--------------------------------------------------------------------------- --- Screen module for awful -- -- @author Julien Danjou <julien@danjou.info> -- @copyright 2008 Julien Danjou -- @module screen --------------------------------------------------------------------------- -- Grab environment we need local capi = { mouse = mouse, screen = screen, client = client, awesome = awesome, root = root, } local gdebug = require("gears.debug") local gmath = require("gears.math") local object = require("gears.object") local grect = require("gears.geometry").rectangle local function get_screen(s) return s and capi.screen[s] end -- we use require("awful.client") inside functions to prevent circular dependencies. local client local screen = {object={}} local data = {} data.padding = {} --- Take an input geometry and substract/add a delta. -- @tparam table geo A geometry (width, height, x, y) table. -- @tparam table delta A delta table (top, bottom, x, y). -- @treturn table A geometry (width, height, x, y) table. local function apply_geometry_ajustments(geo, delta) return { x = geo.x + (delta.left or 0), y = geo.y + (delta.top or 0), width = geo.width - (delta.left or 0) - (delta.right or 0), height = geo.height - (delta.top or 0) - (delta.bottom or 0), } end --- Get the square distance between a `screen` and a point. -- @deprecated awful.screen.getdistance_sq -- @param s Screen -- @param x X coordinate of point -- @param y Y coordinate of point -- @return The squared distance of the screen to the provided point. -- @see screen.get_square_distance function screen.getdistance_sq(s, x, y) gdebug.deprecate("Use s:get_square_distance(x, y) instead of awful.screen.getdistance_sq", {deprecated_in=4}) return screen.object.get_square_distance(s, x, y) end --- Get the square distance between a `screen` and a point. -- @method get_square_distance -- @tparam number x X coordinate of point -- @tparam number y Y coordinate of point -- @treturn number The squared distance of the screen to the provided point. function screen.object.get_square_distance(self, x, y) return grect.get_square_distance(get_screen(self).geometry, x, y) end --- Return the screen index corresponding to the given (pixel) coordinates. -- -- The number returned can be used as an index into the global -- `screen` table/object. -- @staticfct awful.screen.getbycoord -- @tparam number x The x coordinate -- @tparam number y The y coordinate -- @treturn ?number The screen index function screen.getbycoord(x, y) local s, sgeos = capi.screen.primary, {} for scr in capi.screen do sgeos[scr] = scr.geometry end s = grect.get_closest_by_coord(sgeos, x, y) or s return s and s.index end --- Move the focus to a screen. -- -- This moves the mouse pointer to the last known position on the new screen, -- or keeps its position relative to the current focused screen. -- @staticfct awful.screen.focus -- @screen _screen Screen number (defaults / falls back to mouse.screen). function screen.focus(_screen) client = client or require("awful.client") if type(_screen) == "number" and _screen > capi.screen.count() then _screen = screen.focused() end _screen = get_screen(_screen) -- screen and pos for current screen local s = get_screen(capi.mouse.screen) local pos if not _screen.mouse_per_screen then -- This is the first time we enter this screen, -- keep relative mouse position on the new screen. pos = capi.mouse.coords() local relx = (pos.x - s.geometry.x) / s.geometry.width local rely = (pos.y - s.geometry.y) / s.geometry.height pos.x = _screen.geometry.x + relx * _screen.geometry.width pos.y = _screen.geometry.y + rely * _screen.geometry.height else -- restore mouse position pos = _screen.mouse_per_screen end -- save pointer position of current screen s.mouse_per_screen = capi.mouse.coords() -- move cursor without triggering signals mouse::enter and mouse::leave capi.mouse.coords(pos, true) local c = client.focus.history.get(_screen, 0) if c then c:emit_signal("request::activate", "screen.focus", {raise=false}) end end --- Get the next screen in a specific direction. -- -- This gets the next screen relative to this one in -- the specified direction. -- -- @method get_next_in_direction -- @param self Screen. -- @param dir The direction, can be either "up", "down", "left" or "right". function screen.object.get_next_in_direction(self, dir) local sel = get_screen(self) if not