--------------------------------------------------------------------------- -- @author Julien Danjou <julien@danjou.info> -- @copyright 2008 Julien Danjou -- @release @AWESOME_VERSION@ --------------------------------------------------------------------------- -- Grab environment we need local capi = { mouse = mouse, screen = screen, client = client } local util = require("awful.util") -- we use require("awful.client") inside functions to prevent circular dependencies. local client --- Screen module for awful -- awful.screen local screen = {} local data = {} data.padding = {} --- -- Return Xinerama screen number corresponding to the given (pixel) coordinates. -- The number returned can be used as an index into the global -- `screen` table/object. -- @param x The x coordinate -- @param y The y coordinate function screen.getbycoord(x, y) for i = 1, capi.screen:count() do local geometry = capi.screen[i].geometry if((x < 0 or (x >= geometry.x and x < geometry.x + geometry.width)) and (y < 0 or (y >= geometry.y and y < geometry.y + geometry.height))) then return i; end end end --- Give the focus to a screen, and move pointer. Keeps relative position of the pointer on the screen. -- @param screen Screen number. function screen.focus(_screen) client = client or require("awful.client") if _screen > capi.screen.count() then _screen = capi.mouse.screen end -- screen and pos for current screen local s = capi.mouse.screen local pos = capi.mouse.coords() -- keep relative mouse position on the new screen local relx = (pos.x - capi.screen[s].geometry.x) / capi.screen[s].geometry.width local rely = (pos.y - capi.screen[s].geometry.y) / capi.screen[s].geometry.height pos.x = capi.screen[_screen].geometry.x + relx * capi.screen[_screen].geometry.width pos.y = capi.screen[_screen].geometry.y + rely * capi.screen[_screen].geometry.height -- move cursor without triggering signals mouse::enter and mouse::leave capi.mouse.screen = _screen capi.mouse.coords(pos, true) local c = client.focus.history.get(_screen, 0) if c then capi.client.focus = c end end --- Give the focus to a screen, and move pointer, by physical position relative to current screen. -- @param dir The direction, can be either "up", "down", "left" or "right". -- @param screen Screen number. function screen.focus_bydirection(dir, _screen) local sel = _screen or capi.mouse.screen if sel then local geomtbl = {} for s = 1, capi.screen.count() do geomtbl[s] = capi.screen[s].geometry end local target = util.get_rectangle_in_direction(dir, geomtbl, capi.screen[sel].geometry) if target then return screen.focus(target) end end end --- Give the focus to a screen, and move pointer, but relative to the current -- focused screen. -- @param i Value to add to the current focused screen index. 1 will focus next -- screen, -1 would focus the previous one. function screen.focus_relative(i) return screen.focus(util.cycle(capi.screen.count(), capi.mouse.screen + i)) end --- Get or set the screen padding. -- @param screen The screen object to change the padding on -- @param padding The padding, an table with 'top', 'left', 'right' and/or -- 'bottom'. Can be nil if you only want to retrieve padding function screen.padding(_screen, padding) if padding then data.padding[_screen] = padding _screen:emit_signal("padding") end return data.padding[_screen] end for s = 1, capi.screen.count() do capi.screen[s]:add_signal("padding") end return screen -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80