/* * widget.c - widget managing * * Copyright © 2007-2008 Julien Danjou * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * */ #include #include #include #include "mouse.h" #include "widget.h" #include "wibox.h" #include "common/atoms.h" extern awesome_t globalconf; DO_LUA_NEW(extern, widget_t, widget, "widget", widget_ref) DO_LUA_GC(widget_t, widget, "widget", widget_unref) DO_LUA_EQ(widget_t, widget, "widget") #include "widgetgen.h" /** Compute offset for drawing the first pixel of a widget. * \param barwidth The wibox width. * \param widgetwidth The widget width. * \param alignment The widget alignment on wibox. * \return The x coordinate to draw at. */ int widget_calculate_offset(int barwidth, int widgetwidth, int offset, int alignment) { switch(alignment) { case AlignLeft: case AlignFlex: return offset; } return barwidth - offset - widgetwidth; } /** Common function for button press event on widget. * It will look into configuration to find the callback function to call. * \param w The widget node. * \param ev The button press event the widget received. * \param screen The screen number. * \param p The object where user clicked. */ static void widget_common_button(widget_node_t *w, xcb_button_press_event_t *ev, int screen __attribute__ ((unused)), wibox_t *p) { button_array_t *b = &w->widget->buttons; for(int i = 0; i < b->len; i++) if(ev->detail == b->tab[i]->button && XUTIL_MASK_CLEAN(ev->state) == b->tab[i]->mod) { luaA_wibox_userdata_new(globalconf.L, p); luaA_dofunction(globalconf.L, ev->response_type == XCB_BUTTON_PRESS ? b->tab[i]->press : b->tab[i]->release, 1, 0); } } /** Convert a Lua table to a list of widget nodet. * \param L The Lua VM state. * \param widgets The linked list of widget node. */ void luaA_table2widgets(lua_State *L, widget_node_array_t *widgets) { if(lua_istable(L, -1)) { lua_pushnil(L); while(luaA_next(L, -2)) { luaA_table2widgets(L, widgets); lua_pop(L, 1); /* remove value */ } } else { widget_t **widget = luaA_toudata(L, -1, "widget"); if(widget) { widget_node_t w; p_clear(&w, 1); w.widget = widget_ref(widget); widget_node_array_append(widgets, w); } } } /** Render a list of widgets. * \param wnode The list of widgets. * \param ctx The draw context where to render. * \param rotate_px The rotate pixmap: where to rotate and render the final * pixmap when the object oritation is not east. * \param screen The logical screen used to render. * \param orientation The object orientation. * \param x The x coordinates of the object. * \param y The y coordinates of the object. * \param wibox The wibox. * \todo Remove GC. */ void widget_render(widget_node_array_t *widgets, draw_context_t *ctx, xcb_gcontext_t gc, xcb_pixmap_t rotate_px, int screen, orientation_t orientation, int x, int y, wibox_t *wibox) { xcb_pixmap_t rootpix; xcb_screen_t *s; int left = 0, right = 0; char *data; xcb_get_property_reply_t *prop_r; xcb_get_property_cookie_t prop_c; area_t rectangle = { 0, 0, 0, 0 }; rectangle.width = ctx->width; rectangle.height = ctx->height; if(ctx->bg.alpha != 0xffff) { s = xutil_screen_get(globalconf.connection, ctx->phys_screen); prop_c = xcb_get_property_unchecked(globalconf.connection, false, s->root, _XROOTPMAP_ID, PIXMAP, 0, 1); if((prop_r = xcb_get_property_reply(globalconf.connection, prop_c, NULL))) { if(prop_r->value_len && (data = xcb_get_property_value(prop_r)) && (rootpix = *(xcb_pixmap_t *) data)) switch(orientation) { case North: draw_rotate(ctx, rootpix, ctx->pixmap, s->width_in_pixels, s->height_in_pixels, ctx->width, ctx->height, M_PI_2, y + ctx->width, - x); break; case South: draw_rotate(ctx, rootpix, ctx->pixmap, s->width_in_pixels, s->height_in_pixels, ctx->width, ctx->height, - M_PI_2, - y, x + ctx->height); break; case East: xcb_copy_area(globalconf.connection, rootpix, rotate_px, gc, x, y, 0, 0, ctx->width, ctx->height); break; } p_delete(&prop_r); } } draw_rectangle(ctx, rectangle, 1.0, true, &ctx->bg); for(int i = 0; i < widgets->len; i++) if(widgets->tab[i].widget->align == AlignLeft && widgets->tab[i].widget->isvisible) left += widgets->tab[i].widget->draw(ctx, screen, &widgets->tab[i], left, (left + right), wibox); /* renders right widget from last to first */ for(int i = widgets->len - 1; i >= 0; i--) if(widgets->tab[i].widget->align == AlignRight && widgets->tab[i].widget->isvisible) right += widgets->tab[i].widget->draw(ctx, screen, &widgets->tab[i], right, (left + right), wibox); /* \todo rewrite this */ int flex = 0; for(int i = 0; i < widgets->len; i++) if(widgets->tab[i].widget->align == AlignFlex && widgets->tab[i].widget->isvisible) flex++; if(flex) { int length = (ctx->width - (left + right)) / flex; for(int i = 0; i < widgets->len; i++) if(widgets->tab[i].widget->align == AlignFlex && widgets->tab[i].widget->isvisible) left += widgets->tab[i].widget->draw(ctx, screen, &widgets->tab[i], left, (left + right) + length * --flex , wibox); } switch(orientation) { case South: draw_rotate(ctx, ctx->pixmap, rotate_px, ctx->width, ctx->height, ctx->height, ctx->width, M_PI_2, ctx->height, 0); break; case North: draw_rotate(ctx, ctx->pixmap, rotate_px, ctx->width, ctx->height, ctx->height, ctx->width, - M_PI_2, 0, ctx->width); break; case East: break; } } /** Common function for creating a widget. * \param widget The allocated widget. */ void widget_common_new(widget_t *widget) { widget->align = AlignLeft; widget->button = widget_common_button; } /** Invalidate widgets which should be refresh upon * external modifications. widget_t who watch flags will * be set to be refreshed. * \param screen Virtual screen number. * \param flags Cache flags to invalidate. */ void widget_invalidate_cache(int screen, int flags) { for(int i = 0; i < globalconf.screens[screen].wiboxes.len; i++) { wibox_t *wibox = globalconf.screens[screen].wiboxes.tab[i]; for(int j = 0; j < wibox->widgets.len; j++) if(wibox->widgets.tab[j].widget->cache_flags & flags) { wibox->need_update = true; break; } } } /** Set a wibox needs update because it has widget, or redraw a titlebar. * \todo Probably needs more optimization. * \param widget The widget to look for. */ void widget_invalidate_bywidget(widget_t *widget) { for(int screen = 0; screen < globalconf.nscreen; screen++) for(int i = 0; i < globalconf.screens[screen].wiboxes.len; i++) { wibox_t *wibox = globalconf.screens[screen].wiboxes.tab[i]; if(!wibox->need_update) for(int j = 0; j < wibox->widgets.len; j++) if(wibox->widgets.tab[j].widget == widget) { wibox->need_update = true; break; } } for(client_t *c = globalconf.clients; c; c = c->next) if(c->titlebar && !c->titlebar->need_update) for(int j = 0; j < c->titlebar->widgets.len; j++) if(c->titlebar->widgets.tab[j].widget == widget) { c->titlebar->need_update = true; break; } } /** Create a new widget. * \param L The Lua VM state. * * \luastack * \lparam A table with at least a name and a type value. Optional attributes * are: align. * \lreturn A brand new widget. */ static int luaA_widget_new(lua_State *L) { const char *buf, *type; widget_t *w = NULL; widget_constructor_t *wc; alignment_t align; size_t len; luaA_checktable(L, 2); buf = luaA_getopt_lstring(L, 2, "align", "left", &len); align = draw_align_fromstr(buf, len); if(!