/* * luaa.c - Lua configuration management * * Copyright © 2008-2009 Julien Danjou * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * */ #include "common/util.h" #include #include #include #include #include #include #include "awesome.h" #include "awesome-version-internal.h" #include "ewmh.h" #include "config.h" #include "luaa.h" #include "spawn.h" #include "tag.h" #include "client.h" #include "screen.h" #include "event.h" #include "mouse.h" #include "selection.h" #include "window.h" #include "common/xcursor.h" extern const struct luaL_reg awesome_hooks_lib[]; extern const struct luaL_reg awesome_dbus_lib[]; extern const struct luaL_reg awesome_keygrabber_lib[]; extern const struct luaL_reg awesome_mousegrabber_lib[]; extern const struct luaL_reg awesome_button_methods[]; extern const struct luaL_reg awesome_button_meta[]; extern const struct luaL_reg awesome_image_methods[]; extern const struct luaL_reg awesome_image_meta[]; extern const struct luaL_reg awesome_mouse_methods[]; extern const struct luaL_reg awesome_mouse_meta[]; extern const struct luaL_reg awesome_screen_methods[]; extern const struct luaL_reg awesome_screen_meta[]; extern const struct luaL_reg awesome_client_methods[]; extern const struct luaL_reg awesome_client_meta[]; extern const struct luaL_reg awesome_tag_methods[]; extern const struct luaL_reg awesome_tag_meta[]; extern const struct luaL_reg awesome_widget_methods[]; extern const struct luaL_reg awesome_widget_meta[]; extern const struct luaL_reg awesome_wibox_methods[]; extern const struct luaL_reg awesome_wibox_meta[]; extern const struct luaL_reg awesome_key_methods[]; extern const struct luaL_reg awesome_key_meta[]; /** Get or set global key bindings. * This binding will be available when you'll press keys on root window. * \param L The Lua VM state. * \return The number of element pushed on stack. * \luastack * \lparam An array of key bindings objects, or nothing. * \lreturn The array of key bindings objects of this client. */ static int luaA_root_keys(lua_State *L) { if(lua_gettop(L) == 1) { luaA_key_array_set(L, 1, &globalconf.keys); int nscreen = xcb_setup_roots_length(xcb_get_setup(globalconf.connection)); for(int phys_screen = 0; phys_screen < nscreen; phys_screen++) { xcb_screen_t *s = xutil_screen_get(globalconf.connection, phys_screen); xcb_ungrab_key(globalconf.connection, XCB_GRAB_ANY, s->root, XCB_BUTTON_MASK_ANY); window_grabkeys(s->root, &globalconf.keys); } } return luaA_key_array_get(L, &globalconf.keys); } /** Get or set global mouse bindings. * This binding will be available when you'll click on root window. * \param L The Lua VM state. * \return The number of element pushed on stack. * \luastack * \lparam An array of mouse button bindings objects, or nothing. * \lreturn The array of mouse button bindings objects. */ static int luaA_root_buttons(lua_State *L) { if(lua_gettop(L) == 1) luaA_button_array_set(L, 1, &globalconf.buttons); return luaA_button_array_get(L, &globalconf.buttons); } /** Set the root cursor. * \param L The Lua VM state. * \return The number of element pushed on stack. * \luastack * \lparam A X cursor name. */ static int luaA_root_cursor(lua_State *L) { const char *cursor_name = luaL_checkstring(L, 1); uint16_t cursor_font = xcursor_font_fromstr(cursor_name); if(cursor_font) { uint32_t change_win_vals[] = { xcursor_new(globalconf.connection, cursor_font) }; for(int screen_nbr = 0; screen_nbr < xcb_setup_roots_length(xcb_get_setup(globalconf.connection)); screen_nbr++) xcb_change_window_attributes(globalconf.connection, xutil_screen_get(globalconf.connection, screen_nbr)->root, XCB_CW_CURSOR, change_win_vals); } else