----------------------------------------------- -- awful: AWesome Function very UsefuL -- -- Common useful awesome functions -- -- -- -- © 2008 Julien Danjou -- ----------------------------------------------- -- We usually are required as 'awful' -- But that can be changed. local P = {} -- package if _REQUIREDNAME == nil then awful = P else _G[_REQUIREDNAME] = P end -- Grab environment we need local ipairs = ipairs local pairs = pairs local unpack = unpack local awesome = awesome local screen = screen local client = client local tag = tag local mouse = mouse local os = os local table = table local hooks = hooks local keygrabber = keygrabber -- Reset env setfenv(1, P) -- Hook functions, wrappers around awesome's hooks. functions so we -- can easily add multiple functions per hook. P.hooks = {} P.myhooks = {} -- Create a new userhook (for external libs) local function userhook_create(name) P.myhooks[name] = {} P.hooks[name] = function (f) table.insert(P.myhooks[name], {callback = f}) end end -- Call a created userhook (for external libs local function userhook_call(name, args) for i,o in pairs(P.myhooks[name]) do P.myhooks[name][i]['callback'](unpack(args)) end end -- Function to the good value in table, cycling local function array_boundandcycle(t, i) if i > #t then i = 1 elseif i < 1 then i = #t end return i end -- Function to get a client by its relative index: -- set i to 1 to get next, -1 to get previous. local function client_next(i) -- Get all visible clients local cls = client.visible_get(mouse.screen_get()) -- Get currently focused client local sel = client.focus_get() if not sel then return end -- Loop upon each client for idx, c in ipairs(cls) do if c == sel then return cls[array_boundandcycle(cls, idx + i)] end end end -- Focus a client by its relative index. local function client_focus(i) local c = client_next(i) if c then c:focus_set() end end -- Swap a client by its relative index. local function client_swap(i) local c = client_next(i) local sel = client.focus_get() if c and sel then sel:swap(c) end end -- Move/resize a client relativ to current coordinates. local function client_moveresize(x, y, w, h) local sel = client.focus_get() local coords = sel:coords_get() coords['x'] = coords['x'] + x coords['y'] = coords['y'] + y coords['width'] = coords['width'] + w coords['height'] = coords['height'] + h sel:coords_set(coords) end local function screen_focus(i) local sel = client.focus_get() local s if sel then s = sel:screen_get() else s = mouse.screen_get() end local count = screen.count() s = s + i if s < 1 then s = count elseif s > count then s = 1 end screen.focus(s) -- Move the mouse on the screen local screen_coords = screen.coords_get(s) mouse.coords_set(screen_coords['x'], screen_coords['y']) end -- Return a table with all visible tags local function tag_selectedlist(s) local idx = 1 local screen = s or mouse.screen_get() local tags = tag.get(screen) local vtags = {} for i, t in ipairs(tags) do if t:isselected() then vtags[idx] = t idx = idx + 1 end end return vtags end -- Return only the first element of all visible tags, -- so that's the first visible tags. local function tag_selected(s) return tag_selectedlist(s)[1] end -- Set master width factor local function tag_setmwfact(i) local t = tag_selected() if t then t:mwfact_set(i) end end -- Increase master width factor local function tag_incmwfact(i) local t = tag_selected() if t then t:mwfact_set(t:mwfact_get() + i) end end -- Set number of master windows local function tag_setnmaster(i) local t = tag_selected() if t then t:nmaster_set(i) end end -- Increase number of master windows local function tag_incnmaster(i) local t = tag_selected() if t then t:nmaster_set(t:nmaster_get() + i) end end -- Set number of column windows local function tag_setncol(i) local t = tag_selected() if t then t:ncol_set(i) end end -- Increase number of column windows local function tag_incncol(i) local t = tag_selected() if t then t:ncol_set(t:ncol_get() + i) end end -- View no tag local function tag_viewnone() local tags = tag.get(mouse.screen_get()) for i, t in ipairs(tags) do t:view(false) end end local function tag_viewidx(r) local tags = tag.get(mouse.screen_get()) local sel = tag_selected() tag_viewnone() for i, t in ipairs(tags) do if t == sel then tags[array_boundandcycle(tags, i + r)]:view(true) end end end -- View next tag local function tag_viewnext() return tag_viewidx(1) end -- View previous tag local function tag_viewprev() return tag_viewidx(-1) end local function tag_viewonly(t) tag_viewnone() t:view(true) end local function tag_viewmore(tags) tag_viewnone() for i, t in ipairs(tags) do t:view(true) end end local function client_movetotag(target, c) local sel = c or client.focus_get(); local tags = tag.get(mouse.screen_get()) for i, t in ipairs(tags) do sel:tag(t, false) end sel:tag(target, true) end local function client_toggletag(target, c) local sel = c or client.focus_get(); local toggle = false -- Count how many tags has the client -- an only toggle tag if the client has at least one tag other than target for k, v in ipairs(tag.get(sel:screen_get())) do if target ~= v and sel:istagged(v) then