/* * luaa.c - Lua configuration management * * Copyright © 2008-2009 Julien Danjou * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * */ #define _GNU_SOURCE #include #include #include #include #include "awesome.h" #include "config.h" #include "objects/timer.h" #include "awesome-version-internal.h" #include "ewmh.h" #include "luaa.h" #include "spawn.h" #include "objects/tag.h" #include "objects/client.h" #include "objects/drawin.h" #include "objects/drawable.h" #include "screen.h" #include "event.h" #include "selection.h" #include "systray.h" #include "common/xcursor.h" #include "common/buffer.h" #include "common/backtrace.h" #ifdef WITH_DBUS extern const struct luaL_Reg awesome_dbus_lib[]; #endif extern const struct luaL_Reg awesome_keygrabber_lib[]; extern const struct luaL_Reg awesome_mousegrabber_lib[]; extern const struct luaL_Reg awesome_root_lib[]; extern const struct luaL_Reg awesome_mouse_methods[]; extern const struct luaL_Reg awesome_mouse_meta[]; extern const struct luaL_Reg awesome_screen_methods[]; extern const struct luaL_Reg awesome_screen_meta[]; /** Path to config file */ static char *conffile; /** Quit awesome. * \param L The Lua VM state. * \return The number of elements pushed on stack. */ static int luaA_quit(lua_State *L) { g_main_loop_quit(globalconf.loop); return 0; } /** Execute another application, probably a window manager, to replace * awesome. * \param L The Lua VM state. * \return The number of elements pushed on stack. * \luastack * \lparam The command line to execute. */ static int luaA_exec(lua_State *L) { const char *cmd = luaL_checkstring(L, 1); awesome_atexit(false); a_exec(cmd); return 0; } /** Restart awesome. */ static int luaA_restart(lua_State *L) { awesome_restart(); return 0; } /** Load an image from a given path. * \param L The Lua VM state. * \return The number of elements pushed on stack. * \luastack * \lparam The command line to execute. */ static int luaA_load_image(lua_State *L) { const char *filename = luaL_checkstring(L, 1); cairo_surface_t *surface = draw_load_image(L, filename); if (!surface) return 0; /* lua has to make sure to free the ref or we have a leak */ lua_pushlightuserdata(L, surface); return 1; } /** UTF-8 aware string length computing. * \param L The Lua VM state. * \return The number of elements pushed on stack. */ static int luaA_mbstrlen(lua_State *L) { const char *cmd = luaL_checkstring(L, 1); lua_pushnumber(L, (ssize_t) mbstowcs(NULL, NONULL(cmd), 0)); return 1; } /** Overload standard Lua next function to use __next key on metatable. * \param L The Lua VM state. * \return The number of elements pushed on stack. */ static int luaAe_next(lua_State *L) { if(luaL_getmetafield(L, 1, "__next")) { lua_insert(L, 1); lua_call(L, lua_gettop(L) - 1, LUA_MULTRET); return lua_gettop(L); } luaL_checktype(L, 1, LUA_TTABLE); lua_settop(L, 2); if(lua_next(L, 1)) return 2; lua_pushnil(L); return 1; } /** Overload lua_next() function by using __next metatable field * to get next elements. * \param L The Lua VM stack. * \param idx The index number of elements in stack. * \return 1 if more elements to come, 0 otherwise. */ static int luaA_next(lua_State *L, int idx) { if(luaL_getmetafield(L, idx, "__next")) { /* if idx is relative, reduce it since we got __next */ if(idx < 0) idx--; /* copy table and then move key */ lua_pushvalue(L, idx); lua_pushvalue(L, -3); lua_remove(L, -4); lua_pcall(L, 2, 2, 0); /* next returned nil, it's the end */ if(lua_isnil(L, -1)) { /* remove nil */ lua_pop(L, 2); return 0; } return 1; } else if(lua_istable(L, idx)) return lua_next(L, idx); /* remove the key */ lua_pop(L, 1); return 0; } /** Generic pairs function. * \param L The Lua VM state. * \return The number of elements pushed on stack. */ static int luaA_generic_pairs(lua_State *L) { lua_pushvalue(L, lua_upvalueindex(1)); /* return generator, */ lua_pushvalue(L, 1); /* state, */ lua_pushnil(L); /* and initial value */ return 3; } /** Overload standard pairs function to use __pairs field of metatables. * \param L The Lua VM state. * \return The number of elements pushed on stack. */ static int luaAe_pairs(lua_State *L) { if(luaL_getmetafield(L, 1, "__pairs")) { lua_insert(L, 1); lua_call(L, lua_gettop(L) - 1, LUA_MULTRET); return lua_gettop(L); } luaL_checktype(L, 1, LUA_TTABLE); return luaA_generic_pairs(L); } static int luaA_ipairs_aux(lua_State *L) { int i = luaL_checkint(L, 2) + 1; luaL_checktype(L, 1, LUA_TTABLE); lua_pushinteger(L, i); lua_rawgeti(L, 1, i); return (lua_isnil(L, -1)) ? 