/* * statusbar.c - statusbar functions * * Copyright © 2007-2008 Julien Danjou * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * */ #include #include #include "statusbar.h" #include "screen.h" #include "tag.h" #include "widget.h" #include "window.h" extern awesome_t globalconf; extern bool running; /** Draw a statusbar. * \param statusbar The statusbar to draw. */ static void statusbar_draw(statusbar_t *statusbar) { statusbar->need_update = false; if(!statusbar->position) return; widget_render(statusbar->widgets, statusbar->ctx, statusbar->sw->gc, statusbar->sw->pixmap, statusbar->screen, statusbar->position, statusbar->sw->geometry.x, statusbar->sw->geometry.y, statusbar); simplewindow_refresh_pixmap(statusbar->sw); xcb_aux_sync(globalconf.connection); } /** Statusbar refresh function. */ void statusbar_refresh(void) { int screen; statusbar_t *statusbar; for(screen = 0; screen < globalconf.screens_info->nscreen; screen++) for(statusbar = globalconf.screens[screen].statusbar; statusbar; statusbar = statusbar->next) if(statusbar->need_update) statusbar_draw(statusbar); } /** Update the statusbar position. It deletes every statusbar resources and * create them back. * \param statusbar The statusbar. * \param position The new position. */ static void statusbar_position_update(statusbar_t *statusbar, position_t position) { statusbar_t *sb; area_t area; xcb_pixmap_t dw; xcb_screen_t *s = NULL; bool ignore = false; globalconf.screens[statusbar->screen].need_arrange = true; simplewindow_delete(&statusbar->sw); draw_context_delete(&statusbar->ctx); if((statusbar->position = position) == Off) return; area = screen_area_get(statusbar->screen, NULL, &globalconf.screens[statusbar->screen].padding); /* Top and Bottom statusbar_t have prio */ for(sb = globalconf.screens[statusbar->screen].statusbar; sb; sb = sb->next) { /* Ignore every statusbar after me that is in the same position */ if(statusbar == sb) { ignore = true; continue; } else if(ignore && statusbar->position == sb->position) continue; switch(sb->position) { case Left: switch(statusbar->position) { case Left: area.x += statusbar->height; break; default: break; } break; case Right: switch(statusbar->position) { case Right: area.x -= statusbar->height; break; default: break; } break; case Top: switch(statusbar->position) { case Top: area.y += sb->height; break; case Left: case Right: area.height -= sb->height; area.y += sb->height; break; default: break; } break; case Bottom: switch(statusbar->position) { case Bottom: area.y -= sb->height; break; case Left: case Right: area.height -= sb->height; break; default: break; } break; default: break; } } switch(statusbar->position) { case Right: case Left: if(!statusbar->width_user) statusbar->width = area.height; statusbar->sw = simplewindow_new(globalconf.connection, statusbar->phys_screen, 0, 0, statusbar->height, statusbar->width, 0); s = xcb_aux_get_screen(globalconf.connection, statusbar->phys_screen); /* we need a new pixmap this way [ ] to render */ dw = xcb_generate_id(globalconf.connection); xcb_create_pixmap(globalconf.connection, s->root_depth, dw, s->root, statusbar->width, statusbar->height); statusbar->ctx = draw_context_new(globalconf.connection, statusbar->phys_screen, statusbar->width, statusbar->height, dw, statusbar->colors.fg, statusbar->colors.bg); break; default: if(!statusbar->width_user) statusbar->width = area.width; statusbar->sw = simplewindow_new(globalconf.connection, statusbar->phys_screen, 0, 0, statusbar->width, statusbar->height, 0); statusbar->ctx = draw_context_new(globalconf.connection, statusbar->phys_screen, statusbar->width, statusbar->height, statusbar->sw->pixmap, statusbar->colors.fg, statusbar->colors.bg); break; } switch(statusbar->position) { default: switch(statusbar->align) { default: simplewindow_move(statusbar->sw, area.x, area.y); break; case AlignRight: simplewindow_move(statusbar->sw, area.x + area.width - statusbar->width, area.y); break; case AlignCenter: simplewindow_move(statusbar->sw, area.x + (area.width - statusbar->width) / 2, area.y); break; } break; case Bottom: switch(statusbar->align) { default: simplewindow_move(statusbar->sw, area.x, (area.y + area.height) - statusbar->height); break; case AlignRight: simplewindow_move(statusbar->sw, area.x + area.width - statusbar->width, (area.y + area.height) - statusbar->height); break; case AlignCenter: simplewindow_move(statusbar->sw, area.x + (area.width - statusbar->width) / 2, (area.y + area.height) - statusbar->height); break; } break; case Left: switch(statusbar->align) { default: simplewindow_move(statusbar->sw, area.x, (area.y + area.height) - statusbar->sw->geometry.height); break; case AlignRight: simplewindow_move(statusbar->sw, area.x, area.y); break; case AlignCenter: simplewindow_move(statusbar->sw, area.x, (area.y + area.height - statusbar->width) / 2); } break; case Right: switch(statusbar->align) { default: simplewindow_move(statusbar->sw, area.x + area.width - statusbar->height, area.y); break; case AlignRight: simplewindow_move(statusbar->sw, area.x + area.width - statusbar->height, area.y + area.height - statusbar->width); break; case AlignCenter: simplewindow_move(statusbar->sw, area.x + area.width - statusbar->height, (area.y + area.height - statusbar->width) / 2); break; } break; } xcb_map_window(globalconf.connection, statusbar->sw->window); /* Set need update */ statusbar->need_update = true; } /** Check for statusbar equality. * \param L The Lua VM state. * * \luastack * \lvalue A statusbar. * \lparam Another statusbar. * \return True if statusbar are equals, false otherwise. */ static int luaA_statusbar_eq(lua_State *L) { statusbar_t **t1 = luaA_checkudata(L, 1, "statusbar"); statusbar_t **t2 = luaA_checkudata(L, 2, "statusbar"); lua_pushboolean(L, (*t1 == *t2)); return 1; } /** Set the statusbar position. * \param L The Lua VM state. * * \luastack * \lvalue A statusbar. * \lparam A position: left, right, top, bottom or off. */ static int luaA_statusbar_position_set(lua_State *L) { statusbar_t *s, **sb = luaA_checkudata(L, 1, "statusbar"); const char *pos = luaL_checkstring(L, 2); position_t position = position_get_from_str(pos); if(position != (*sb)->position) { (*sb)->position = position; for(s = globalconf.screens[(*sb)->screen].statusbar; s; s = s->next) statusbar_position_update(s, s->position); } return 0; } /** Get the statusbar position. * \param L The Lua VM state. * * \luastack * \lvalue A statusbar. * \lreturn The statusbar position. */ static int luaA_statusbar_position_get(lua_State *L) { statusbar_t **sb = luaA_checkudata(L, 1, "statusbar"); lua_pushstring(L, position_to_str((*sb)->position)); return 1; } /** Set the statusbar alignment on screen. * \param L The Lua VM state. * * \luastack * \lvalue A statusbar, * \lparam An alignment: right, left or center. */ static int luaA_statusbar_align_set(lua_State *L) { statusbar_t **sb = luaA_checkudata(L, 1, "statusbar"); const char *al = luaL_checkstring(L, 2); alignment_t align = draw_align_get_from_str(al); (*sb)->align = align; statusbar_position_update(*sb, (*sb)->position); return 0; } /** Convert a statusbar to a printable string. * \param L The Lua VM state. * * \luastack * \lvalue A statusbar. */ static int luaA_statusbar_tostring(lua_State *L) { statusbar_t **p = luaA_checkudata(L, 1, "statusbar"); lua_pushfstring(L, "[statusbar udata(%p) name(%s)]", *p, (*p)->name); return 1; } /** Add a widget to a statusbar. * \param L The Lua VM state. * * \luastack * \lvalue A statusbar. * \lparam A widget. */ static int luaA_statusbar_widget_add(lua_State *L) { statusbar_t **sb = luaA_checkudata(L, 1, "statusbar"); widget_t **widget = luaA_checkudata(L, 2, "widget"); widget_node_t *w = p_new(widget_node_t, 1); (*sb)->need_update = true; w->widget = *widget; widget_node_list_append(&(*sb)->widgets, w); widget_ref(widget); return 0; } /** Remove a widget from a statusbar. * \param L The Lua VM State. * * \luastack * \lvalue A statusbar. * \lparam A widget. */ static int luaA_statusbar_widget_remove(lua_State *L) { statusbar_t **sb = luaA_checkudata(L, 1, "statusbar"); widget_t **widget = luaA_checkudata(L, 2, "widget"); widget_node_t *w; widget_remove_loop: for(w = (*sb)->widgets; w; w = w->next) if(w->widget == *widget) { widget_unref(widget); widget_node_list_detach(&(*sb)->widgets, w); p_delete(&w); (*sb)->need_update = true; /* need to jump out the loop */ goto widget_remove_loop; } return 0; } /** Add the statusbar on a screen. * \param L The Lua VM state. * * \luastack * \lvalue A stausbar * \lparam A screen number. */ static int luaA_statusbar_add(lua_State *L) { statusbar_t *s, **sb = luaA_checkudata(L, 