Wallpapers are usually big images that use up a lot of memory. This commit makes
gears.wallpaper call :finish() on all involved surface to make them free their
memory.
This is a lot faster than waiting for the garbage collector to collect these
surfaces. Due to the large size of wallpapers, such a special case makes sense
for this code.
Hopefully-helps: https://github.com/awesomeWM/awesome/issues/368
Signed-off-by: Uli Schlachter <psychon@znc.in>
gears.surface now returns a fallback image surface that is good enough for what
this code tries to do here.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Usually users want a wallpaper on all their screens. With the current code, this
resulted in a loop of upload-wallpaper, {download-wallpaper, add-new-part,
upload-wallpaper}*.
Fix this by being more intelligent: Instead of setting the wallpaper
immediately, this now uses gears.timer.delayed_call() to set the wallpaper. All
following modifications which come in before the delayed call runs will still be
part of the current update. This should mean that during startup, there is just
a single upload of a wallpaper.
(The above is what happens if there is no wallpaper yet. If there is already
one, we use :create_similar() and thus should only upload the part of the
wallpaper that changed, but this doesn't really make a difference.)
As a side-effect, the new code no longer draws to the old wallpaper to modify
it, but always creates a copy of it. This means that:
Fixes https://github.com/awesomeWM/awesome/issues/288.
Closes https://github.com/awesomeWM/awesome/pull/530.
Signed-off-by: Uli Schlachter <psychon@znc.in>