Due to some layout changes, the client title widget is no longer assigned all
the remaining space. To work around this, we wrap the widget in a flex layout
which means that it asks for all the available space. This way, moving via the
titlebar works again.
Additionally, these button events are now also assigned to the client's icon
widget. No idea why this wasn't done before...
Signed-off-by: Uli Schlachter <psychon@znc.in>
This commits adds the necessary lua code so that we finally can have titlebars.
As the baseline for the needed functionality, the titlebar code in awesome 3.4
and a quick poll on the mailing list were used.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The commit "Remove all traces of awsetbg and wallpaper setters" removed these.
This commit adds them back, but they are now applied a little different. The
main reason is that this makes it really easy for the user to ignore the
wallpaper that a theme specifies.
Signed-off-by: Uli Schlachter <psychon@znc.in>
For a minimized client, c:isvisible() is always false which is not what we want
here. So instead, unminimize the client before checking if it's visible.
Signed-off-by: Uli Schlachter <psychon@znc.in>
When a property is now set to a function, the function's return value will be
used for the value of the property. The function gets the new client as its only
argument.
There is no property which accepts a function as its value and thus this change
can't break anything (yeah, famous last words...).
This should fix half of FS#1011. Panels now don't get focused by awful.rules.
Signed-off-by: Uli Schlachter <psychon@znc.in>
awful.wibox.tasklist was overwritting `tags` variable breaking all the
functionality which uses it.
Signed-off-by: Arvydas Sidorenko <asido4@gmail.com>
Signed-off-by: Uli Schlachter <psychon@znc.in>
Menubar is a dmenu-like applications menu for Awesome
Signed-off-by: Alexander Yakushev <yakushev.alex@gmail.com>
Signed-off-by: Uli Schlachter <psychon@znc.in>
I don't see why people would not want keyboard-enabled-menu by default.
Without it, you can't even use 'Escape' to quit the menu or press 'Enter' to
execute an entry. But instead of just enabling keyboard support by default, we
remove the option of disabling keyboard support altogether, which also
simplifies the implementation a bit.
Signed-off-by: Anurag Priyam <anurag08priyam@gmail.com>
Signed-off-by: Uli Schlachter <psychon@znc.in>
Whenever awesome's C code calls into lua via a protected call, the debug::error
signal is emitted on errors. We now use this to give naughty popups for every
single error that happens. This should help people to notice errors easier.
The only exception are mouse and key grabbers and config loading, those don't go
through debug::error. I guess that means that the grabbers need to be hooked up
to debug::error. :-)
Signed-off-by: Uli Schlachter <psychon@znc.in>
If loading of any config file fails, awesome will now remember the error message
and make it available to lua. The default config is modified to open a naughty
popup on errors.
This should help all those people who modify their config and then wonder why
there change is ignored, not noticing awesome's error message on stderr.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Minimized clients can't have the input focus, so this key binding can't be used
for unminimizing them. Hopefully this clarifies the reason why.
Signed-off-by: Uli Schlachter <psychon@znc.in>
In the bundled rc.lua, mouse button 1 on a tasklist entry was configured to
bring the corresponding client to focus. Modify it to minimize the client if
already focussed.
Such (default) behavior seems more natural.
Signed-off-by: Anurag Priyam <anurag08priyam@gmail.com>
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead of having to set the systray's base size by hand, it now automatically
uses min(avail_width, avail_height) as its base size. That's way less surprising
for people.
Signed-off-by: Uli Schlachter <psychon@znc.in>
When awful.widget.launcher() is called with a string, it interprets it as the
path to an image and tries to load it. So why should we do the work of calling
image() ourselves if it can be done for us? ;)
Signed-off-by: Uli Schlachter <psychon@znc.in>
In older versions of awesome, the first entry in the layouts table was the
default layout. Currently it's always the floating layout.
With this patch the default is again the first entry in the layouts table. At
the same time, floating is moved to be the first entry, so this patch doesn't
change any behavior at all.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Signed-off-by: Julien Danjou <julien@danjou.info>