--------------------------------------------------------------------------- -- The object oriented programming base class used by various Awesome -- widgets and components. -- -- It provide basic observer pattern, signaling and dynamic properties. -- -- @author Uli Schlachter -- @copyright 2010 Uli Schlachter -- @release @AWESOME_VERSION@ -- @classmod gears.object --------------------------------------------------------------------------- local setmetatable = setmetatable local pairs = pairs local type = type local error = error local properties = require("gears.object.properties") local object = { properties = properties, mt = {} } --- Verify that obj is indeed a valid object as returned by new() local function check(obj) if type(obj) ~= "table" or type(obj._signals) ~= "table" then error("add_signal() called on non-object") end end --- Find a given signal -- @tparam table obj The object to search in -- @tparam string name The signal to find -- @tparam string error_msg Error message for if the signal is not found -- @treturn table The signal table local function find_signal(obj, name, error_msg) check(obj) if not obj._signals[name] then error("Trying to " .. error_msg .. " non-existent signal '" .. name .. "'") end return obj._signals[name] end --- Add a signal to an object. All signals must be added before they can be used. -- --@DOC_text_gears_object_signal_EXAMPLE@ -- @tparam string name The name of the new signal. function object:add_signal(name) check(self) assert(type(name) == "string", "name must be a string, got: " .. type(name)) if not self._signals[name] then self._signals[name] = { strong = {}, weak = setmetatable({}, { __mode = "kv" }) } end end --- Connect to a signal. -- @tparam string name The name of the signal -- @tparam function func The callback to call when the signal is emitted -- @see add_signal function object:connect_signal(name, func) assert(type(func) == "function", "callback must be a function, got: " .. type(func)) local sig = find_signal(self, name, "connect to") assert(sig.weak[func] == nil, "Trying to connect a strong callback which is already connected weakly") sig.strong[func] = true end local function make_the_gc_obey(func) if _VERSION <= "Lua 5.1" then -- Lua 5.1 only has the behaviour we want if a userdata is used as the -- value in a weak table. Thus, do some magic so that we get a userdata. -- luacheck: globals newproxy getfenv setfenv local userdata = newproxy(true) getmetatable(userdata).__gc = function() end -- Now bind the lifetime of userdata to the lifetime of func. For this, -- we mess with the function's environment and add a table for all the -- various userdata that it should keep alive. local key = "_secret_key_used_by_gears_object_in_Lua51" local old_env = getfenv(func) if old_env[key] then -- Assume the code in the else branch added this and the function -- already has its own, private environment table.insert(old_env[key], userdata) else -- No table yet, add it local new_env = { [key] = { userdata } } setmetatable(new_env, { __index = old_env, __newindex = old_env }) setfenv(func, new_env) end assert(_G[key] == nil, "Something broke, things escaped to _G") return userdata end -- Lua 5.2+ already behaves the way we want with functions directly, no magic return func end --- Connect to a signal weakly. This allows the callback function to be garbage -- collected and automatically disconnects the signal when that happens. -- @tparam string name The name of the signal -- @tparam function func The callback to call when the signal is emitted function object:weak_connect_signal(name, func) assert(type(func) == "function", "callback must be a function, got: " .. type(func)) local sig = find_signal(self, name, "connect to") assert(sig.strong[func] == nil, "Trying to connect a weak callback which is already connected strongly") sig.weak[func] = make_the_gc_obey(func) end --- Disonnect to a signal. -- @tparam string name The name of the signal -- @tparam function func The callback that should be disconnected -- @see add_signal function object:disconnect_signal(name, func) local sig = find_signal(self, name, "disconnect from") sig.weak[func] = nil sig.strong[func] = nil end --- Emit a signal. -- -- @tparam string name The name of the signal -- @param ... Extra arguments for the callback functions. Each connected -- function receives the object as first argument and then any extra arguments -- that are given to emit_signal() function object:emit_signal(name, ...) local sig = find_signal(self, name, "emit") for func in pairs(sig.strong) do func(self, ...) end for func in pairs(sig.weak) do func(self, ...) end end local function get_miss(self, key) local class = rawget(self, "_class") if rawget(self, "get_"..key) then return rawget(self, "get_"..key)(self) elseif class and class["get_"..key] then return class["get_"..key](self) elseif class then return class[key] end end local function set_miss(self, key, value) local class = rawget(self, "_class") if rawget(self, "set_"..key) then return rawget(self, "set_"..key)(self, value) elseif class and class["set_"..key] then return class["set_"..key](self, value) elseif rawget(self, "_enable_auto_signals") then local changed = class[key] ~= value class[key] = value if changed then self:emit_signal("property::"..key, value) end else return rawset(self, key, value) end end --- Returns a new object. You can call `:emit_signal()`, `:disconnect_signal()`, -- `:connect_signal()` and `:add_signal()` on the resulting object. -- -- Note that `args.enable_auto_signals` is only supported when -- `args.enable_properties` is true. -- --@DOC_text_gears_object_properties_EXAMPLE@ -- @tparam[opt={}] table args The arguments -- @tparam[opt=false] boolean args.enable_properties Automatically call getters and setters -- @tparam[opt=false] boolean args.enable_auto_signals Generate "property::xxxx" signals -- when an unknown property is set. -- @tparam[opt=nil] table args.class -- @treturn table A new object -- @function gears.object local function new(args) args = args or {} local ret = {} -- Automatic signals cannot work without both miss handlers. assert(not (args.enable_auto_signals and args.enable_properties ~= true)) -- Copy all our global functions to our new object for k, v in pairs(object) do if type(v) == "function" then ret[k] = v end end ret._signals = {} local mt = {} -- Look for methods in another table ret._class = args.class ret._enable_auto_signals = args.enable_auto_signals -- To catch all changes, a proxy is required if args.enable_auto_signals then ret._class = ret._class and setmetatable({}, {__index = args.class}) or {} end if args.enable_properties then -- Check got existing get_xxxx and set_xxxx mt.__index = get_miss mt.__newindex = set_miss elseif args.class then -- Use the class table a miss handler mt.__index = ret._class end return setmetatable(ret, mt) end function object.mt.__call(_, ...) return new(...) end --- Helper function to get the module name out of `debug.getinfo`. -- @usage -- local mt = {} -- mt.__tostring = function(o) -- return require("gears.object").modulename(2) -- end -- return setmetatable(ret, mt) -- -- @tparam[opt=2] integer level Level for `debug.getinfo(level, "S")`. -- Typically 2 or 3. -- @treturn string The module name, e.g. "wibox.container.background". function object.modulename(level) return debug.getinfo(level, "S").source:gsub(".*/lib/", ""):gsub("/", "."):gsub("%.lua", "") end return setmetatable(object, object.mt) -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80