1, "statusbar"); int i, screen = luaL_checknumber(L, 2) - 1; luaA_checkscreen(screen); /* Check for uniq name and id. */ for(i = 0; i < globalconf.screens_info->nscreen; i++) for(s = globalconf.screens[i].statusbar; s; s = s->next) { if(s == *sb) luaL_error(L, "this statusbar is already on screen %d", s->screen + 1); if(!a_strcmp(s->name, (*sb)->name)) luaL_error(L, "a statusbar with that name is already on screen %d\n", s->screen + 1); } (*sb)->screen = screen; (*sb)->phys_screen = screen_virttophys(screen); statusbar_list_append(&globalconf.screens[screen].statusbar, *sb); statusbar_ref(sb); /* All the other statusbar and ourselves need to be repositionned */ for(s = globalconf.screens[screen].statusbar; s; s = s->next) statusbar_position_update(s, s->position); return 0; } /** Remove the statusbar from its screen. * \param L The Lua VM state. * * \luastack * \lvalue A statusbar */ static int luaA_statusbar_remove(lua_State *L) { statusbar_t *s, **sb = luaA_checkudata(L, 1, "statusbar"); int i; for(i = 0; i < globalconf.screens_info->nscreen; i++) for(s = globalconf.screens[i].statusbar; s; s = s->next) if(s == *sb) { statusbar_position_update(*sb, Off); statusbar_list_detach(&globalconf.screens[i].statusbar, *sb); statusbar_unref(sb); globalconf.screens[i].need_arrange = true; return 0; } luaL_error(L, "unable to remove statusbar: not on any screen"); return 0; } /** Create a new statusbar. * \param L The Lua VM state. * * \luastack * \lparam A table with at least a name attribute. Optionnaly defined values are: * position, align, fg, bg, width and height. * \lreturn A brand new statusbar. */ static int luaA_statusbar_new(lua_State *L) { statusbar_t *sb; const char *color; luaA_checktable(L, 1); sb = p_new(statusbar_t, 1); sb->name = luaA_name_init(L); lua_getfield(L, 1, "fg"); if((color = luaL_optstring(L, -1, NULL))) xcolor_new(globalconf.connection, globalconf.default_screen, color, &sb->colors.fg); else sb->colors.fg = globalconf.colors.fg; lua_getfield(L, 1, "bg"); if((color = luaL_optstring(L, -1, NULL))) xcolor_new(globalconf.connection, globalconf.default_screen, color, &sb->colors.bg); else sb->colors.bg = globalconf.colors.bg; sb->align = draw_align_get_from_str(luaA_getopt_string(L, 1, "align", "left")); sb->width = luaA_getopt_number(L, 1, "width", 0); if(sb->width > 0) sb->width_user = true; sb->height = luaA_getopt_number(L, 1, "height", 0); if(sb->height <= 0) /* 1.5 as default factor, it fits nice but no one knows why */ sb->height = 1.5 * globalconf.font->height; sb->position = position_get_from_str(luaA_getopt_string(L, 1, "position", "top")); return luaA_statusbar_userdata_new(sb); } /** Create a new statusbar userdata. * \param t The statusbar. */ int luaA_statusbar_userdata_new(statusbar_t *t) { statusbar_t **sb = lua_newuserdata(globalconf.L, sizeof(statusbar_t *)); *sb = t; statusbar_ref(sb); return luaA_settype(globalconf.L, "statusbar"); } /** Get all widget from a statusbar. * \param L The Lua VM state. * * \luastack * \lvalue A statusbar. * \lreturn A table with all widgets from the statusbar. */ static int luaA_statusbar_widget_get(lua_State *L) { statusbar_t **sb = luaA_checkudata(L, 1, "statusbar"); widget_node_t *widget; int i = 1; lua_newtable(L); for(widget = (*sb)->widgets; widget; widget = widget->next) { luaA_widget_userdata_new(widget->widget); /* ref again for the list */ widget_ref(&widget->widget); lua_rawseti(L, -2, i++); } return 1; } /** Handle statusbar garbage collection. */ static int luaA_statusbar_gc(lua_State *L) { statusbar_t **sb = luaA_checkudata(L, 1, "statusbar"); statusbar_unref(sb); *sb = NULL; return 0; } const struct luaL_reg awesome_statusbar_methods[] = { { "new", luaA_statusbar_new }, { NULL, NULL } }; const struct luaL_reg awesome_statusbar_meta[] = { { "widget_add", luaA_statusbar_widget_add }, { "widget_remove", luaA_statusbar_widget_remove }, { "widget_get", luaA_statusbar_widget_get }, { "position_set", luaA_statusbar_position_set }, { "position_get", luaA_statusbar_position_get }, { "align_set", luaA_statusbar_align_set }, { "add", luaA_statusbar_add }, { "remove", luaA_statusbar_remove }, { "__gc", luaA_statusbar_gc }, { "__eq", luaA_statusbar_eq }, { "__tostring", luaA_statusbar_tostring }, { NULL, NULL }, }; // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80