Commit Graph

16 Commits

Author SHA1 Message Date
Emmanuel Lepage Vallee d9514820ef mouse: Add an `awful.mouse.snap.aerosnap_distance` global variable.
The distance to snap clients to each other was already something which
could be configured. The distance to enable screen edge wasn't.

Fixes #3025
2021-03-21 23:58:05 -07:00
Emmanuel Lepage Vallée c89c18c989
mouse: Do not display the snap helpers when a client isn;t floating. (#2818)
It is still enabled for floating clients or when the floating layout is
used.

Fixes #2813
2019-07-10 17:16:41 -04:00
ma9e bed7abf5d1 Add support for gaps between snapped contents (#2208) 2018-04-22 02:02:52 -04:00
Uli Schlachter 11216d8ca4 awful.mouse.snap: Finish temporary image
This function creates a temporary image surface to set the shape of a
wibox. After this commit, the image is now finished after use. This
results in most of the image's memory to be freed immediately instead of
waiting for the garbage collected to collect it.

Related-to: https://github.com/awesomeWM/awesome/issues/1958
Signed-off-by: Uli Schlachter <psychon@znc.in>
2017-08-04 13:14:51 +02:00
Uli Schlachter 2b79165622 Add missing vim modelines in lib/
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-12-31 14:07:13 +01:00
Uli Schlachter 259c4f716f Remove @release @AWESOME_VERSION@ everywhere (#1157)
It does not provide much value. The version number is already known to
ldoc globally in the "description" variable.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-10-09 22:36:20 +02:00
Emmanuel Lepage Vallee e89a72acd5 mouse/snap: Do not use the deprecated geometry access 2016-09-11 02:09:49 -04:00
Uli Schlachter b84b03f15d Fix client snapping (#951)
First some reminder on how client geometries works (in X11, awesome just copied
that!):

- The position (x,y) defines where the border of the client begins
- This means that the content starts at (x+border_width,y+border_width)
- However, the size is the size of the client without border
- Thus, the client covers the rectangle from (x,y) to (x+2*bw,y+2*bw)

The client snapping code got this wrong. It only deals with rectangles and thus
for things to work as expected, the width/height have to be increased by two
times the border width. When snapping a client against other visible clients,
the geometry of the client to snap against wasn't calculated correctly.

This was apparently noticed at one point and worked around by decreasing the
position by two times the border width. While this is terribly wrong, it
actually makes things work correctly when snapping to the right or bottom edge
of a client, but breaks for the other edges.

Fix this by just calculating things correctly.

This is based on a patch from jk411.

Fixes: https://github.com/awesomeWM/awesome/issues/928
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-06-05 22:00:11 +02:00
Emmanuel Lepage Vallee a62e749216 mouse.snap: Add some configuration options 2016-04-30 04:27:34 -04:00
Emmanuel Lepage Vallee 800b8c7d4a doc: Merge awful.mouse and mouse documentation pages
Just like client, tag and screen, this is to avoid new users some
confusing implementation details.
2016-04-30 04:27:34 -04:00
Emmanuel Lepage Vallee 07e1b975a7 mouse.snap: Use a composed placement function 2016-04-30 04:27:34 -04:00
Emmanuel Lepage Vallee 80ee4e9f5d awful.mouse.snap: Add a visual cue 2016-04-30 04:27:34 -04:00
Emmanuel Lepage Vallee 91cdc4a899 awful.mouse.snap: Support windows 7 style screen edges snap 2016-04-30 04:27:34 -04:00
Emmanuel Lepage Vallee baec2efe2d awful.mouse.move: Fix snapping support 2016-04-30 04:27:34 -04:00
Emmanuel Lepage Vallee 86ca6222e2 awful.mouse.snap: Add a configurable default distance 2016-04-30 04:27:34 -04:00
Emmanuel Lepage Vallee 2624370cc0 awful.mouse: Move snap into a submodule 2016-04-30 04:27:34 -04:00