(buf = luaA_getopt_string(L, 2, "name", NULL))) luaL_error(L, "object widget must have a name"); type = luaA_getopt_string(L, 2, "type", NULL); if((wc = name_func_lookup(type, WidgetList))) w = wc(align); else luaL_error(L, "unkown widget type: %s", type); w->type = wc; /* Set visible by default. */ w->isvisible = true; w->mouse_enter = w->mouse_leave = LUA_REFNIL; w->name = a_strdup(buf); return luaA_widget_userdata_new(L, w); } /** Get or set mouse buttons bindings to a widget. * \param L The Lua VM state. * * \luastack * \lvalue A widget. * \lparam An array of mouse button bindings objects, or nothing. * \return The array of mouse button bindings objects of this widget. */ static int luaA_widget_buttons(lua_State *L) { widget_t **widget = luaA_checkudata(L, 1, "widget"); button_array_t *buttons = &(*widget)->buttons; if(lua_gettop(L) == 2) luaA_button_array_set(L, 2, buttons); return luaA_button_array_get(L, buttons); } /** Convert a widget into a printable string. * \param L The Lua VM state. * * \luastack * \lvalue A widget. */ static int luaA_widget_tostring(lua_State *L) { widget_t **p = luaA_checkudata(L, 1, "widget"); lua_pushfstring(L, "[widget udata(%p) name(%s)]", *p, (*p)->name); return 1; } /** Generic widget. * \param L The Lua VM state. * \return The number of elements pushed on stack. * \luastack * \lfield visible The widget visibility. * \lfield name The widget name. * \lfield mouse_enter A function to execute when the mouse enter the widget. * \lfield mouse_leave A function to execute when the mouse leave the widget. */ static int luaA_widget_index(lua_State *L) { size_t len; widget_t **widget = luaA_checkudata(L, 1, "widget"); const char *buf = luaL_checklstring(L, 2, &len); awesome_token_t token; if(luaA_usemetatable(L, 1, 2)) return 1; switch((token = a_tokenize(buf, len))) { case A_TK_VISIBLE: lua_pushboolean(L, (*widget)->isvisible); return 1; case A_TK_NAME: lua_pushstring(L, (*widget)->name); return 1; case A_TK_MOUSE_ENTER: if((*widget)->mouse_enter != LUA_REFNIL) lua_rawgeti(L, LUA_REGISTRYINDEX, (*widget)->mouse_enter); else return 0; return 1; case A_TK_MOUSE_LEAVE: if((*widget)->mouse_leave != LUA_REFNIL) lua_rawgeti(L, LUA_REGISTRYINDEX, (*widget)->mouse_leave); else return 0; return 1; default: break; } return (*widget)->index ? (*widget)->index(L, token) : 0; } /** Generic widget newindex. * \param L The Lua VM state. * \return The number of elements pushed on stack. */ static int luaA_widget_newindex(lua_State *L) { size_t len; widget_t **widget = luaA_checkudata(L, 1, "widget"); const char *buf = luaL_checklstring(L, 2, &len); awesome_token_t token; switch((token = a_tokenize(buf, len))) { case A_TK_VISIBLE: (*widget)->isvisible = luaA_checkboolean(L, 3); break; case A_TK_MOUSE_ENTER: luaA_registerfct(L, 3, &(*widget)->mouse_enter); break; case A_TK_MOUSE_LEAVE: luaA_registerfct(L, 3, &(*widget)->mouse_leave); break; default: return (*widget)->newindex ? (*widget)->newindex(L, token) : 0; } widget_invalidate_bywidget(*widget); return 0; } const struct luaL_reg awesome_widget_methods[] = { { "__call", luaA_widget_new }, { NULL, NULL } }; const struct luaL_reg awesome_widget_meta[] = { { "buttons", luaA_widget_buttons }, { "__index", luaA_widget_index }, { "__newindex", luaA_widget_newindex }, { "__gc", luaA_widget_gc }, { "__eq", luaA_widget_eq }, { "__tostring", luaA_widget_tostring }, { NULL, NULL } }; // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80