sel then return end local geomtbl = {} for s in capi.screen do geomtbl[s] = s.geometry end return grect.get_in_direction(dir, geomtbl, sel.geometry) end --- Move the focus to a screen in a specific direction. -- -- This moves the mouse pointer to the last known position on the new screen, -- or keeps its position relative to the current focused screen. -- @staticfct awful.screen.focus_bydirection -- @param dir The direction, can be either "up", "down", "left" or "right". -- @param _screen Screen. function screen.focus_bydirection(dir, _screen) local sel = get_screen(_screen or screen.focused()) local target = sel:get_next_in_direction(dir) if target then return screen.focus(target) end end --- Move the focus to a screen relative to the current one, -- -- This moves the mouse pointer to the last known position on the new screen, -- or keeps its position relative to the current focused screen. -- -- @staticfct awful.screen.focus_relative -- @tparam int offset Value to add to the current focused screen index. 1 to -- focus the next one, -1 to focus the previous one. function screen.focus_relative(offset) return screen.focus(gmath.cycle(capi.screen.count(), screen.focused().index + offset)) end --- The area where clients can be tiled. -- -- This property holds the (read only) area where clients can be tiled. Use -- the `padding` property, `wibox.struts` and `client.struts` to modify this -- area. -- -- @DOC_screen_tiling_area_EXAMPLE@ -- -- @property tiling_area -- @tparam table tiling_area -- @tparam number tiling_area.x -- @tparam number tiling_area.y -- @tparam number tiling_area.width -- @tparam number tiling_area.height -- @see padding -- @see get_bounding_geometry function screen.object.get_tiling_area(s) return s:get_bounding_geometry { honor_padding = true, honor_workarea = true, } end --- Get or set the screen padding. -- -- @deprecated awful.screen.padding -- @param _screen The screen object to change the padding on -- @param[opt=nil] padding The padding, a table with 'top', 'left', 'right' and/or -- 'bottom' or a number value to apply set the same padding on all sides. Can be -- nil if you only want to retrieve padding -- @treturn table A table with left, right, top and bottom number values. -- @see padding function screen.padding(_screen, padding) gdebug.deprecate("Use _screen.padding = value instead of awful.screen.padding", {deprecated_in=4}) if padding then screen.object.set_padding(_screen, padding) end return screen.object.get_padding(_screen) end --- The screen padding. -- -- This adds a "buffer" section on each side of the screen. -- -- **Signal:** -- -- * *property::padding* -- -- @DOC_screen_padding_EXAMPLE@ -- -- @property padding -- @param table -- @tfield integer table.left The padding on the left. -- @tfield integer table.right The padding on the right. -- @tfield integer table.top The padding on the top. -- @tfield integer table.bottom The padding on the bottom. function screen.object.get_padding(self) local p = data.padding[self] or {} -- Create a copy to avoid accidental mutation and nil values. return { left = p.left or 0, right = p.right or 0, top = p.top or 0, bottom = p.bottom or 0, } end function screen.object.set_padding(self, padding) if type(padding) == "number" then padding = { left = padding, right = padding, top = padding, bottom = padding, } end self = get_screen(self) if padding then data.padding[self] = padding self:emit_signal("padding") end end --- A list of outputs for this screen with their size in mm. -- -- Please note that the table content may vary. In some case, it might also be -- empty. -- -- An easy way to check if a screen is the laptop screen is usually: -- -- if s.outputs["LVDS-1"] then -- -- do something -- end -- -- **Signal:** -- -- * *property::outputs* -- -- **Immutable:** true -- @property outputs -- @param table -- @tfield table table.name A table with the screen name as key (like `eDP1` on a laptop) -- @tfield integer table.mm_width The screen physical width. -- @tfield integer table.mm_height The screen physical height. -- @tfield integer table.name The output name. -- @tfield integer table.viewport_id The identifier of the viewport this output -- corresponds to. function screen.object.get_outputs(s) local ret = {} local outputs = s._custom_outputs or (s.data.viewport and s.data.viewport.outputs or s._outputs) -- The reason this exists