Commit Graph

11 Commits

Author SHA1 Message Date
Emmanuel Lepage Vallee 0394b768a0 wallpaper: Do not use the deprecated geometry access 2016-09-11 02:10:02 -04:00
Uli Schlachter aed571eb48 gears.wallpaper: Handle concurrent screen changes
The code in gears.wallpaper currently sets a wallpaper in a deferred fashion.
Only a while after it is told to do something does it actually do the wallpaper
change. This is to incorporate many wallpaper changes right after another. These
changes happens during startup where the wallpaper for each screen is set one
after another.

However, since we no longer restart on RandR changes, the screen configuration
could change while we have a pending wallpaper. In this case, part of the
wallpaper could be "chopped off", because the surface that we draw the wallpaper
to is too small.

This commit makes gears.wallpaper track the size of the pending wallpaper and
create a new surface if the already-pending one is too small.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-05-08 17:48:40 +02:00
Uli Schlachter 7863a5e65b gears.wallpaper: Use root.size()
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-04-09 15:19:46 +02:00
Emmanuel Lepage Vallee 8a0738a4bc gears.screen: Merge into awful.screen
gears modules usually don't depend on Awesome C-API. This code has
been placed there for unclear reasons.

Also, there is ongoing work to unify each "concepts" API into one
single page. Having `gears.screen` go against this effort.
2016-04-06 23:32:44 -04:00
Uli Schlachter 3233eb6cce gears.wallpaper: Use connect_for_each_screen()
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-03-27 10:51:28 +02:00
Uli Schlachter 95e5bdf5d2 Use the new way to iterate over screens in Lua
This gets us one step closer to removing screen indices.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-03-06 14:05:28 +01:00
Uli Schlachter b05b699129 gears.wallpaper: Free wallpaper from memory when done
Wallpapers are usually big images that use up a lot of memory. This commit makes
gears.wallpaper call :finish() on all involved surface to make them free their
memory.

This is a lot faster than waiting for the garbage collector to collect these
surfaces. Due to the large size of wallpapers, such a special case makes sense
for this code.

Hopefully-helps: https://github.com/awesomeWM/awesome/issues/368
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-02-28 17:24:24 +01:00
Uli Schlachter 8c26e2dab4 Fix all luacheck warnings in lib/gears
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-02-12 09:11:50 +01:00
Uli Schlachter 23d60b0659 gears.wallpaper: Remove some dead code
gears.surface now returns a fallback image surface that is good enough for what
this code tries to do here.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-01-17 17:39:52 +01:00
Uli Schlachter 112ce3b419 Set the wallpaper more intelligently
Usually users want a wallpaper on all their screens. With the current code, this
resulted in a loop of upload-wallpaper, {download-wallpaper, add-new-part,
upload-wallpaper}*.

Fix this by being more intelligent: Instead of setting the wallpaper
immediately, this now uses gears.timer.delayed_call() to set the wallpaper. All
following modifications which come in before the delayed call runs will still be
part of the current update. This should mean that during startup, there is just
a single upload of a wallpaper.

(The above is what happens if there is no wallpaper yet. If there is already
one, we use :create_similar() and thus should only upload the part of the
wallpaper that changed, but this doesn't really make a difference.)

As a side-effect, the new code no longer draws to the old wallpaper to modify
it, but always creates a copy of it. This means that:

Fixes https://github.com/awesomeWM/awesome/issues/288.
Closes https://github.com/awesomeWM/awesome/pull/530.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2015-10-26 23:06:32 +01:00
Julian Wollrath 6cc7be512c Remove the *.in from all files.
Signed-off-b: Julian Wollrath <jwollrath@web.de>
2015-06-19 22:33:32 +02:00