-- Test that client shapes work local runner = require("_runner") local spawn = require("awful.spawn") local surface = require("gears.surface") runner.run_steps{ function(count) if count == 1 then local a = spawn("xeyes") assert(type(a) == "number", a) end if #client.get() == 1 then local c = client.get()[1] local geo = c:geometry() -- Resize it to test shape change events. c:geometry { x = geo.x, y = geo.y, width = geo.width * 2, height = geo.height * 2, } return true end end, function() -- Here would be the right place to actually test anything. -- However, this test just exists to stabilise code coverage (without -- it, it would always fluctuate). Thus, this is not really a test... local c = client.get()[1] assert(c.name == "xeyes", c.name) assert(surface.load_silently(c.client_shape_bounding, false)) assert(surface.load_silently(c.shape_bounding, false)) assert(not surface.load_silently(c.client_shape_clip, false)) assert(not surface.load_silently(c.shape_clip, false)) return true end, function() client.get()[1]:kill() return true end } -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80