is because output with name as keys is very -- convenient for quick name lookup by the users, but inconvenient in -- the lower layers since knowing the output count (using #) is better. for k, v in ipairs(outputs) do ret[v.name or k] = v end return ret end function screen.object.set_outputs(self, outputs) self._custom_outputs = outputs self:emit_signal("property::outputs", screen.object.get_outputs(self)) end capi.screen.connect_signal("property::_outputs", function(s) if not s._custom_outputs then s:emit_signal("property::outputs", screen.object.get_outputs(s)) end end) --- Get the preferred screen in the context of a client. -- -- This is exactly the same as `awful.screen.focused` except that it avoids -- clients being moved when Awesome is restarted. -- This is used in the default `rc.lua` to ensure clients get assigned to the -- focused screen by default. -- @tparam client c A client. -- @treturn screen The preferred screen. -- @staticfct awful.screen.preferred function screen.preferred(c) return capi.awesome.startup and c.screen or screen.focused() end --- The defaults arguments for `awful.screen.focused`. -- @tfield[opt={}] table awful.screen.default_focused_args --- Get the focused screen. -- -- It is possible to set `awful.screen.default_focused_args` to override the -- default settings. -- -- @staticfct awful.screen.focused -- @tparam[opt] table args -- @tparam[opt=false] boolean args.client Use the client screen instead of the -- mouse screen. -- @tparam[opt=true] boolean args.mouse Use the mouse screen -- @treturn ?screen The focused screen object, or `nil` in case no screen is -- present currently. function screen.focused(args) args = args or screen.default_focused_args or {} return get_screen( args.client and capi.client.focus and capi.client.focus.screen or capi.mouse.screen ) end --- Get a placement bounding geometry. -- -- This method computes the different variants of the "usable" screen geometry. -- -- @staticfct screen.get_bounding_geometry -- @tparam[opt={}] table args The arguments -- @tparam[opt=false] boolean args.honor_padding Whether to honor the screen's padding. -- @tparam[opt=false] boolean args.honor_workarea Whether to honor the screen's workarea. -- @tparam[opt] int|table args.margins Apply some margins on the output. -- This can either be a number or a table with *left*, *right*, *top* -- and *bottom* keys. -- @tag[opt] args.tag Use this tag's screen. -- @tparam[opt] drawable args.parent A parent drawable to use as base geometry. -- @tab[opt] args.bounding_rect A bounding rectangle. This parameter is -- incompatible with `honor_workarea`. -- @treturn table A table with *x*, *y*, *width* and *height*. -- @usage local geo = screen:get_bounding_geometry { -- honor_padding = true, -- honor_workarea = true, -- margins = { -- left = 20, -- }, -- } function screen.object.get_bounding_geometry(self, args) args = args or {} -- If the tag has a geometry, assume it is right if args.tag then self = args.tag.screen end self = get_screen(self or capi.mouse.screen) local geo = args.bounding_rect or (args.parent and args.parent:geometry()) or self[args.honor_workarea and "workarea" or "geometry"] if (not args.parent) and (not args.bounding_rect) and args.honor_padding then local padding = self.padding geo = apply_geometry_ajustments(geo, padding) end if args.margins then geo = apply_geometry_ajustments(geo, type(args.margins) == "table" and args.margins or { left = args.margins, right = args.margins, top = args.margins, bottom = args.margins, } ) end return geo end --- The list of visible clients for the screen. -- -- Minimized and unmanaged clients are not included in this list as they are -- technically not on the screen. -- -- The clients on tags that are currently not visible are not part of this list. -- -- Clients are returned using the stacking order (from top to bottom). -- See `get_clients` if you want them in the order used in the tasklist by -- default. -- -- @property clients -- @param table The clients list, ordered from top to bottom. -- @see all_clients -- @see hidden_clients -- @see client.get --- Get the list of visible clients for the screen. -- -- This is used by `screen.clients` internally (with `stacked=true`). -- -- @method get_clients -- @tparam[opt=true] boolean stacked Use stacking order? (top to bottom) -- @treturn table The clients list. function