--------------------------------------------------------------------------- -- @author Julien Danjou <julien@danjou.info> -- @copyright 2008 Julien Danjou -- @release @AWESOME_VERSION@ --------------------------------------------------------------------------- -- Grab environment we need local capi = { mouse = mouse, screen = screen, client = client } local util = require("awful.util") local client = require("awful.client") --- Screen module for awful module("awful.screen") local data = {} data.padding = {} --- Give the focus to a screen, and move pointer. -- @param screen Screen number. function focus(screen) if screen > capi.screen.count() then screen = capi.mouse.screen end local c = client.focus.history.get(screen, 0) if c then capi.client.focus = c end -- Move the mouse on the screen capi.mouse.screen = screen end --- Give the focus to a screen, and move pointer, but relative to the current -- focused screen. -- @param i Value to add to the current focused screen index. 1 will focus next -- screen, -1 would focus the previous one. function focus_relative(i) return focus(util.cycle(capi.screen.count(), capi.mouse.screen + i)) end --- Get or set the screen padding. -- @param screen The screen object to change the padding on -- @param padding The padding, an table with 'top', 'left', 'right' and/or -- 'bottom'. Can be nil if you only want to retrieve padding function padding(screen, padding) if padding then data.padding[screen] = padding screen:emit_signal("padding") end return data.padding[screen] end for s = 1, capi.screen.count() do capi.screen[s]:add_signal("padding") end -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80