/* * luaa.h - Lua configuration management header * * Copyright © 2008-2009 Julien Danjou * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * */ #ifndef AWESOME_LUA_H #define AWESOME_LUA_H #include #include #include #include #include "draw.h" #include "common/lualib.h" #define luaA_deprecate(L, repl) \ do { \ luaA_warn(L, "%s: This function is deprecated and will be removed, see %s", \ __FUNCTION__, repl); \ lua_pushlstring(L, __FUNCTION__, sizeof(__FUNCTION__)); \ signal_object_emit(L, &global_signals, "debug::deprecation", 1); \ } while(0) #define luaA_checkscreen(screen) \ do { \ if(screen < 0 || screen >= globalconf.screens.len) \ luaL_error(L, "invalid screen number: %d", screen + 1); \ } while(0) static inline bool luaA_checkboolean(lua_State *L, int n) { if(!lua_isboolean(L, n)) luaL_typerror(L, n, "boolean"); return lua_toboolean(L, n); } static inline bool luaA_optboolean(lua_State *L, int idx, bool def) { return luaL_opt(L, luaA_checkboolean, idx, def); } static inline lua_Number luaA_getopt_number(lua_State *L, int idx, const char *name, lua_Number def) { lua_getfield(L, idx, name); if (lua_isnil(L, -1) || lua_isnumber(L, -1)) def = luaL_optnumber(L, -1, def); lua_pop(L, 1); return def; } static inline const char * luaA_getopt_lstring(lua_State *L, int idx, const char *name, const char *def, size_t *len) { lua_getfield(L, idx, name); const char *s = luaL_optlstring(L, -1, def, len); lua_pop(L, 1); return s; } static inline bool luaA_getopt_boolean(lua_State *L, int idx, const char *name, bool def) { lua_getfield(L, idx, name); bool b = luaA_optboolean(L, -1, def); lua_pop(L, 1); return b; } /** Push a area type to a table on stack. * \param L The Lua VM state. * \param geometry The area geometry to push. * \return The number of elements pushed on stack. */ static inline int luaA_pusharea(lua_State *L, area_t geometry) { lua_createtable(L, 0, 4); lua_pushnumber(L, geometry.x); lua_setfield(L, -2, "x"); lua_pushnumber(L, geometry.y); lua_setfield(L, -2, "y"); lua_pushnumber(L, geometry.width); lua_setfield(L, -2, "width"); lua_pushnumber(L, geometry.height); lua_setfield(L, -2, "height"); return 1; } /** Register an Lua object. * \param L The Lua stack. * \param idx Index of the object in the stack. * \param ref A int address: it will be filled with the int * registered. If the address points to an already registered object, it will * be unregistered. * \return Always 0. */ static inline int luaA_register(lua_State *L, int idx, int *ref) { lua_pushvalue(L, idx); if(*ref != LUA_REFNIL) luaL_unref(L, LUA_REGISTRYINDEX, *ref); *ref = luaL_ref(L, LUA_REGISTRYINDEX); return 0; } /** Unregister a Lua object. * \param L The Lua stack. * \param ref A reference to an Lua object. */ static inline void luaA_unregister(lua_State *L, int *ref) { luaL_unref(L, LUA_REGISTRYINDEX, *ref); *ref = LUA_REFNIL; } /** Register a function. * \param L The Lua stack. * \param idx Index of the function in the stack. * \param fct A int address: it will be filled with the int * registered. If the address points to an already registered function, it will * be unregistered. * \return luaA_register value. */ static inline int luaA_registerfct(lua_State *L, int idx, int *fct) { luaA_checkfunction(L, idx); return luaA_register(L, idx, fct); } /** Grab a function from the registry and execute it. * \param L The Lua stack. * \param ref The function reference. * \param nargs The number of arguments for the Lua function. * \param nret The number of returned value from the Lua function. * \return True on no error, false otherwise. */ static inline bool luaA_dofunction_from_registry(lua_State *L, int ref, int nargs, int nret) { lua_rawgeti(L, LUA_REGISTRYINDEX, ref); return luaA_dofunction(L, nargs, nret); } /** Print a warning about some Lua code. * This is less mean than luaL_error() which setjmp via lua_error() and kills * everything. This only warn, it's up to you to then do what's should be done. * \param L The Lua VM state. * \param fmt The warning message. */ static inline void __attribute__ ((format(printf, 2, 3))) luaA_warn(lua_State *L, const char *fmt, ...) { va_list ap; luaL_where(L, 1); fprintf(stderr, "%sW: ", lua_tostring(L, -1)); lua_pop(L, 1); va_start(ap, fmt); vfprintf(stderr, fmt, ap); va_end(ap); fprintf(stderr, "\n"); } void luaA_init(xdgHandle *); bool luaA_parserc(xdgHandle *, const char *, bool); void luaA_on_timer(EV_P_ ev_timer *, int); bool luaA_hasitem(lua_State *, const void *); void luaA_table2wtable(lua_State *); int luaA_next(lua_State *, int); bool luaA_isloop(lua_State *, int); #define hook_property(obj, prop) \ do { \ if(globalconf.hooks.property != LUA_REFNIL) \ { \ luaA_object_push(globalconf.L, obj); \ lua_pushliteral(globalconf.L, prop); \ luaA_dofunction_from_registry(globalconf.L, globalconf.hooks.property, 2, 0); \ } \ } while(0); /** Global signals */ signal_array_t global_signals; int luaA_class_index_miss_property(lua_State *, lua_object_t *); int luaA_class_newindex_miss_property(lua_State *, lua_object_t *); #endif // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80