That means they have
nofocus set and they don't implement WM_TAKE_FOCUS.
Previously, the previously focused client continued getting input events in that
event. Now the last client is properly unfocused.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The default background color (None) means that the server will leave the
window's content untouched when an exposure happens. This should get rid of all
cases of "flashing window".
The real background will later be drawn while awesome is handling the expose
event.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This moves the loading of the rc.lua and managing of pre-existing clients to
after we ungrab the server during startup. To make sure we have no races with
clients which start up parallel to awesome, we do the QueryTree for all the
clients that we have to manage before the ungrab, but start managing the clients
only after the ungrab.
This means that we have already selected our event mask on the root window in
scan() and thus received an UnmapNotify event when we reparent windows into a
frame window. This has the effect that we immediately unmanage the client again,
whoops.
To fix this, we grab the server again and remove our event mask on the root
window again while we reparent.
This should hopefully fix all cases where we deadlock during startup because
pulseaudio wants to talk to the X server, but is being ignored because we have
the server grabbed while at the same time we are waiting for pulseaudio.
Signed-off-by: Uli Schlachter <psychon@znc.in>
We were only creating an X11 window for a new drawin after we handled all the
options that were passed in. However, this means that drawin({ height = 4 })
would try to resize the window before we created a window, which caused an X11
error.
Fix this by moving our initialization before of the handling of construction
arguments.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This option is no longer valid in modelines, so it has been removed from
all modelines using the following shellscript:
#!/bin/ksh
git ls-tree -r HEAD | cut -f2 | while read f; do
egrep -e '^(//|--) vim: .*encoding=' $f >/dev/null || continue
sed -E -e '/^(\/\/|--) vim:/s/:encoding=utf-8//' $f > /tmp/foo
mv /tmp/foo $f
done
Signed-off-by: Gregor Best <gbe@ring0.de>
Signed-off-by: Uli Schlachter <psychon@znc.in>
Open some windows, select a layout which does something (=not floating) and
restart awesome. It's likely that it will crash during the shutdown.
The reason is that awesome cleans up various state before going down. This is
mostly all the lua state. However, drawin_wipe, which is called for cleaning up
after a drawin, dared to emit a sigal which then let various lua code run which
had access to objects which were already destroyed.
Various bad things can happen this way, in this situation it was a crash when an
already-destroyed client was resized.
The fix is to move the signal out of drawin_wipe. It doesn't belong there
anyway. Instead, property::workarea should be emitted when the drawin's visible
property changes as this is when the workarea changes, too (screen_area_get()
only looks at visible drawins).
Signed-off-by: Uli Schlachter <psychon@znc.in>
xcb-util is now split into several repositories since 0.3.8. This
release also cleaned up the API a lot, thus update the code
accordingly.
Signed-off-by: Arnaud Fontaine <arnau@debian.org>
Signed-off-by: Uli Schlachter <psychon@znc.in>
This fixes a crash when the opacity of a not-visible drawin is changed. This
happened because we got a PropertyNotify for our own change of _NET_WM_OPACITY
and then tried to set the drawin's opacity to this new value.
However, the drawin was only reachable through globalconf.drawins and wasn't
ref'd in lua. This means that the luaA_object_push() call in
property_handle_net_wm_opacity() didn't find the drawin and instead pushed a
nil. This then later caused an unprotected lua error in window_set_opacity().
Signed-off-by: Uli Schlachter <psychon@znc.in>
Both client_isvisible() and client_maybevisible() where almost exclusively
called with the client's screen as their second argument. Remove this second
argument and let these functions instead always act on the client's screen.
Signed-off-by: Uli Schlachter <psychon@znc.in>
There isn't much point in the screen property of a drawin because the geometry
already defines on which screen the drawin is.
The biggest chunk of changes from this is due to removing the functions
drawin_detach and drawin_attach which where called when the screen property was
set/unset.