luaA_warn(L, "invalid cursor %s", cursor_name); return 0; } /** Quit awesome. * \param L The Lua VM state. * \return The number of elements pushed on stack. */ static int luaA_quit(lua_State *L __attribute__ ((unused))) { ev_unloop(globalconf.loop, 1); return 0; } /** Execute another application, probably a window manager, to replace * awesome. * \param L The Lua VM state. * \return The number of elements pushed on stack. * \luastack * \lparam The command line to execute. */ static int luaA_exec(lua_State *L) { const char *cmd = luaL_checkstring(L, 1); awesome_atexit(); a_exec(cmd); return 0; } /** Restart awesome. */ static int luaA_restart(lua_State *L __attribute__ ((unused))) { awesome_restart(); return 0; } static void luaA_openlib(lua_State *L, const char *name, const struct luaL_reg methods[], const struct luaL_reg meta[]) { luaL_newmetatable(L, name); /* 1 */ lua_pushvalue(L, -1); /* dup metatable 2 */ lua_setfield(L, -2, "__index"); /* metatable.__index = metatable 1 */ luaL_register(L, NULL, meta); /* 1 */ luaL_register(L, name, methods); /* 2 */ lua_pushvalue(L, -1); /* dup self as metatable 3 */ lua_setmetatable(L, -2); /* set self as metatable 2 */ lua_pop(L, 2); } /** UTF-8 aware string length computing. * \param L The Lua VM state. * \return The number of elements pushed on stack. */ static int luaA_mbstrlen(lua_State *L) { const char *cmd = luaL_checkstring(L, 1); lua_pushnumber(L, (ssize_t) mbstowcs(NULL, NONULL(cmd), 0)); return 1; } /** Overload standard Lua next function to use __next key on metatable. * \param L The Lua VM state. * \param The number of elements pushed on stack. */ static int luaAe_next(lua_State *L) { if(luaL_getmetafield(L, 1, "__next")) { lua_insert(L, 1); lua_call(L, lua_gettop(L) - 1, LUA_MULTRET); return lua_gettop(L); } luaL_checktype(L, 1, LUA_TTABLE); lua_settop(L, 2); if(lua_next(L, 1)) return 2; lua_pushnil(L); return 1; } /** Overload lua_next() function by using __next metatable field * to get next elements. * \param L The Lua VM stack. * \param idx The index number of elements in stack. * \return 1 if more elements to come, 0 otherwise. */ int luaA_next(lua_State *L, int idx) { if(luaL_getmetafield(L, idx, "__next")) { /* if idx is relative, reduce it since we got __next */ if(idx < 0) idx--; /* copy table and then move key */ lua_pushvalue(L, idx); lua_pushvalue(L, -3); lua_remove(L, -4); lua_pcall(L, 2, 2, 0); /* next returned nil, it's the end */ if(lua_isnil(L, -1)) { /* remove nil */ lua_pop(L, 2); return 0; } return 1; } else if(lua_istable(L, idx)) return lua_next(L, idx); /* remove the key */ lua_pop(L, 1); return 0; } /** Generic pairs function. * \param L The Lua VM state. * \return The number of elements pushed on stack. */ static int luaA_generic_pairs(lua_State *L) { lua_pushvalue(L, lua_upvalueindex(1)); /* return generator, */ lua_pushvalue(L, 1); /* state, */ lua_pushnil(L); /* and initial value */ return 3; } /** Overload standard pairs function to use __pairs field of metatables. * \param L The Lua VM state. * \return The number of elements pushed on stack. */ static int luaAe_pairs(lua_State *L) { if(luaL_getmetafield(L, 1, "__pairs")) { lua_insert(L, 1); lua_call(L, lua_gettop(L) - 1, LUA_MULTRET); return lua_gettop(L); } luaL_checktype(L, 1, LUA_TTABLE); return luaA_generic_pairs(L); } static int luaA_ipairs_aux(lua_State *L) { int i = luaL_checkint(L, 2) + 1; luaL_checktype(L, 1, LUA_TTABLE); lua_pushinteger(L, i); lua_rawgeti(L, 1, i); return (lua_isnil(L, -1)) ? 