screen.object.get_clients(s, stacked) local cls = capi.client.get(s, stacked == nil and true or stacked) local vcls = {} for _, c in pairs(cls) do if c:isvisible() then table.insert(vcls, c) end end return vcls end --- Get the list of clients assigned to the screen but not currently visible. -- -- This includes minimized clients and clients on hidden tags. -- -- @property hidden_clients -- @param table The clients list, ordered from top to bottom. -- @see clients -- @see all_clients -- @see client.get function screen.object.get_hidden_clients(s) local cls = capi.client.get(s, true) local vcls = {} for _, c in pairs(cls) do if not c:isvisible() then table.insert(vcls, c) end end return vcls end --- All clients assigned to the screen. -- -- @property all_clients -- @param table The clients list, ordered from top to bottom. -- @see clients -- @see hidden_clients -- @see client.get --- Get all clients assigned to the screen. -- -- This is used by `all_clients` internally (with `stacked=true`). -- -- @method get_all_clients -- @tparam[opt=true] boolean stacked Use stacking order? (top to bottom) -- @treturn table The clients list. function screen.object.get_all_clients(s, stacked) return capi.client.get(s, stacked == nil and true or stacked) end --- Tiled clients for the screen. -- -- Same as `clients`, but excluding: -- -- * fullscreen clients -- * maximized clients -- * floating clients -- -- @property tiled_clients -- @param table The clients list, ordered from top to bottom. --- Get tiled clients for the screen. -- -- This is used by `tiles_clients` internally (with `stacked=true`). -- -- @method get_tiled_clients -- @tparam[opt=true] boolean stacked Use stacking order? (top to bottom) -- @treturn table The clients list. function screen.object.get_tiled_clients(s, stacked) local clients = s:get_clients(stacked) local tclients = {} -- Remove floating clients for _, c in pairs(clients) do if not c.floating and not c.fullscreen and not c.maximized_vertical and not c.maximized_horizontal then table.insert(tclients, c) end end return tclients end --- Call a function for each existing and created-in-the-future screen. -- -- @staticfct awful.screen.connect_for_each_screen -- @tparam function func The function to call. -- @screen func.screen The screen. function screen.connect_for_each_screen(func) for s in capi.screen do func(s) end capi.screen.connect_signal("added", func) end --- Undo the effect of connect_for_each_screen. -- @staticfct awful.screen.disconnect_for_each_screen -- @tparam function func The function that should no longer be called. function screen.disconnect_for_each_screen(func) capi.screen.disconnect_signal("added", func) end --- A list of all tags on the screen. -- -- This property is read only, use `tag.screen`, `awful.tag.add`, -- `awful.tag.new` or `t:delete()` to alter this list. -- -- @property tags -- @param table -- @treturn table A table with all available tags. function screen.object.get_tags(s, unordered) local tags = {} for _, t in ipairs(capi.root.tags()) do if get_screen(t.screen) == s then table.insert(tags, t) end end -- Avoid infinite loop and save some time. if not unordered then table.sort(tags, function(a, b) return (a.index or math.huge) < (b.index or math.huge) end) end return tags end --- A list of all selected tags on the screen. -- @property selected_tags -- @param table -- @treturn table A table with all selected tags. -- @see tag.selected -- @see client.to_selected_tags function screen.object.get_selected_tags(s) local tags = screen.object.get_tags(s, true) local vtags = {} for _, t in pairs(tags) do if t.selected then vtags[#vtags + 1] = t end end return vtags end --- The first selected tag. -- @property selected_tag -- @param tag -- @treturn ?tag The first selected tag or nil. -- @see tag.selected -- @see selected_tags function screen.object.get_selected_tag(s) return screen.object.get_selected_tags(s)[1] end local function normalize(ratios, size) local sum = 0 for _, r in ipairs(ratios) do sum = sum + r end -- Avoid to mutate the input. local ret = {} local sum2 = 0 for k, r in ipairs(ratios) do ret[k] = (r*100)/sum ret[k] = math.floor(size*ret[k]*0.01) sum2 = sum2 + ret[k] end -- Ratios are random float number. Pixels cannot be divided. This adds the -- remaining pixels to the end. A better approach would be to redistribute -- them based on the ratios. However, nobody