local root = {_tags={}} local gtable = require("gears.table") local hotkeys = nil function root:tags() return root._tags end function root.size() local geo = {x1 = math.huge, y1 = math.huge, x2 = 0, y2 = 0} for s in screen do geo.x1 = math.min( geo.x1, s.geometry.x ) geo.y1 = math.min( geo.y1, s.geometry.y ) geo.x2 = math.max( geo.x2, s.geometry.x+s.geometry.width ) geo.y2 = math.max( geo.y2, s.geometry.y+s.geometry.height ) end return math.max(0, geo.x2-geo.x1), math.max(0, geo.y2 - geo.y1) end function root.size_mm() local w, h = root.size() return (w/96)*25.4, (h/96)*25.4 end function root.cursor() end -- GLOBAL KEYBINDINGS -- local keys = {} function root._keys(k) keys = k or keys return keys end -- FAKE INPUTS -- -- Turn keysym into modkey names local conversion = { Super_L = "Mod4", Control_L = "Control", Shift_L = "Shift", Alt_L = "Mod1", Super_R = "Mod4", Control_R = "Control", Shift_R = "Shift", Alt_R = "Mod1", } -- The currently pressed modkeys. local mods = {} local function get_mods() local ret = {} for mod in pairs(mods) do table.insert(ret, mod) end return ret end local function add_modkey(key) if not conversion[key] then return end mods[conversion[key]] = true end local function remove_modkey(key) if not conversion[key] then return end mods[conversion[key]] = nil end local function match_modifiers(mods1, mods2) if #mods1 ~= #mods2 then return false end for _, mod1 in ipairs(mods1) do if not gtable.hasitem(mods2, mod1) then return false end end return true end local function execute_keybinding(key, event) -- It *could* be extracted from gears.object private API, but it's equally -- ugly as using the list used by the hotkey widget. if not hotkeys then hotkeys = require("awful.key").hotkeys end for _, v in ipairs(hotkeys) do if key == v.key and match_modifiers(v.mod, get_mods()) and v[event] then v[event]() return end end end local fake_input_handlers = { key_press = function(key) add_modkey(key) if keygrabber._current_grabber then keygrabber._current_grabber(get_mods(), key, "press") else execute_keybinding(key, "press") end end, key_release = function(key) remove_modkey(key) if keygrabber._current_grabber then keygrabber._current_grabber(get_mods(), key, "release") else execute_keybinding(key, "release") end end, button_press = function() --[[TODO]] end, button_release = function() --[[TODO]] end, motion_notify = function() --[[TODO]] end, } function root.fake_input(event_type, detail, x, y) assert(fake_input_handlers[event_type], "Unknown event_type") fake_input_handlers[event_type](detail, x, y) end function root._buttons() return {} end -- Send an artificial set of key events to trigger a key combination. -- It only works in the shims and should not be used with UTF-8 chars. function root._execute_keybinding(modifiers, key) for _, mod in ipairs(modifiers) do for real_key, mod_name in pairs(conversion) do if mod == mod_name then root.fake_input("key_press", real_key) break end end end root.fake_input("key_press" , key) root.fake_input("key_release", key) for _, mod in ipairs(modifiers) do for real_key, mod_name in pairs(conversion) do if mod == mod_name then root.fake_input("key_release", real_key) break end end end end -- Send artificial key events to write a string. -- It only works in the shims and should not be used with UTF-8 strings. function root._write_string(string, c) local old_c = client.focus if c then client.focus = c end for i=1, #string do local char = string:sub(i,i) root.fake_input("key_press" , char) root.fake_input("key_release", char) end if c then client.focus = old_c end end function root.set_newindex_miss_handler(h) rawset(root, "_ni_handler", h) end function root.set_index_miss_handler(h) rawset(root, "_i_handler", h) end return setmetatable(root, { __index = function(self, key) if key == "screen" then return screen[1] end local h = rawget(root,"_i_handler") if h then return h(self, key) end end, __newindex = function(...) local h = rawget(root,"_ni_handler") if h then h(...) end end, }) -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80