0 : 2; } /** Overload standard ipairs function to use __ipairs field of metatables. * \param L The Lua VM state. * \return The number of elements pushed on stack. */ static int luaAe_ipairs(lua_State *L) { if(luaL_getmetafield(L, 1, "__ipairs")) { lua_insert(L, 1); lua_call(L, lua_gettop(L) - 1, LUA_MULTRET); return lua_gettop(L); } luaL_checktype(L, 1, LUA_TTABLE); lua_pushvalue(L, lua_upvalueindex(1)); lua_pushvalue(L, 1); lua_pushinteger(L, 0); /* and initial value */ return 3; } /** Enhanced type() function which recognize awesome objects. * \param L The Lua VM state. * \return The number of arguments pushed on the stack. */ static int luaAe_type(lua_State *L) { luaL_checkany(L, 1); #define CHECK_TYPE(type) \ do { \ if(luaA_toudata(L, 1, #type)) \ { \ lua_pushliteral(L, #type); \ return 1; \ } \ } while(0) CHECK_TYPE(wibox); CHECK_TYPE(client); CHECK_TYPE(image); CHECK_TYPE(key); CHECK_TYPE(button); CHECK_TYPE(tag); CHECK_TYPE(widget); #undef CHECK_TYPE lua_pushstring(L, luaL_typename(L, 1)); return 1; } /** Replace various standards Lua functions with our own. * \param L The Lua VM state. */ static void luaA_fixups(lua_State *L) { /* export string.wlen */ lua_getglobal(L, "string"); lua_pushcfunction(L, luaA_mbstrlen); lua_setfield(L, -2, "wlen"); lua_pop(L, 1); /* replace next */ lua_pushliteral(L, "next"); lua_pushcfunction(L, luaAe_next); lua_settable(L, LUA_GLOBALSINDEX); /* replace pairs */ lua_pushliteral(L, "pairs"); lua_pushcfunction(L, luaAe_next); lua_pushcclosure(L, luaAe_pairs, 1); /* pairs get next as upvalue */ lua_settable(L, LUA_GLOBALSINDEX); /* replace ipairs */ lua_pushliteral(L, "ipairs"); lua_pushcfunction(L, luaA_ipairs_aux); lua_pushcclosure(L, luaAe_ipairs, 1); lua_settable(L, LUA_GLOBALSINDEX); /* replace type */ lua_pushliteral(L, "type"); lua_pushcfunction(L, luaAe_type); lua_settable(L, LUA_GLOBALSINDEX); /* set selection */ lua_pushliteral(L, "selection"); lua_pushcfunction(L, luaA_selection_get); lua_settable(L, LUA_GLOBALSINDEX); } /** __next function for wtable objects. * \param L The Lua VM state. * \return The number of elements pushed on stack. */ static int luaA_wtable_next(lua_State *L) { /* upvalue 1 is content table */ if(lua_next(L, lua_upvalueindex(1))) return 2; lua_pushnil(L); return 1; } /** __ipairs function for wtable objects. * \param L The Lua VM state. * \return The number of elements pushed on stack. */ static int luaA_wtable_ipairs(lua_State *L) { /* push ipairs_aux */ lua_pushvalue(L, lua_upvalueindex(2)); /* push content table */ lua_pushvalue(L, lua_upvalueindex(1)); lua_pushinteger(L, 0); /* and initial value */ return 3; } /** Index function of wtable objects. * \param L The Lua VM state. * \return The number of elements pushed on stack. */ static int luaA_wtable_index(lua_State *L) { size_t len; const char *buf; lua_pushvalue(L, 2); /* check for size, waiting lua 5.2 and __len on tables */ if((buf = lua_tolstring(L, -1, &len))) if(a_tokenize(buf, len) == A_TK_LEN) { lua_pushnumber(L, lua_objlen(L, lua_upvalueindex(1))); return 1; } lua_pop(L, 1); /* upvalue 1 is content table */ lua_rawget(L, lua_upvalueindex(1)); return 1; } /** Newndex function of wtable objects. * \param L The Lua VM state. * \return The number of elements pushed on stack. */ static int luaA_wtable_newindex(lua_State *L) { bool invalid = false; /* push key on top */ lua_pushvalue(L, 2); /* get current key value in content table */ lua_rawget(L, lua_upvalueindex(1)); /* if value is a widget, notify change */ if(lua_istable(L, -1) || luaA_toudata(L, -1, "widget")) invalid = true; lua_pop(L, 1); /* remove value */ /* if new value is a widget or a table */ if(lua_istable(L, 3)) { luaA_table2wtable(L); invalid = true; } else if(!invalid && luaA_toudata(L, 3, "widget")) invalid = true; /* upvalue 1 is content table */ lua_rawset(L, lua_upvalueindex(1)); if(invalid) luaA_wibox_invalidate_byitem(L, lua_topointer(L, 1)); return 0; } /** Convert the top element of the stack to a proxied wtable. * \param L The Lua VM state. */ void luaA_table2wtable(lua_State *L) { if(!lua_istable(L, -1)) return; lua_newtable(L); /* create *real* content table */ lua_newtable(L); /* metatable */ lua_pushvalue(L, -2); /* copy content table */ lua_pushcfunction(L, luaA_ipairs_aux); /* push ipairs aux */ lua_pushcclosure(L, luaA_wtable_ipairs, 2); lua_pushvalue(L, -3); /* copy content table */ lua_pushcclosure(L, luaA_wtable_next, 1); /* __next has the content table as upvalue */ lua_pushvalue(L, -4); /* copy content table */ lua_pushcclosure(L, luaA_wtable_index, 1); /* __index has the content table as upvalue */ lua_pushvalue(L, -5); /* copy content table */ lua_pushcclosure(L, luaA_wtable_newindex, 1); /* __newindex has the content table as upvalue */ /* set metatable field with just pushed closure */ lua_setfield(L, -5, "__newindex"); lua_setfield(L, -4, "__index"); lua_setfield(L, -3, "__next"); lua_setfield(L, -2, "__ipairs"); /* set metatable impossible to touch */ lua_pushliteral(L, "wtable"); lua_setfield(L, -2, "__metatable"); /* set new metatable on original table */ lua_setmetatable(L, -3); /* initial key */ lua_pushnil(L); /* go through original table */ while(lua_next(L, -3)) { /* if convert value to wtable */ luaA_table2wtable(L); /* copy key */ lua_pushvalue(L, -2); /* move key before value */ lua_insert(L, -2); /* set same value in content table */ lua_rawset(L, -4); /* copy key */ lua_pushvalue(L, -1); /* push the new value :-> */ lua_pushnil(L); /* set orig[k] = nil */ lua_rawset(L, -5); } /* remove content table */ lua_pop(L, 1); } /** Look for an item: table, function, etc. * \param L The Lua VM state. * \param item The pointer item. */ bool luaA_hasitem(lua_State *L, const void *item) { lua_pushnil(L); while(luaA_next(L, -2)) { if(lua_topointer(L, -1) == item) { /* remove value and key */ lua_pop(L, 2); return true; } if(lua_istable(L, -1)) if(luaA_hasitem(L, item)) { /* remove key and value */ lua_pop(L, 2); return true; } /* remove value */ lua_pop(L, 1); } return false; } /** Browse a table pushed on top of the index, and put all its table and * sub-table into an array. * \param L The Lua VM state. * \param elems The elements array. * \return False if we encounter an elements already in list. */ static bool luaA_isloop_check(lua_State *L, void_array_t *elems) { if(lua_istable(L, -1)) { const void *object = lua_topointer(L, -1); /* Check that the object table is not already in the list */ for(int i = 0; i < elems->len; i++) if(elems->tab[i] == object) return false; /* push the table in the elements list */ void_array_append(elems, object); /* look every object in the "table" */ lua_pushnil(L); while(luaA_next(L, -2)) { if(!luaA_isloop_check(L, elems)) { /* remove key and value */ lua_pop(L, 2); return false; } /* remove value, keep key for next iteration */ lua_pop(L, 1); } } return true; } /** Check if a table is a loop. When using tables as direct acyclic digram, * this is useful. * \param L The Lua VM state. * \param idx The index of the table in the stack * \return True if the table loops. */ bool luaA_isloop(lua_State *L, int idx) { /* elems is an elements array that we will fill with all array we * encounter while browsing the tables */ void_array_t elems; void_array_init(&elems); /* push table on top */ lua_pushvalue(L, idx); bool ret = luaA_isloop_check(L, &elems); /* remove pushed table */ lua_pop(L, 1); void_array_wipe(&elems); return !ret; } /** awesome global table. * \param L The Lua VM state. * \return The number of elements pushed on stack. * \luastack * \lfield font The default font. * \lfield conffile The configuration file which has been loaded. */ static int luaA_awesome_index(lua_State *L) { if(luaA_usemetatable(L, 1, 2)) return 1; size_t len; const char *buf = luaL_checklstring(L, 2, &len); switch(a_tokenize(buf, len)) { case A_TK_FONT: { char *font = pango_font_description_to_string(globalconf.font->desc); lua_pushstring(L, font); g_free(font); } break; case A_TK_CONFFILE: lua_pushstring(L, globalconf.conffile); break; case A_TK_FG: luaA_pushcolor(L, &globalconf.colors.fg); break; case A_TK_BG: luaA_pushcolor(L, &globalconf.colors.bg); break; default: return 0; } return 1; } /** Newindex function for the awesome global table. * \param L The Lua VM state. * \return The number of elements pushed on stack. */ static int luaA_awesome_newindex(lua_State *L) { if(luaA_usemetatable(L, 1, 2)) return 1; size_t len; const char *buf = luaL_checklstring(L, 2, &len); switch(a_tokenize(buf, len)) { case A_TK_FONT: { const char *newfont = luaL_checkstring(L, 3); draw_font_delete(&globalconf.font); globalconf.font = draw_font_new(newfont); } break; case A_TK_FG: if((buf = luaL_checklstring(L, 3, &len))) xcolor_init_reply(xcolor_init_unchecked(&globalconf.colors.fg, buf, len)); break; case A_TK_BG: if((buf = luaL_checklstring(L, 3, &len))) xcolor_init_reply(xcolor_init_unchecked(&globalconf.colors.bg, buf, len)); break; default: return 0; } return 0; } /** Initialize the Lua VM * \param xdg An xdg handle to use to get XDG basedir. */ void luaA_init(xdgHandle xdg) { lua_State *L; static const struct luaL_reg awesome_lib[] = { { "quit", luaA_quit }, { "exec", luaA_exec }, { "spawn", luaA_spawn }, { "restart", luaA_restart }, { "__index", luaA_awesome_index }, { "__newindex", luaA_awesome_newindex }, { NULL, NULL } }; static const struct luaL_reg root_lib[] = { { "buttons", luaA_root_buttons }, { "keys", luaA_root_keys }, { "cursor", luaA_root_cursor }, { NULL, NULL } }; L = globalconf.L = luaL_newstate(); luaL_openlibs(L); luaA_fixups(L); /* Export awesome lib */ luaA_openlib(L, "awesome", awesome_lib, awesome_lib); /* Export root lib */ luaA_openlib(L, "root", root_lib, root_lib); /* Export hooks lib */ luaL_register(L, "hooks", awesome_hooks_lib); /* Export D-Bus lib */ luaL_register(L, "dbus", awesome_dbus_lib); /* Export keygrabber lib */ luaL_register(L, "keygrabber", awesome_keygrabber_lib); /* Export mousegrabber lib */ luaL_register(L, "mousegrabber", awesome_mousegrabber_lib); /* Export screen */ luaA_openlib(L, "screen", awesome_screen_methods, awesome_screen_meta); /* Export mouse */ luaA_openlib(L, "mouse", awesome_mouse_methods, awesome_mouse_meta); /* Export button */ luaA_openlib(L, "button", awesome_button_methods, awesome_button_meta); /* Export image */ luaA_openlib(L, "image", awesome_image_methods, awesome_image_meta); /* Export tag */ luaA_openlib(L, "tag", awesome_tag_methods, awesome_tag_meta); /* Export wibox */ luaA_openlib(L, "wibox", awesome_wibox_methods, awesome_wibox_meta); /* Export widget */ luaA_openlib(L, "widget", awesome_widget_methods, awesome_widget_meta); /* Export