0 : 2; } /** Overload standard ipairs function to use __ipairs field of metatables. * \param L The Lua VM state. * \return The number of elements pushed on stack. */ static int luaAe_ipairs(lua_State *L) { if(luaL_getmetafield(L, 1, "__ipairs")) { lua_insert(L, 1); lua_call(L, lua_gettop(L) - 1, LUA_MULTRET); return lua_gettop(L); } luaL_checktype(L, 1, LUA_TTABLE); lua_pushvalue(L, lua_upvalueindex(1)); lua_pushvalue(L, 1); lua_pushinteger(L, 0); /* and initial value */ return 3; } /** Enhanced type() function which recognize awesome objects. * \param L The Lua VM state. * \return The number of arguments pushed on the stack. */ static int luaAe_type(lua_State *L) { luaL_checkany(L, 1); lua_pushstring(L, luaA_typename(L, 1)); return 1; } /** Replace various standards Lua functions with our own. * \param L The Lua VM state. */ static void luaA_fixups(lua_State *L) { /* export string.wlen */ lua_getglobal(L, "string"); lua_pushcfunction(L, luaA_mbstrlen); lua_setfield(L, -2, "wlen"); lua_pop(L, 1); /* replace next */ lua_pushcfunction(L, luaAe_next); lua_setglobal(L, "next"); /* replace pairs */ lua_pushcfunction(L, luaAe_next); lua_pushcclosure(L, luaAe_pairs, 1); /* pairs get next as upvalue */ lua_setglobal(L, "pairs"); /* replace ipairs */ lua_pushcfunction(L, luaA_ipairs_aux); lua_pushcclosure(L, luaAe_ipairs, 1); lua_setglobal(L, "ipairs"); /* replace type */ lua_pushcfunction(L, luaAe_type); lua_setglobal(L, "type"); /* set selection */ lua_pushcfunction(L, luaA_selection_get); lua_setglobal(L, "selection"); } /** Look for an item: table, function, etc. * \param L The Lua VM state. * \param item The pointer item. */ bool luaA_hasitem(lua_State *L, const void *item) { lua_pushnil(L); while(luaA_next(L, -2)) { if(lua_topointer(L, -1) == item) { /* remove value and key */ lua_pop(L, 2); return true; } if(lua_istable(L, -1)) if(luaA_hasitem(L, item)) { /* remove key and value */ lua_pop(L, 2); return true; } /* remove value */ lua_pop(L, 1); } return false; } /** Browse a table pushed on top of the index, and put all its table and * sub-table into an array. * \param L The Lua VM state. * \param elems The elements array. * \return False if we encounter an elements already in list. */ static bool luaA_isloop_check(lua_State *L, cptr_array_t *elems) { if(lua_istable(L, -1)) { const void *object = lua_topointer(L, -1); /* Check that the object table is not already in the list */ for(int i = 0; i < elems->len; i++) if(elems->tab[i] == object) return false; /* push the table in the elements list */ cptr_array_append(elems, object); /* look every object in the "table" */ lua_pushnil(L); while(luaA_next(L, -2)) { if(!luaA_isloop_check(L, elems)) { /* remove key and value */ lua_pop(L, 2); return false; } /* remove value, keep key for next iteration */ lua_pop(L, 1); } } return true; } /** Check if a table is a loop. When using tables as direct acyclic digram, * this is useful. * \param L The Lua VM state. * \param idx The index of the table in the stack * \return True if the table loops. */ bool luaA_isloop(lua_State *L, int idx) { /* elems is an elements array that we will fill with all array we * encounter while browsing the tables */ cptr_array_t elems; cptr_array_init(&elems); /* push table on top */ lua_pushvalue(L, idx); bool ret = luaA_isloop_check(L, &elems); /* remove pushed table */ lua_pop(L, 1); cptr_array_wipe(&elems); return !ret; } /** awesome global table. * \param L The Lua VM state. * \return The number of elements pushed on stack. * \luastack * \lfield font The default font. * \lfield font_height The default font height. * \lfield