/* * lualib.h - useful functions and type for Lua * * Copyright © 2009 Julien Danjou * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * */ #ifndef AWESOME_COMMON_LUALIB #define AWESOME_COMMON_LUALIB #include #include "common/util.h" #define luaA_checkfunction(L, n) \ do { \ if(!lua_isfunction(L, n)) \ luaL_typerror(L, n, "function"); \ } while(0) /** Dump the Lua stack. Useful for debugging. * \param L The Lua VM state. */ static inline void luaA_dumpstack(lua_State *L) { fprintf(stderr, "-------- Lua stack dump ---------\n"); for(int i = lua_gettop(L); i; i--) { int t = lua_type(L, i); switch (t) { case LUA_TSTRING: fprintf(stderr, "%d: string: `%s'\n", i, lua_tostring(L, i)); break; case LUA_TBOOLEAN: fprintf(stderr, "%d: bool: %s\n", i, lua_toboolean(L, i) ? "true" : "false"); break; case LUA_TNUMBER: fprintf(stderr, "%d: number: %g\n", i, lua_tonumber(L, i)); break; case LUA_TNIL: fprintf(stderr, "%d: nil\n", i); break; default: fprintf(stderr, "%d: %s\t#%d\t%p\n", i, lua_typename(L, t), (int) lua_objlen(L, i), lua_topointer(L, i)); break; } } fprintf(stderr, "------- Lua stack dump end ------\n"); } /** Convert s stack index to positive. * \param L The Lua VM state. * \param ud The index. * \return A positive index. */ static inline int luaA_absindex(lua_State *L, int ud) { return (ud > 0 || ud <= LUA_REGISTRYINDEX) ? ud : lua_gettop(L) + ud + 1; } /** Execute an Lua function on top of the stack. * \param L The Lua stack. * \param nargs The number of arguments for the Lua function. * \param nret The number of returned value from the Lua function. * \return True on no error, false otherwise. */ static inline bool luaA_dofunction(lua_State *L, int nargs, int nret) { if(nargs) lua_insert(L, - (nargs + 1)); if(lua_pcall(L, nargs, nret, 0)) { warn("error running function: %s", lua_tostring(L, -1)); lua_pop(L, 1); return false; } return true; } /** Convert a object to a udata if possible. * \param L The Lua VM state. * \param ud The index. * \param tname The type name. * \return A pointer to the object, NULL otherwise. */ static inline void * luaA_toudata(lua_State *L, int ud, const char *tname) { void *p = lua_touserdata(L, ud); if(p) /* value is a userdata? */ if(lua_getmetatable(L, ud)) /* does it have a metatable? */ { lua_getfield(L, LUA_REGISTRYINDEX, tname); /* get correct metatable */ if(!lua_rawequal(L, -1, -2)) /* does it have the correct mt? */ p = NULL; lua_pop(L, 2); /* remove both metatables */ } return p; } #endif // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80