/* * luaclass.c - useful functions for handling Lua classes * * Copyright © 2009 Julien Danjou * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * */ #include "common/luaclass.h" #include "common/luaobject.h" typedef struct { int id; lua_class_t *class; } lua_class_id_t; DO_ARRAY(lua_class_id_t, lua_class_id, DO_NOTHING) static lua_class_id_array_t luaA_classes; /* This has to be initialized to the highest natural type of Lua */ #define LUA_HIGHEST_TYPE LUA_TTHREAD /** Enhanced version of lua_type that recognizes setup Lua classes. * \param L The Lua VM state. * \param idx The index of the object on the stack. */ int luaA_type(lua_State *L, int idx) { int type = lua_type(L, idx); if(type == LUA_TUSERDATA) foreach(class, luaA_classes) if(luaA_toudata(L, idx, class->class->name)) return class->id; return type; } /** Enhanced version of lua_typename that recognizes setup Lua classes. * \param L The Lua VM state. * \param idx The index of the object on the stack. */ const char * luaA_typename(lua_State *L, int idx) { int type = luaA_type(L, idx); if(type > LUA_HIGHEST_TYPE) foreach(class, luaA_classes) if(class->id == type) return class->class->name; return lua_typename(L, type); } void luaA_openlib(lua_State *L, const char *name, const struct luaL_reg methods[], const struct luaL_reg meta[]) { luaL_newmetatable(L, name); /* 1 */ lua_pushvalue(L, -1); /* dup metatable 2 */ lua_setfield(L, -2, "__index"); /* metatable.__index = metatable 1 */ luaL_register(L, NULL, meta); /* 1 */ luaL_register(L, name, methods); /* 2 */ lua_pushvalue(L, -1); /* dup self as metatable 3 */ lua_setmetatable(L, -2); /* set self as metatable 2 */ lua_pop(L, 2); } void luaA_class_setup(lua_State *L, lua_class_t *class, const char *name, lua_class_allocator_t allocator, const struct luaL_reg methods[], const struct luaL_reg meta[]) { static int class_type_counter = LUA_HIGHEST_TYPE; luaA_openlib(L, name, methods, meta); class->allocator = allocator; class->name = name; lua_class_id_array_append(&luaA_classes, (lua_class_id_t) { .id = ++class_type_counter, .class = class, }); } void luaA_class_add_signal(lua_State *L, lua_class_t *lua_class, const char *name, int ud) { luaA_checkfunction(L, ud); signal_add(&lua_class->signals, name, luaA_object_ref(L, ud)); } void luaA_class_remove_signal(lua_State *L, lua_class_t *lua_class, const char *name, int ud) { luaA_checkfunction(L, ud); void *ref = (void *) lua_topointer(L, ud); signal_remove(&lua_class->signals, name, ref); luaA_object_unref(L, (void *) ref); lua_remove(L, ud); } void luaA_class_emit_signal(lua_State *L, lua_class_t *lua_class, const char *name, int nargs) { signal_t *sigfound = signal_array_getbyid(&lua_class->signals, a_strhash((const unsigned char *) name)); if(sigfound) foreach(ref, sigfound->sigfuncs) { for(int i = 0; i < nargs; i++) lua_pushvalue(L, - nargs); luaA_object_push(L, (void *) *ref); luaA_dofunction(L, nargs, 0); } lua_pop(L, nargs); } // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80