conffile The configuration file which has been loaded. */ static int luaA_awesome_index(lua_State *L) { if(luaA_usemetatable(L, 1, 2)) return 1; const char *buf = luaL_checkstring(L, 2); if(A_STREQ(buf, "conffile")) { lua_pushstring(L, conffile); return 1; } if(A_STREQ(buf, "version")) { lua_pushliteral(L, AWESOME_VERSION); return 1; } if(A_STREQ(buf, "release")) { lua_pushliteral(L, AWESOME_RELEASE); return 1; } if(A_STREQ(buf, "startup_errors") && globalconf.startup_errors.len != 0) { lua_pushstring(L, globalconf.startup_errors.s); return 1; } return 0; } /** Add a global signal. * \param L The Lua VM state. * \return The number of elements pushed on stack. * \luastack * \lparam A string with the event name. * \lparam The function to call. */ static int luaA_awesome_connect_signal(lua_State *L) { const char *name = luaL_checkstring(L, 1); luaA_checkfunction(L, 2); signal_connect(&global_signals, name, luaA_object_ref(L, 2)); return 0; } /** Remove a global signal. * \param L The Lua VM state. * \return The number of elements pushed on stack. * \luastack * \lparam A string with the event name. * \lparam The function to call. */ static int luaA_awesome_disconnect_signal(lua_State *L) { const char *name = luaL_checkstring(L, 1); luaA_checkfunction(L, 2); const void *func = lua_topointer(L, 2); signal_disconnect(&global_signals, name, func); luaA_object_unref(L, (void *) func); return 0; } /** Emit a global signal. * \param L The Lua VM state. * \return The number of elements pushed on stack. * \luastack * \lparam A string with the event name. * \lparam The function to call. */ static int luaA_awesome_emit_signal(lua_State *L) { signal_object_emit(L, &global_signals, luaL_checkstring(L, 1), lua_gettop(L) - 1); return 0; } static int luaA_panic(lua_State *L) { warn("unprotected error in call to Lua API (%s)", lua_tostring(L, -1)); buffer_t buf; backtrace_get(&buf); warn("dumping backtrace\n%s", buf.s); warn("restarting awesome"); awesome_restart(); return 0; } static int luaA_dofunction_on_error(lua_State *L) { /* duplicate string error */ lua_pushvalue(L, -1); /* emit error signal */ signal_object_emit(L, &global_signals, "debug::error", 1); if(!luaL_dostring(L, "return debug.traceback(\"error while running function\", 3)")) { /* Move traceback before error */ lua_insert(L, -2); /* Insert sentence */ lua_pushliteral(L, "\nerror: "); /* Move it before error */ lua_insert(L, -2); lua_concat(L, 3); } return 1; } /** Initialize the Lua VM * \param xdg An xdg handle to use to get XDG basedir. */ void luaA_init(xdgHandle* xdg) { lua_State *L; static const struct luaL_Reg awesome_lib[] = { { "quit", luaA_quit }, { "exec", luaA_exec }, { "spawn", luaA_spawn }, { "restart", luaA_restart }, { "connect_signal", luaA_awesome_connect_signal }, { "disconnect_signal", luaA_awesome_disconnect_signal }, { "emit_signal", luaA_awesome_emit_signal }, { "systray", luaA_systray }, { "load_image", luaA_load_image }, { "__index", luaA_awesome_index }, { NULL, NULL } }; L = globalconf.L = luaL_newstate(); /* Set panic function */ lua_atpanic(L, luaA_panic); /* Set error handling function */ lualib_dofunction_on_error = luaA_dofunction_on_error; luaL_openlibs(L); luaA_fixups(L); luaA_object_setup(L); /* Export awesome lib */ luaA_openlib(L, "awesome", awesome_lib, awesome_lib); /* Export root lib */ luaA_registerlib(L, "root", awesome_root_lib); lua_pop(L, 1); /* luaA_registerlib() leaves the table on stack */ #ifdef WITH_DBUS /* Export D-Bus lib */ luaA_registerlib(L, "dbus", awesome_dbus_lib); lua_pop(L, 1); /* luaA_registerlib() leaves the table on stack */ #endif /* Export keygrabber lib */ luaA_registerlib(L, "keygrabber", awesome_keygrabber_lib); lua_pop(L, 1); /* luaA_registerlib() leaves the table on stack */ /* Export mousegrabber lib */ luaA_registerlib(L, "mousegrabber", awesome_mousegrabber_lib); lua_pop(L, 1); /* luaA_registerlib() leaves the table on stack */ /* Export screen */ luaA_openlib(L, "screen", awesome_screen_methods, awesome_screen_meta); /* Export mouse */ luaA_openlib(L, "mouse", awesome_mouse_methods, awesome_mouse_meta); /* Export button */ button_class_setup(L); /* Export tag */ tag_class_setup(L); /* Export window */ window_class_setup(L); /* Export drawable */ drawable_class_setup(L); /* Export drawin */ drawin_class_setup(L); /* Export client */ client_class_setup(L); /* Export keys */ key_class_setup(L); /* Export timer */ timer_class_setup(L); /* add Lua search paths */ lua_getglobal(L, "package"); if (LUA_TTABLE != lua_type(L, 1)) { warn("package is not a table"); return; } lua_getfield(L, 1, "path"); if (LUA_TSTRING != lua_type(L, 2)) { warn("package.path is not a string"); lua_pop(L, 1); return; } /* add XDG_CONFIG_DIR as include path */ const char * const *xdgconfigdirs = xdgSearchableConfigDirectories(xdg); for(; *xdgconfigdirs; xdgconfigdirs++) { size_t len = a_strlen(*xdgconfigdirs); lua_pushliteral(L, ";"); lua_pushlstring(L, *xdgconfigdirs, len); lua_pushliteral(L, "/awesome/?.lua"); lua_concat(L, 3); lua_pushliteral(L, ";"); lua_pushlstring(L, *xdgconfigdirs, len); lua_pushliteral(L, "/awesome/?/init.lua"); lua_concat(L, 3); lua_concat(L, 3); /* concatenate with package.path */ } /* add Lua lib path (/usr/share/awesome/lib by default) */ lua_pushliteral(L, ";" AWESOME_LUA_LIB_PATH "/?.lua"); lua_pushliteral(L, ";" AWESOME_LUA_LIB_PATH "/?/init.lua"); lua_concat(L, 3); /* concatenate with package.path */ lua_setfield(L, 1, "path"); /* package.path = "concatenated string" */ lua_getfield(L, 1, "loaded"); lua_pop(L, 2); /* pop "package" and "package.loaded" */ signal_add(&global_signals, "debug::error"); signal_add(&global_signals, "debug::deprecation"); signal_add(&global_signals, "debug::index::miss"); signal_add(&global_signals, "debug::newindex::miss"); signal_add(&global_signals, "systray::update"); signal_add(&global_signals, "wallpaper_changed"); signal_add(&global_signals, "refresh"); signal_add(&global_signals, "exit"); } static void luaA_startup_error(const char *err) { if (globalconf.startup_errors.len > 0) buffer_addsl(&globalconf.startup_errors, "\n\n"); buffer_adds(&globalconf.startup_errors, err); } static bool luaA_loadrc(const char *confpath, bool run) { if(!luaL_loadfile(globalconf.L, confpath)) { if(run) { /* Set the conffile right now so it can be used inside the * configuration file. */ conffile = a_strdup(confpath); /* Move error handling function before function */ lua_pushcfunction(globalconf.L, luaA_dofunction_on_error); lua_insert(globalconf.L, -2); if(lua_pcall(globalconf.L, 0, LUA_MULTRET, -2)) { const char *err = lua_tostring(globalconf.L, -1); luaA_startup_error(err); fprintf(stderr, "%s\n", err); /* An error happened, so reset this. */ conffile = NULL; } else return true; } else { lua_pop(globalconf.L, 1); return true; } } else { const char *err = lua_tostring(globalconf.L, -1); luaA_startup_error(err); fprintf(stderr, "%s\n", err); } return false; } /** Load a configuration file. * \param xdg An xdg handle to use to get XDG basedir. * \param confpatharg The configuration file to load. * \param run Run the configuration file. */ bool luaA_parserc(xdgHandle* xdg, const char *confpatharg, bool run) { char *confpath = NULL; bool ret = false; /* try to load, return if it's ok */ if(confpatharg) { if(luaA_loadrc(confpatharg, run)) { ret = true; goto bailout; } else if(!run) goto bailout; } confpath = xdgConfigFind("awesome/rc.lua", xdg); char *tmp = confpath; /* confpath is "string1\0string2\0string3\0\0" */ while(*tmp) { if(luaA_loadrc(tmp, run)) { ret = true; goto bailout; } else if(!run) goto bailout; tmp += a_strlen(tmp) + 1; } bailout: p_delete(&confpath); return ret; } int luaA_class_index_miss_property(lua_State *L, lua_object_t *obj) { signal_object_emit(L, &global_signals, "debug::index::miss", 2); return 0; } int luaA_class_newindex_miss_property(lua_State *L, lua_object_t *obj) { signal_object_emit(L, &global_signals, "debug::newindex::miss", 3); return 0; } void luaA_emit_refresh() { signal_object_emit(globalconf.L, &global_signals, "refresh", 0); } // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80