toggle = true break end end if toggle and sel then sel:tag(target, not sel:istagged(target)) end end local function client_togglefloating(c) local sel = c or client.focus_get(); if sel then sel:floating_set(not sel:floating_get()) end end -- Move a client to a screen. Default is next screen, cycling. local function client_movetoscreen(c, s) local sel = c or client.focus_get(); if sel then local sc = screen.count() if not s then s = sel:screen_get() + 1 end if s > sc then s = 1 elseif s < 1 then s = sc end sel:screen_set(s) end end local function layout_get(screen) local t = tag_selected(screen) if t then return t:layout_get() end end -- Just set an awful mark to a client to move it later. local awfulmarked = {} userhook_create('marked') userhook_create('unmarked') -- Mark a client local function client_mark (c) local cl = c or client.focus_get() if cl then for k, v in pairs(awfulmarked) do if cl == v then return false end end table.insert(awfulmarked, cl) -- Call callback userhook_call('marked', {cl}) return true end end -- Unmark a client local function client_unmark(c) local cl = c or client.focus_get() for k, v in pairs(awfulmarked) do if cl == v then table.remove(awfulmarked, k) userhook_call('unmarked', {cl}) return true end end return false end -- Check if marked local function client_ismarked(c) local cl = c or client.focus_get() if cl then for k, v in pairs(awfulmarked) do if cl == v then return true end end return false end end -- Toggle marked local function client_togglemarked(c) local cl = c or client.focus_get() if not client_mark(c) then client_unmark(c) end end -- Return the marked clients and empty the table local function client_getmarked () for k, v in pairs(awfulmarked) do userhook_call('unmarked', {v}) end t = awfulmarked awfulmarked = {} return t end -- Function to change the layout of the current tag. -- layouts = table of layouts (define in .awesomerc.lua) -- i = relative index local function layout_inc(layouts, i) local t = tag_selected() local number_of_layouts = 0 local rev_layouts = {} for i, v in ipairs(layouts) do rev_layouts[v] = i number_of_layouts = number_of_layouts + 1 end if t then local cur_layout = layout_get() local new_layout_index = (rev_layouts[cur_layout] + i) % number_of_layouts if new_layout_index == 0 then new_layout_index = number_of_layouts end t:layout_set(layouts[new_layout_index]) end end -- function to set the layout of the current tag by name. local function layout_set(layout) local t = tag_selected() if t then t:layout_set(layout) end end P.hooks['userhook_create'] = userhook_create P.hooks['userhook_call'] = userhook_call for name, hook in pairs(hooks) do if name ~= 'timer' then P.hooks[name] = function (f) if P.myhooks[name] == nil then P.myhooks[name] = {} hooks[name](function (...) for i,o in pairs(P.myhooks[name]) do P.myhooks[name][i]['callback'](...) end end) end table.insert(P.myhooks[name], {callback = f}) end else P.hooks[name] = function (time, f, runnow) if P.myhooks[name] == nil then P.myhooks[name] = {} hooks[name](1, function (...) for i,o in pairs(P.myhooks[name]) do if P.myhooks[name][i]['counter'] >= P.myhooks[name][i]['timer'] then P.myhooks[name][i]['counter'] = 1 P.myhooks[name][i]['callback'](...) else P.myhooks[name][i]['counter'] = P.myhooks[name][i]['counter']+1 end end end) end if runnow then table.insert(P.myhooks[name], {callback = f, timer = time, counter = time}) else table.insert(P.myhooks[name], {callback = f, timer = time, counter = 0}) end end end end local function spawn(cmd) return os.execute(cmd .. "&") end local function menu(p, textbox, exe_callback) local command = "" local prompt = p or "" textbox:set("text", prompt) keygrabber.run( function (mod, key) if key == "Return" then exe_callback(command) textbox:set("text", "") return false elseif key == "Escape" then textbox:set("text", "") return false elseif key == "BackSpace" then command = command:sub(1, #command - 1) textbox:set("text", p .. command) else command = command .. key textbox:set("text", p .. command) end return true end) end local function escape(text) text = text:gsub("&", "&") text = text:gsub("<", "<") text = text:gsub(">", ">") text = text:gsub("\\", "'") text = text:gsub("\"", """) return text end -- Export tags function P.tag = { viewnone = tag_viewnone; viewprev = tag_viewprev; viewnext = tag_viewnext; viewonly = tag_viewonly; viewmore = tag_viewmore; setmwfact = tag_setmwfact; incmwfact = tag_incmwfact; setncol = tag_setncol; incncol = tag_incncol; setnmaster = tag_setnmaster; incnmaster = tag_incnmaster; selected = tag_selected; selectedlist = tag_selectedlist; } P.client = { next = client_next; focus = client_focus; swap = client_swap; movetotag = client_movetotag; toggletag = client_toggletag; togglefloating = client_togglefloating; moveresize = client_moveresize; movetoscreen = client_movetoscreen; mark = client_mark; unmark = client_unmark; ismarked = client_ismarked; togglemarked = client_togglemarked; getmarked = client_getmarked; } P.screen = { focus = screen_focus; } P.layout = { get = layout_get; set = layout_set; inc = layout_inc; } P.spawn = spawn P.menu = menu P.escape = escape return P