The code from drawin_detach is moved into drawin_set_visible and drawin_wipe.
drawin_attach is moved into drawin_init.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Thanks to a recent commit, a drawin's window will always be a valid and existing
window. This means we can remove all the code which checks this before doing
something.
Signed-off-by: Uli Schlachter <psychon@znc.in>
We don't need an up-to-date pixmap and cairo surface for a drawin which isn't
visible. Thus, only bring those up-to-date when the drawin is visible.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead of creating/destroying a window whenever the drawin is attached/detached
from some screen, a window is now created when the drawin is created and it
isn't destroyed until the drawin is garbage collected.
Since we can now safely assume that a drawin always has a associated window,
this should make it possible to simplify some stuff.
Signed-off-by: Uli Schlachter <psychon@znc.in>
When a client sets WM_NAME (client->alt_name) but doesn't set _NET_WM_NAME
(client->name), we give alt_name to lua when c.name is used. However, we still
emitted property::alt_name instead of property::name to lua. Obviously, this
breaks stuff.
(The same applies to client->alt_icon_name)
I noticed this via feh whose tasklist entry wasn't refreshed when multiple
images were displayed and I switched to the next one.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Before this commit, c:tags(tags) and t:clients(clients) first removed all
tags/clients and then added the new one.
This is now changed into only removing the tags/clients that have to be removed
and leaving the others in place. Hopefully, this avoids all kinds of weird
issues which we had.
Signed-off-by: Uli Schlachter <psychon@znc.in>
In commit 3dbf89c I removed a client_unban() in the code path for focusing
clients. The idea was that client focusing is now done after rebanning, so that
it should already be visible by the time this code is executed.
However, minimized clients obviously don't get unbanned, So we have to call
client_unban() here to make sure the client is unminimized.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The lua code could keep a reference to out cairo surface for a drawin after it
was destroyed. So make sure the surface is finished before the associated
drawable is destroyed.
Signed-off-by: Uli Schlachter <psychon@znc.in>
We actually have to set a proper background color on all our drawins, else the
default black will "flicker through" while the window is drawn.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead of immediately setting the X11 input focus when client.focus is assigned
something, we now just remember that we'll have to do something later. The focus
is then set in the next prepare call by libev (= after the current main loop run
is done).
Signed-off-by: Uli Schlachter <psychon@znc.in>
When we receive a DestroyNotify, we have to unmanage the client. However, we
were just informed that the window was destroyed, so it doesn't make sense to
try to do "something" with the window.
This commits fixes some errors from the X server (which we ignored, but still
they are gone now).
Signed-off-by: Uli Schlachter <psychon@znc.in>
Lua now has access to a cairo surface via drawin.surface. When the drawing to
this surface is finished, it should call drawin:refresh() to make the result
visible.
Signed-off-by: Uli Schlachter <psychon@znc.in>
These signals also contain the x and y coordinate of the event which the
capi.button()-based signals can't provide.
Signed-off-by: Uli Schlachter <psychon@znc.in>
It is perfectly valid for a cairo surface to delay the actual. This is mostly
done in situations where it speeds stuff up. Since we want our drawing to be
visible, we have to flush the cairo surface when we are done drawing.
Signed-off-by: Uli Schlachter <psychon@znc.in>
All windows which use globalconf.default_depth must also have a backpixel,
borderpixel and colormap set when they are created. Without this, all these
xcb_create_window() calls would fail when globalconf.default_depth is no longer
the screen's default depth.
Signed-off-by: Uli Schlachter <psychon@znc.in>
All the APIs that accept both an image and a cairo surface now only accept cairo
surfaces. Images are gone.
Signed-off-by: Uli Schlachter <psychon@znc.in>
For compatibility one can now set an imagebox' .image to both a cairo surface
and an image object. The image will automatically be converted into a cairo
image surface.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The last commit caused some lua errors and reading a wibox' type property
didn't work. This should all be fixed now.
Signed-off-by: Uli Schlachter <psychon@znc.in>