will notice. ret[#ret] = ret[#ret] + (size - sum2) return ret end --- Split the screen into multiple screens. -- -- This is useful to turn ultrawide monitors into something more useful without -- fancy client layouts: -- -- @DOC_awful_screen_split1_EXAMPLE@ -- -- It can also be used to turn a vertical "side" screen into 2 smaller screens: -- -- @DOC_awful_screen_split2_EXAMPLE@ -- -- @tparam[opt] table ratios The different ratios to split into. If none is -- provided, it is split in half. -- @tparam[opt] string mode Either "vertical" or "horizontal". If none is -- specified, it will split along the longest axis. -- @method split function screen.object.split(s, ratios, mode, _geo) s = get_screen(s) _geo = _geo or s.geometry ratios = ratios or {50,50} -- In practice, this is almost always what the user wants. mode = mode or ( _geo.height > _geo.width and "vertical" or "horizontal" ) assert(mode == "horizontal" or mode == "vertical") assert((not s) or s.valid) assert(#ratios >= 2) local sizes, ret = normalize( ratios, mode == "horizontal" and _geo.width or _geo.height ), {} assert(#sizes >=2) if s then if mode == "horizontal" then s:fake_resize(_geo.x, _geo.y, sizes[1], _geo.height) else s:fake_resize(_geo.x, _geo.y, _geo.width, sizes[1]) end table.insert(ret, s) end local pos = _geo[mode == "horizontal" and "x" or "y"] + (s and sizes[1] or 0) for k=2, #sizes do local ns if mode == "horizontal" then ns = capi.screen.fake_add(pos, _geo.y, sizes[k], _geo.height) else ns = capi.screen.fake_add(_geo.x, pos, _geo.width, sizes[k]) end table.insert(ret, ns) if s then ns.data.viewport = s.data.viewport if not ns.data.viewport then ns.outputs = s.outputs end end pos = pos + sizes[k] end return ret end --- Enable the automatic calculation of the screen DPI (experimental). -- -- This will cause many elements such as the font and some widgets to be scaled -- so they look the same (physical) size on different devices with different -- pixel density. -- -- It is calculated using the information provided from `xrandr`. -- -- When enabled, the theme and configuration must avoid using pixel sizes for -- different elements as this will cause misalignment or hidden content on some -- devices. -- -- Note that it has to be called early in `rc.lua` and requires restarting -- awesome to take effect. It is disabled by default and changes introduced in -- minor releases of Awesome may slightly break the behavior as more components -- gain support for HiDPI. -- -- When disabled the DPI is acquired from the `Xft.dpi` X resource (xrdb), -- defaulting to 96. -- -- @tparam boolean enabled Enable or disable automatic DPI support. -- @staticfct awful.screen.set_auto_dpi_enabled function screen.set_auto_dpi_enabled(enabled) for s in capi.screen do s.data.dpi_cache = nil end data.autodpi = enabled end --- The number of pixels per inch of the screen. -- -- The default DPI comes from the X11 server. In most case, it will be 96. If -- `autodpi` is set to `true` on the screen, it will use the least dense dpi -- from the screen outputs. Most of the time, screens only have a single output, -- however it will have two (or more) when "clone mode" is used (eg, when a -- screen is duplicated on a projector). -- -- @property dpi -- @param number the DPI value. --- The lowest density DPI from all of the (physical) outputs. -- @property minimum_dpi -- @param number the DPI value. --- The highest density DPI from all of the (physical) outputs. -- @property maximum_dpi -- @param number the DPI value. --- The preferred DPI from all of the (physical) outputs. -- -- This is computed by normalizing all output to fill the area, then picking -- the lowest of the resulting virtual DPIs. -- -- @property preferred_dpi -- @param number the DPI value. --- The maximum diagonal size in millimeters. -- -- @property mm_maximum_size -- @param number --- The minimum diagonal size in millimeters. -- -- @property mm_minimum_size -- @param number --- The maximum diagonal size in inches. -- -- @property inch_maximum_size -- @param number --- The minimum diagonal size in inches. -- -- @property inch_minimum_size -- @param number --- Emitted when a new screen is added. -- -- The handler(s) of this signal are responsible of adding elements such as -- bars, docks or other elements to a screen. The signal is emitted when a -- screen is added, including during