----------------------------------------------- -- awful: AWesome Function very UsefuL -- -- Common useful awesome functions -- -- -- -- © 2008 Julien Danjou -- ----------------------------------------------- -- We usually are required as 'awful' -- But that can be changed. local P = {} -- package if _REQUIREDNAME == nil then awful = P else _G[_REQUIREDNAME] = P end -- Grab environment we need local ipairs = ipairs local awesome = awesome local client = client local tag = tag local mouse = mouse local os = os -- Reset env setfenv(1, P) -- Function to the good value in table, cycling function array_boundandcycle(t, i) if i > #t then i = 1 elseif i < 1 then i = #t end return i end -- Function to get a client by its relative index: -- set i to 1 to get next, -1 to get previous. function client_next(i) -- Get all visible clients local cls = client.visible_get(mouse.screen_get(), ".*") -- Get currently focused client local sel = client.focus_get() if not sel then return end -- Loop upon each client for idx, c in ipairs(cls) do if c == sel then return cls[array_boundandcycle(cls, idx +i)] end end end -- Focus a client by its relative index. function client_focus(i) local c = client_next(i) if c then c:focus_set() end end -- Swap a client by its relative index. function client_swap(i) local c = client_next(i) local sel = client.focus_get() if c and sel then sel:swap(c) end end function screen_focus(i) local sel = client.focus_get() local s if sel then s = sel:screen_get() else s = mouse.screen_get() end local count = awesome.screen_count() s = s + i if s < 1 then s = count elseif s > count then s = 1 end awesome.screen_focus(s) -- Move the mouse on the screen local screen_coords = awesome.screen_coords_get(s) mouse.coords_set(screen_coords['x'], screen_coords['y']) end -- Return a table with all visible tags function getselectedtags() local idx = 1 local screen = mouse.screen_get() local tags = tag.get(screen, ".*") local vtags = {} for i, t in ipairs(tags) do if t:isselected() then vtags[idx] = t idx = idx + 1 end end return vtags end -- Return only the first element of all visible tags, -- so that's the first visible tags. local function getselectedtag() return getselectedtags()[1] end -- Increase master width factor function tag_incmwfact(i) local t = getselectedtag() if t then t:mwfact_set(t:mwfact_get() + i) end end -- Increase number of master windows function tag_incnmaster(i) local t = getselectedtag() if t then t:nmaster_set(t:nmaster_get() + i) end end -- Increase number of column windows function tag_incncol(i) local t = getselectedtag() if t then t:ncol_set(t:ncol_get() + i) end end -- View no tag function tag_viewnone() local tags = tag.get(mouse.screen_get(), ".*") for i, t in ipairs(tags) do t:view(false) end end function tag_viewidx(r) local tags = tag.get(mouse.screen_get(), ".*") local sel = getselectedtag() tag_viewnone() for i, t in ipairs(tags) do if t == sel then tags[array_boundandcycle(tags, i + r)]:view(true) end end end -- View next tag function tag_viewnext() return tag_viewidx(1) end -- View previous tag function tag_viewprev() return tag_viewidx(-1) end function tag_viewonly(t) tag_viewnone() t:view(true) end function client_movetotag(target, c) local sel = c or client.focus_get(); local tags = tag.get(mouse.screen_get(), ".*") for i, t in ipairs(tags) do sel:tag(t, false) end sel:tag(target, true) end function client_toggletag(target, c) local sel = c or client.focus_get(); if sel then sel:tag(target, not sel:istagged(target)) end end function client_togglefloating(c) local sel = c or client.focus_get(); if sel then sel:floating_set(not sel:floating_get()) end end function spawn(cmd) return os.execute(cmd .. "&") end -- Export tags function P.tag = { viewnone = tag_viewnone; viewprev = tag_viewprev; viewnext = tag_viewnext; viewonly = tag_viewonly; incmwfact = tag_incmwfact; incncol = tag_incncol; incnmaster = tag_incnmaster; } P.client = { next = client_next; focus = client_focus; swap = client_swap; movetotag = client_movetotag; toggletag = client_toggletag; togglefloating = client_togglefloating; } P.screen = { focus = screen_focus; } P.spawn = spawn return P