client */ luaA_openlib(L, "client", awesome_client_methods, awesome_client_meta); /* Export keys */ luaA_openlib(L, "key", awesome_key_methods, awesome_key_meta); lua_pushliteral(L, "AWESOME_VERSION"); lua_pushstring(L, AWESOME_VERSION); lua_settable(L, LUA_GLOBALSINDEX); lua_pushliteral(L, "AWESOME_RELEASE"); lua_pushstring(L, AWESOME_RELEASE); lua_settable(L, LUA_GLOBALSINDEX); /* init hooks */ globalconf.hooks.manage = LUA_REFNIL; globalconf.hooks.unmanage = LUA_REFNIL; globalconf.hooks.focus = LUA_REFNIL; globalconf.hooks.unfocus = LUA_REFNIL; globalconf.hooks.mouse_enter = LUA_REFNIL; globalconf.hooks.mouse_leave = LUA_REFNIL; globalconf.hooks.arrange = LUA_REFNIL; globalconf.hooks.clients = LUA_REFNIL; globalconf.hooks.tags = LUA_REFNIL; globalconf.hooks.tagged = LUA_REFNIL; globalconf.hooks.property = LUA_REFNIL; globalconf.hooks.timer = LUA_REFNIL; #ifdef WITH_DBUS globalconf.hooks.dbus = LUA_REFNIL; #endif /* add Lua lib path (/usr/share/awesome/lib by default) */ luaA_dostring(L, "package.path = package.path .. \";" AWESOME_LUA_LIB_PATH "/?.lua\""); luaA_dostring(L, "package.path = package.path .. \";" AWESOME_LUA_LIB_PATH "/?/init.lua\""); /* add XDG_CONFIG_DIR as include path */ const char * const *xdgconfigdirs = xdgSearchableConfigDirectories(xdg); for(; *xdgconfigdirs; xdgconfigdirs++) { char *buf; a_asprintf(&buf, "package.path = package.path .. \";%s/awesome/?.lua;%s/awesome/?/init.lua\"", *xdgconfigdirs, *xdgconfigdirs); luaA_dostring(L, buf); p_delete(&buf); } } static bool luaA_loadrc(const char *confpath, bool run) { if(!luaL_loadfile(globalconf.L, confpath)) { if(run) { if(lua_pcall(globalconf.L, 0, LUA_MULTRET, 0)) fprintf(stderr, "%s\n", lua_tostring(globalconf.L, -1)); else { globalconf.conffile = a_strdup(confpath); return true; } } else lua_pop(globalconf.L, 1); return true; } else fprintf(stderr, "%s\n", lua_tostring(globalconf.L, -1)); return false; } /** Load a configuration file. * \param xdg An xdg handle to use to get XDG basedir. * \param confpatharg The configuration file to load. * \param run Run the configuration file. */ bool luaA_parserc(xdgHandle xdg, const char *confpatharg, bool run) { char *confpath = NULL; bool ret = false; /* try to load, return if it's ok */ if(confpatharg) { if(luaA_loadrc(confpatharg, run)) { ret = true; goto bailout; } else if(!run) goto bailout; } confpath = xdgConfigFind("awesome/rc.lua", xdg); char *tmp = confpath; /* confpath is "string1\0string2\0string3\0\0" */ do { if(luaA_loadrc(tmp, run)) { ret = true; goto bailout; } else if(!run) goto bailout; tmp += a_strlen(tmp) + 1; } while(*tmp != 0); bailout: p_delete(&confpath); return ret; } void luaA_on_timer(EV_P_ ev_timer *w, int revents) { if(globalconf.hooks.timer != LUA_REFNIL) luaA_dofunction(globalconf.L, globalconf.hooks.timer, 0, 0); awesome_refresh(); } /** Push a color as a string onto the stack * \param L The Lua VM state. * \param c The color to push. * \return The number of elements pushed on stack. */ int luaA_pushcolor(lua_State *L, const xcolor_t *c) { uint8_t r = (unsigned)c->red * 0xff / 0xffff; uint8_t g = (unsigned)c->green * 0xff / 0xffff; uint8_t b = (unsigned)c->blue * 0xff / 0xffff; uint8_t a = (unsigned)c->alpha * 0xff / 0xffff; char s[10]; int len; /* do not print alpha if it's full */ if(a == 0xff) len = snprintf(s, sizeof(s), "#%02x%02x%02x", r, g, b); else len = snprintf(s, sizeof(s), "#%02x%02x%02x%02x", r, g, b, a); lua_pushlstring(L, s, len); return 1; } // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80