/* * tag.c - tag management * * Copyright © 2007-2008 Julien Danjou * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * */ /** awesome tag API * * Furthermore to the classes described here, one can also use signals as * described in @{signals}. * * ![Client geometry](../images/tag_props.svg) * * **Creating tags**: * * The default config initializes tags like this: * * awful.tag( * { "1", "2", "3", "4", "5", "6", "7", "8", "9" }, * s, * awful.layout.layouts[1] * ) * * If you wish to have tags with different properties, then `awful.tag.add` is * a better choice: * * awful.tag.add("First tag", { * icon = "/path/to/icon1.png", * layout = awful.layout.suit.tile, * master_fill_policy = "master_width_factor", * gap_single_client = true, * gap = 15, * screen = s, * selected = true, * }) * * awful.tag.add("Second tag", { * icon = "/path/to/icon2.png", * layout = awful.layout.suit.max, * screen = s, * }) * * Note: the example above sets "First tag" to be selected explicitly, * because otherwise you will find yourself without any selected tag. * * **Accessing tags**: * * To access the "current tags", use * * local tags = awful.screen.focused().selected_tags * * See: `awful.screen.focused` * * See: `screen.selected_tags` * * To ignore the corner case where multiple tags are selected: * * local t = awful.screen.focused().selected_tag * * See: `screen.selected_tag` * * To get all tags for the focused screen: * * local tags = awful.screen.focused().tags * * See: `screen.tags` * * To get all tags: * * local tags = root.tags() * * To get the current tag of the focused client: * * local t = client.focus and client.focus.first_tag or nil * * See: `client.focus` * See: `client.first_tag` * * To get a tag from its name: * * local t = awful.tag.find_by_name(awful.screen.focused(), "name") * * **Common shortcuts**: * * Here is a few useful shortcuts not part of the default `rc.lua`. Add these * functions above `-- {{{ Key bindings`: * * Delete the current tag * * local function delete_tag() * local t = awful.screen.focused().selected_tag * if not t then return end * t:delete() * end * * Create a new tag at the end of the list * * local function add_tag() * awful.tag.add("NewTag", { * screen = awful.screen.focused(), * layout = awful.layout.suit.floating }):view_only() * end * * Rename the current tag * * local function rename_tag() * awful.prompt.run { * prompt = "New tag name: ", * textbox = awful.screen.focused().mypromptbox.widget, * exe_callback = function(new_name) * if not new_name or #new_name == 0 then return end * * local t = awful.screen.focused().selected_tag * if t then * t.name = new_name * end * end * } * end * * Move the focused client to a new tag * * local function move_to_new_tag() * local c = client.focus * if not c then return end * * local t = awful.tag.add(c.class,{screen= c.screen }) * c:tags({t}) * t:view_only() * end * * Copy the current tag at the end of the list * * local function copy_tag() * local t = awful.screen.focused().selected_tag * if not t then return end * * local clients = t:clients() * local t2 = awful.tag.add(t.name, awful.tag.getdata(t)) * t2:clients(clients) * t2:view_only() * end * * And, in the `globalkeys` table: * * awful.key({ modkey, }, "a", add_tag, * {description = "add a tag", group = "tag"}), * awful.key({ modkey, "Shift" }, "a", delete_tag, * {description = "delete the current tag", group = "tag"}), * awful.key({ modkey, "Control" }, "a", move_to_new_tag, * {description = "add a tag with the focused client", group = "tag"}), * awful.key({ modkey, "Mod1" }, "a", copy_tag, * {description = "create a copy of the current tag", group = "tag"}), * awful.key({ modkey, "Shift" }, "r", rename_tag, * {description = "rename the current tag", group = "tag"}), * * See the * * global keybindings * for more information about the keybindings. * * Some signal names are starting with a dot. These dots are artefacts from * the documentation generation, you get the real signal name by * removing the starting dot. * * @author Julien Danjou <julien@danjou.info> * @copyright 2008-2009 Julien Danjou * @classmod tag */ #include "tag.h" #include "screen.h" #include "banning.h" #include "client.h" #include "ewmh.h" #include "luaa.h" /** * @signal request::select */ /** When a client gets tagged with this tag. * @signal tagged * @client c The tagged client. */ /** When a client gets untagged with this tag. * @signal untagged * @client c The untagged client. */ /** * Tag name. * * **Signal:** * * * *property::name* * * @property name * @param string */ /** * True if the tag is selected to be viewed. * * **Signal:** * * * *property::selected* * * @property selected * @param boolean */ /** * True if the tag is active and can be used. * * **Signal:** * * * *property::activated* * * @property activated * @param boolean */ /** Get the number of instances. * * @return The number of tag objects alive. * @function instances */ /* Set a __index metamethod for all tag instances. * @tparam function cb The meta-method * @function set_index_miss_handler */ /* Set a __newindex metamethod for all tag instances. * @tparam function cb The meta-method * @function set_newindex_miss_handler */ void tag_unref_simplified(tag_t **tag) { lua_State *L = globalconf_get_lua_State(); luaA_object_unref(L, *tag); } static void tag_wipe(tag_t *tag) { client_array_wipe(&tag->clients); p_delete(&tag->name); } OBJECT_EXPORT_PROPERTY(tag, tag_t, selected) OBJECT_EXPORT_PROPERTY(tag, tag_t, name) /** View or unview a tag. * \param L The Lua VM state. * \param udx The index of the tag on the stack. * \param view Set selected or not. */ static void tag_view(lua_State *L, int udx, bool view) { tag_t *tag = luaA_checkudata(L, udx, &tag_class); if(tag->selected != view) { tag->selected = view; banning_need_update(); foreach(screen, globalconf.screens) screen_update_workarea(*screen); luaA_object_emit_signal(L, udx, "property::selected", 0); } } static void tag_client_emit_signal(tag_t *t, client_t *c, const char *signame) { lua_State *L = globalconf_get_lua_State(); luaA_object_push(L, c); luaA_object_push(L, t); /* emit signal on client, with new tag as argument */ luaA_object_emit_signal(L, -2, signame, 1); /* re push tag */ luaA_object_push(L, t); /* move tag before client */ lua_insert(L, -2); luaA_object_emit_signal(L, -2, signame, 1); /* Remove tag */ lua_pop(L, 1); } /** Tag a client with the tag on top of the stack. * \param L The Lua VM state. * \param c the client to tag */ void tag_client(lua_State *L, client_t *c) { tag_t *t = luaA_object_ref_class(L, -1, &tag_class); /* don't tag twice */ if(is_client_tagged(c, t)) { luaA_object_unref(L, t); return; } client_array_append(&t->clients, c); ewmh_client_update_desktop(c); banning_need_update(); screen_update_workarea(c->screen); tag_client_emit_signal(t, c, "tagged"); } /** Untag a client with specified tag. * \param c the client to tag * \param t the tag to tag the client with */ void untag_client(client_t *c, tag_t *t) { for(int i = 0; i < t->clients.len; i++) if(t->clients.tab[i] == c) { lua_State *L = globalconf_get_lua_State(); client_array_take(&t->clients, i); banning_need_update(); ewmh_client_update_desktop(c); screen_update_workarea(c->screen); tag_client_emit_signal(t, c, "untagged"); luaA_object_unref(L, t); return; } } /** Check if a client is tagged with the specified tag. * \param c the client * \param t the tag * \return true if the client is tagged with the tag, false otherwise. */ bool is_client_tagged(client_t *c, tag_t *t) { for(int i = 0; i < t->clients.len; i++) if(t->clients.tab[i] == c) return true; return false; } /** Get the index of the tag with focused client or first selected * \return Its index */ int tags_get_current_or_first_selected_index(void) { /* Consider "current desktop" a tag, that has focused window, * basically a tag user actively interacts with. * If no focused windows are present, fallback to first selected. */ if(globalconf.focus.client) { foreach(tag, globalconf.tags) { if((*tag)->selected && is_client_tagged(globalconf.focus.client, *tag)) return tag_array_indexof(&globalconf.tags, tag); } } foreach(tag, globalconf.tags) { if((*tag)->selected) return tag_array_indexof(&globalconf.tags, tag); } return 0; } /** Create a new tag. * \param L The Lua