--------------------------------------------------------------------------- -- @author Julien Danjou <julien@danjou.info> -- @copyright 2008 Julien Danjou -- @release @AWESOME_VERSION@ --------------------------------------------------------------------------- -- Grab environment we need local math = math local image = image local pairs = pairs local setmetatable = setmetatable local capi = { wibox = wibox, widget = widget, client = client, } local button = require("awful.button") local beautiful = require("beautiful") local hooks = require("awful.hooks") local util = require("awful.util") local widget = require("awful.widget") local mouse = require("awful.mouse") local client = require("awful.client") --- Titlebar module for awful module("awful.titlebar") -- Privata data local data = setmetatable({}, { __mode = 'k' }) -- Predeclaration for buttons local button_groups local function button_callback_focus_raise_move(w, t) capi.client.focus = t.client t.client:raise() mouse.client.move(t.client) end local function button_callback_move(w, t) return mouse.client.move(t.client) end local function button_callback_resize(w, t) return mouse.client.resize(t.client) end --- Create a standard titlebar. -- @param c The client. -- @param args Arguments. -- modkey: the modkey used for the bindings. -- fg: the foreground color. -- bg: the background color. -- fg_focus: the foreground color for focused window. -- fg_focus: the background color for focused window. -- width: the titlebar width function add(c, args) if not c or (c.type ~= "normal" and c.type ~= "dialog") then return end if not args then args = {} end local theme = beautiful.get() -- Store colors data[c] = {} data[c].fg = args.fg or theme.titlebar_fg_normal or theme.fg_normal data[c].bg = args.bg or theme.titlebar_bg_normal or theme.bg_normal data[c].fg_focus = args.fg_focus or theme.titlebar_fg_focus or theme.fg_focus data[c].bg_focus = args.bg_focus or theme.titlebar_bg_focus or theme.bg_focus data[c].width = args.width local tb = capi.wibox(args) local title = capi.widget({ type = "textbox", align = "flex" }) if c.name then title.text = " " .. util.escape(c.name) .. " " end -- Redirect relevant events to the client the titlebar belongs to local bts = util.table.join( button({ }, 1, button_callback_focus_raise_move), button({ args.modkey }, 1, button_callback_move), button({ args.modkey }, 3, button_callback_resize)) title:buttons(bts) local appicon = capi.widget({ type = "imagebox", align = "left" }) appicon.image = c.icon -- for each button group, call create for the client. -- if a button set is created add the set to the -- data[c].button_sets for late updates and add the -- individual buttons to the array part of the widget -- list local widget_list = { appicon = appicon, title = title } local iw = #widget_list local is = 1 data[c].button_sets = {} for i = 1, #button_groups do local set = button_groups[i].create(c, modkey, theme) if (set) then data[c].button_sets[is] = set is = is + 1 for n,b in pairs(set) do widget_list[iw] = b iw = iw + 1 end end end tb.widgets = widget_list c.titlebar = tb update(c) end --- Update a titlebar. This should be called in some hooks. -- @param c The client to update. -- @param prop The property name which has changed. function update(c, prop) if c.titlebar and data[c] then local widgets = c.titlebar.widgets if prop == "name" then if widgets.title then widgets.title.text = " " .. util.escape(c.name) .. " " end elseif prop == "icon" then if widgets.appicon then widgets.appicon.image = c.icon end end if capi.client.focus == c then c.titlebar.fg = data[c].fg_focus c.titlebar.bg = data[c].bg_focus else c.titlebar.fg = data[c].fg c.titlebar.bg = data[c].bg end -- iterated of all registered button_sets and update local sets = data[c].button_sets for i = 1, #sets do sets[i].update(c,prop) end end end --- Remove a titlebar from a client. -- @param c The client. function remove(c) c.titlebar = nil data[c] = nil end -- Create a new button for the toolbar -- @param c The client of the titlebar -- @param name The base name of the button (i.e. close) -- @param modkey ... you know that one, don't you? -- @param theme The theme from beautifull. Used to get the image paths -- @param state The state the button is associated to. Containse path the action and info about the image local function button_new(c, name, modkey, theme, state) local bts = button({ }, 1, nil, state.action) -- get the image path from the theme. Only return a button if we find an image local img img = "titlebar_" .. name .. "_button_" .. state.img img = theme[img] if not img then return end img = image(img) if not img then return end -- now create the button local bname = name .. "_" .. state.idx local button = widget.button({ image = img }) if not button then return end local rbts = button:buttons() for k, v in pairs(rbts) do bts[#bts + 1] = v end button:buttons(bts) button.visible = false return button end -- Update the buttons in a button group -- @param s The button group to update -- @param c The client of the titlebar -- @param p The property that has changed local function button_group_update(s,c,p) -- hide the currently active button, get the new state and show the new button local n = s.select_state(c,p) if n == nil then return end if (s.active ~= nil) then s.active.visible = false end s.active = s.buttons[n] s.active.visible = true end -- Create all buttons in a group -- @param c The client of the titlebar -- @param group The button group to create the buttons for -- @param modkey ... -- @param theme Theme for the image paths local function button_group_create(c, group, modkey, theme ) local s = {} s.name = group.name s.select_state = group.select_state s.buttons = {} for n,state in pairs(group.states) do s.buttons[n] = button_new(c, s.name, modkey, theme, state) if (s.buttons[n] == nil) then return end for a,v in pairs(group.attributes) do s.buttons[n][a] = v end end function s.update(c,p) button_group_update(s,c,p) end return s end -- Builds a new button group -- @param name The base name for the buttons in the group (i.e. "close") -- @param attrs Common attributes for the buttons (i.e. {align = "right") -- @param sfn State select function. -- @param args The states of the button local function button_group(name, attrs, sfn, ...) local s = {} s.name = name s.select_state = sfn s.attributes = attrs s.states = {} for i = 1, #arg do local state = arg[i] s.states[state.idx] = state end function s.create(c,modkey, theme) return button_group_create(c,s,modkey, theme) end return s end -- Select a state for a client based on an attribute of the client and whether it has focus -- @param c The client of the titlebar -- @param p The property that has changed -- @param a The property to check local function select_state(c,p,a) if (c == nil) then return "n/i" end if capi.client.focus == c then if c[a] then return "f/a" else return "f/i" end else if c[a] then return "n/a" else return "n/i" end end end -- Select a state for a client based on whether it's floating or not -- @param c The client of the titlebar -- @param p The property that has changed local function select_state_floating(c,p) if not c then return end if capi.client.focus == c then if client.floating.get(c) then return "f/a" end return "f/i" end if client.floating.get(c) then return "n/a" end return "n/i" end -- Select a state for a client based on whether it's maximized or not -- @param c The client of the titlebar -- @param p The property that has changed local function select_state_maximized(c,p) if (c == nil) then return "n/i" end if capi.client.focus == c then if c.maximized_horizontal or c.maximized_vertical then return "f/a" else return "f/i" end else if c.maximized_horizontal or c.maximized_vertical then return "n/a" else return "n/i" end end end -- Select a state for a client based on whether it has focus or not -- @param c The client of the titlebar -- @param p The property that has changed local function select_state_focus(c,p) if c and capi.client.focus == c then return "f" end return "n" end -- These are the predefined button groups -- A short explanation using 'close_buttons' as an example: -- "close" : name of the button, the images for this button are taken from the -- theme variables titlebar_close_button_... -- { align ... : attributes of all the buttons -- select_state_focus : This function returns a short string used to describe -- the state. In this case either "n" or "f" depending on -- the focus state of the client. These strings can be -- choosen freely but the< must match one of the idx fuekds -- of the states below -- { idx = "n" ... : This is the state of the button for the 'unfocussed' -- (normal) state. The idx = "n" parameter connects this -- button to the return value of the 'select_state_focus' -- function. The img = "normal" parameter is used to -- determine its image. In this case the iamge is taken from -- the theme variable "titlebar_close_button_normal". -- Finally the last parameter is the action for mouse -- button 1 local close_buttons = button_group("close", { align = "left" }, select_state_focus, { idx = "n", img = "normal", action = function (w, t) t.client:kill() end }, { idx = "f", img = "focus", action = function (w, t) t.client:kill() end }) local ontop_buttons = button_group("ontop", { align = "right" }, function(c,p) return select_state(c, p, "ontop") end, { idx = "n/i", img = "normal_inactive", action = function(w, t) t.client.ontop = true end }, { idx = "f/i", img = "focus_inactive", action = function(w, t) t.client.ontop = true end }, { idx = "n/a", img = "normal_active", action = function(w, t) t.client.ontop = false end }, { idx = "f/a", img = "focus_active", action = function(w, t) t.client.ontop = false end }) local sticky_buttons = button_group("sticky", { align = "right" }, function(c,p) return select_state(c,p,"sticky") end, { idx = "n/i", img = "normal_inactive", action = function(w, t) t.client.sticky = true end }, { idx = "f/i", img = "focus_inactive", action = function(w, t) t.client.sticky = true end }, { idx = "n/a", img = "normal_active", action = function(w, t) t.client.sticky = false end }, { idx = "f/a", img = "focus_active", action = function(w, t) t.client.sticky = false end }) local maximized_buttons = button_group("maximized", { align = "right" }, select_state_maximized, { idx = "n/i", img = "normal_inactive", action = function(w, t) t.client.maximized_horizontal = true t.client.maximized_vertical = true end }, { idx = "f/i", img = "focus_inactive", action = function(w, t) t.client.maximized_horizontal = true t.client.maximized_vertical = true end }, { idx = "n/a", img = "normal_active", action = function(w, t) t.client.maximized_horizontal = false t.client.maximized_vertical = false end }, { idx = "f/a", img = "focus_active", action = function(w, t) t.client.maximized_horizontal = false t.client.maximized_vertical = false end }) local function floating_update(w, t) client.floating.toggle(t.client) end local floating_buttons = button_group("floating", { align = "right"}, select_state_floating, { idx = "n/i", img = "normal_inactive", action = floating_update }, { idx = "f/i", img = "focus_inactive", action = floating_update }, { idx = "n/a", img = "normal_active", action = floating_update }, { idx = "f/a", img = "focus_active", action = floating_update }) button_groups = { ontop_buttons, sticky_buttons, maximized_buttons, floating_buttons, close_buttons } -- Register standards hooks hooks.focus.register(update) hooks.unfocus.register(update) hooks.property.register(update) -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80