startup. -- -- The only default implementation is the one provided by `rc.lua`. -- -- @signal request::desktop_decoration -- @tparam screen s The screen object. --- Emitted when a new screen needs a wallpaper. -- -- The handler(s) of this signal are responsible to set the wallpaper. The -- signal is emitted when a screen is added (including at startup), when its -- DPI changes or when its geometry changes. -- -- The only default implementation is the one provided by `rc.lua`. -- -- @signal request::wallpaper -- @tparam screen s The screen object. --- When a new (physical) screen area has been added. -- -- Important: This only exists when Awesome is started with `--screen off`. -- Please also note that this doesn't mean it will appear when a screen is -- physically plugged. Depending on the configuration a tool like `arandr` or -- the `xrandr` command is needed. -- -- The default handler will create a screen that fills the area. -- -- To disconnect the default handler, use: -- -- screen.disconnect_signal( -- "request::create", awful.screen.create_screen_handler -- ) -- -- @signal request::create -- @tparam table viewport -- @tparam table viewport.geometry A table with `x`, `y`, `width` and `height` -- keys. -- @tparam table viewport.outputs A table with the monitor name and possibly the -- `mm_width` and `mm_height` values if they are available. -- @tparam number viewport.id An identifier for this viewport (by pixel -- resolution). It -- will not change when outputs are modified, but will change when the -- resolution changes. Note that if it fully disappear, the next time an -- viewport with the same resolution appears, it will have a different `id`. -- @tparam number viewport.minimum_dpi The least dense DPI. -- @tparam number viewport.maximum_dpi The most dense DPI. -- @tparam number viewport.preferred_dpi The relative least dense DPI. -- @tparam table args -- @tparam string args.context Why was this signal sent. -- @see outputs -- @see awful.screen.create_screen_handler --- When a physical monitor viewport has been removed. -- -- Important: This only exists when Awesome is started with `--screen off`. -- -- If you replace the default handler, it is up to you to find the screen(s) -- associated with this viewport. -- -- To disconnect the default handler, use: -- -- screen.disconnect_signal( -- "request::remove", awful.screen.remove_screen_handler -- ) -- -- @signal request::remove -- @tparam table viewport -- @tparam table viewport.geometry A table with `x`, `y`, `width` and `height` -- keys. -- @tparam table viewport.outputs A table with the monitor name and possibly the -- `mm_width` and `mm_height` values if they are available. -- @tparam number viewport.id An identifier for this viewport (by pixel -- resolution). It will not change when outputs are modified, but will change -- when the resolution changes. Note that if it fully disappear, the next time -- an viewport with the same resolution appears, it will have a different `id`. -- @tparam number viewport.minimum_dpi The least dense DPI. -- @tparam number viewport.maximum_dpi The most dense DPI. -- @tparam number viewport.preferred_dpi The relative least dense DPI. -- @tparam table args -- @tparam string args.context Why was this signal sent. -- @see awful.screen.remove_screen_handler --- When a physical viewport resolution has changed or it has been replaced. -- -- Important: This only exists when Awesome is started with `--screen off`. -- -- Note that given the viewports are not the same, the `id` wont be the same. -- Also note that if multiple new viewports fit within a single "old" viewport, -- the resized screen will be the one with the largest total overlapping -- viewport (`intersection.width*intersection.height`), regardless of the -- outputs names. -- -- To disconnect the default handler, use: -- -- screen.disconnect_signal( -- "request::resize", awful.screen.resize_screen_handler -- ) -- -- @signal request::resize -- @tparam table old_viewport -- @tparam table old_viewport.geometry A table with `x`, `y`, `width` and -- `height` keys. -- @tparam table old_viewport.outputs A table with the monitor name and -- possibly the `mm_width` and `mm_height` values if they are available. -- @tparam number old_viewport.id An identifier for this viewport (by pixel -- resolution). It will not change when outputs are modified, but will change -- when the resolution changes. Note that if it fully disappear, the next -- time an viewport with the same resolution appears, it will have a different -- `id`. -- @tparam number old_viewport.minimum_dpi The least dense DPI. -- @tparam number old_viewport.maximum_dpi The most dense DPI. -- @tparam number old_viewport.preferred_dpi The relative least dense DPI. -- @tparam table new_viewport -- @tparam table new_viewport.geometry A table with `x`, `y`, `width` and -- `height` keys. -- @tparam table new_viewport.outputs A table with the monitor name and -- possibly the -- `mm_width` and `mm_height` values if they are available. -- @tparam number new_viewport.id An identifier for this viewport (by pixel -- resolution). It will not change when outputs are modified, but will change -- when the resolution changes. Note that if it fully disappear, the next time -- an viewport with the same resolution appears, it will have a different `id`. -- @tparam number new_viewport.minimum_dpi The least dense DPI. -- @tparam number new_viewport.maximum_dpi The most dense DPI. -- @tparam number new_viewport.preferred_dpi The relative least dense DPI. -- @tparam table args -- @tparam string args.context Why was this signal sent. -- @see awful.screen.resize_screen_handler --- Default handler for `request::create`. -- -- Important: This only exists when Awesome is started with `--screen off`. -- -- A simplified implementation looks like: -- -- function(viewport --[[, args]]) -- local geo = viewport.geometry -- local s = screen.fake_add(geo.x, geo.y, geo.width, geo.height) -- s:emit_signal("request::desktop_decoration") -- s:emit_signal("request::wallpaper") -- end -- -- If you implement this by hand, you must also implement handler for the -- `request::remove` and `request::resize`. -- -- @signalhandler awful.screen.create_screen_handler -- @see request::create --- Default handler for `request::remove`. -- -- Important: This only exists when Awesome is started with `--screen off`. -- -- A simplified version of the logic is: -- -- function (viewport --[[, args]]) -- local geo = viewport.geometry -- for s in screen do -- if gears.geometry.rectangle.are_equal(geo, s.geometry) then -- s:fake_remove() -- return -- end -- end -- end -- -- @signalhandler awful.screen.remove_screen_handler -- @see request::remove --- Default handler for `request::resize`. -- -- Important: This only exists when Awesome is started with `--screen off`. -- -- A simplified version of the logic is: -- -- function (old_viewport, new_viewport --[[, args]]) -- local old_geo, new_geo = old_viewport.geometry, new_viewport.geometry -- for s in screen do -- local sgeo = new_viewport.geometry -- if gears.geometry.rectangle.are_equal(old_geo, s.geometry) then -- s:fake_resize( -- sgeo.x, sgeo.y, sgeo.width, sgeo.height -- ) -- end -- end -- end -- -- @signalhandler awful.screen.resize_screen_handler -- @see request::resize -- Add the DPI properties. require("awful.screen.dpi")(screen, data) -- Set the wallpaper(s) and create the bar(s) for new screens capi.screen.connect_signal("_added", function(s) -- If it was emited from here when screens are created with fake_add, -- the Lua code would not have an opportunity to polutate the screen -- metadata. Thus, the DPI may be wrong when setting the wallpaper. if s._managed ~= "Lua" then s:emit_signal("added") s:emit_signal("request::desktop_decoration") s:emit_signal("request::wallpaper") end end) -- Resize the wallpaper(s) for _, prop in ipairs {"geometry", "dpi" } do capi.screen.connect_signal("property::"..prop, function(s) s:emit_signal("request::wallpaper") end) end -- Create the bar for existing screens when an handler is added capi.screen.connect_signal("request::desktop_decoration::connected", function(new_handler) if capi.screen.automatic_factory then for s in capi.screen do new_handler(s) end end end) -- Set the wallpaper when an handler is added. capi.screen.connect_signal("request::wallpaper::connected", function(new_handler) if capi.screen.automatic_factory then for s in capi.screen do new_handler(s) end end end) --- When the tag history changed. -- @signal tag::history::update -- Extend the luaobject object.properties(capi.screen, { getter_class = screen.object, setter_class = screen.object, auto_emit = true, }) --@DOC_object_COMMON@ return screen -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80