VM state. * \luastack * \lparam A name. * \lreturn A new tag object. */ static int luaA_tag_new(lua_State *L) { return luaA_class_new(L, &tag_class); } /** Get or set the clients attached to this tag. * * @param clients_table None or a table of clients to set as being tagged with * this tag. * @return A table with the clients attached to this tags. * @function clients */ static int luaA_tag_clients(lua_State *L) { tag_t *tag = luaA_checkudata(L, 1, &tag_class); client_array_t *clients = &tag->clients; int i; if(lua_gettop(L) == 2) { luaA_checktable(L, 2); foreach(c, tag->clients) { /* Only untag if we aren't going to add this tag again */ bool found = false; lua_pushnil(L); while(lua_next(L, 2)) { client_t *tc = luaA_checkudata(L, -1, &client_class); /* Pop the value from lua_next */ lua_pop(L, 1); if (tc != *c) continue; /* Pop the key from lua_next */ lua_pop(L, 1); found = true; break; } if(!found) untag_client(*c, tag); } lua_pushnil(L); while(lua_next(L, 2)) { client_t *c = luaA_checkudata(L, -1, &client_class); /* push tag on top of the stack */ lua_pushvalue(L, 1); tag_client(L, c); lua_pop(L, 1); } } lua_createtable(L, clients->len, 0); for(i = 0; i < clients->len; i++) { luaA_object_push(L, clients->tab[i]); lua_rawseti(L, -2, i + 1); } return 1; } LUA_OBJECT_EXPORT_PROPERTY(tag, tag_t, name, lua_pushstring) LUA_OBJECT_EXPORT_PROPERTY(tag, tag_t, selected, lua_pushboolean) LUA_OBJECT_EXPORT_PROPERTY(tag, tag_t, activated, lua_pushboolean) /** Set the tag name. * \param L The Lua VM state. * \param tag The tag to name. * \return The number of elements pushed on stack. */ static int luaA_tag_set_name(lua_State *L, tag_t *tag) { const char *buf = luaL_checkstring(L, -1); p_delete(&tag->name); tag->name = a_strdup(buf); luaA_object_emit_signal(L, -3, "property::name", 0); ewmh_update_net_desktop_names(); return 0; } /** Set the tag selection status. * \param L The Lua VM state. * \param tag The tag to set the selection status for. * \return The number of elements pushed on stack. */ static int luaA_tag_set_selected(lua_State *L, tag_t *tag) { tag_view(L, -3, luaA_checkboolean(L, -1)); return 0; } /** Set the tag activated status. * \param L The Lua VM state. * \param tag The tag to set the activated status for. * \return The number of elements pushed on stack. */ static int luaA_tag_set_activated(lua_State *L, tag_t *tag) { bool activated = luaA_checkboolean(L, -1); if(activated == tag->activated) return 0; tag->activated = activated; if(activated) { lua_pushvalue(L, -3); tag_array_append(&globalconf.tags, luaA_object_ref_class(L, -1, &tag_class)); } else { for (int i = 0; i < globalconf.tags.len; i++) if(globalconf.tags.tab[i] == tag) { tag_array_take(&globalconf.tags, i); break; } if (tag->selected) { tag->selected = false; luaA_object_emit_signal(L, -3, "property::selected", 0); banning_need_update(); } luaA_object_unref(L, tag); } ewmh_update_net_numbers_of_desktop(); ewmh_update_net_desktop_names(); luaA_object_emit_signal(L, -3, "property::activated", 0); return 0; } void tag_class_setup(lua_State *L) { static const struct luaL_Reg tag_methods[] = { LUA_CLASS_METHODS(tag) { "__call", luaA_tag_new }, { NULL, NULL } }; static const struct luaL_Reg tag_meta[] = { LUA_OBJECT_META(tag) LUA_CLASS_META { "clients", luaA_tag_clients }, { NULL, NULL }, }; luaA_class_setup(L, &tag_class, "tag", NULL, (lua_class_allocator_t) tag_new, (lua_class_collector_t) tag_wipe, NULL, luaA_class_index_miss_property, luaA_class_newindex_miss_property, tag_methods, tag_meta); luaA_class_add_property(&tag_class, "name", (lua_class_propfunc_t) luaA_tag_set_name, (lua_class_propfunc_t) luaA_tag_get_name, (lua_class_propfunc_t) luaA_tag_set_name); luaA_class_add_property(&tag_class, "selected", (lua_class_propfunc_t) luaA_tag_set_selected, (lua_class_propfunc_t) luaA_tag_get_selected, (lua_class_propfunc_t) luaA_tag_set_selected); luaA_class_add_property(&tag_class, "activated", (lua_class_propfunc_t) luaA_tag_set_activated, (lua_class_propfunc_t) luaA_tag_get_activated, (lua_class_propfunc_t) luaA_tag_set_activated); } // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80