/* * lua.c - Lua configuration management * * Copyright © 2008 Julien Danjou * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * */ #include #include #include #include #include #include #include #include #include #include #include #include "ewmh.h" #include "config.h" #include "lua.h" #include "tag.h" #include "client.h" #include "statusbar.h" #include "titlebar.h" #include "screen.h" #include "layouts/tile.h" #include "common/socket.h" #include "common/version.h" extern awesome_t globalconf; extern const struct luaL_reg awesome_keygrabber_lib[]; extern const struct luaL_reg awesome_mouse_methods[]; extern const struct luaL_reg awesome_mouse_meta[]; extern const struct luaL_reg awesome_client_methods[]; extern const struct luaL_reg awesome_client_meta[]; extern const struct luaL_reg awesome_titlebar_methods[]; extern const struct luaL_reg awesome_titlebar_meta[]; extern const struct luaL_reg awesome_tag_methods[]; extern const struct luaL_reg awesome_tag_meta[]; extern const struct luaL_reg awesome_widget_methods[]; extern const struct luaL_reg awesome_widget_meta[]; extern const struct luaL_reg awesome_statusbar_methods[]; extern const struct luaL_reg awesome_statusbar_meta[]; extern const struct luaL_reg awesome_keybinding_methods[]; extern const struct luaL_reg awesome_keybinding_meta[]; static struct sockaddr_un *addr; static ev_io csio = { .fd = -1 }; /** Add a global mouse binding. This binding will be available when you'll * click on root window. * \param L The Lua VM state. * * \luastack * \lparam A mouse button binding. */ static int luaA_mouse_add(lua_State *L) { button_t **button = luaA_checkudata(L, 1, "mouse"); button_list_push(&globalconf.buttons.root, *button); button_ref(button); return 0; } /** Quit awesome. */ static int luaA_quit(lua_State *L __attribute__ ((unused))) { ev_unloop(globalconf.loop, 1); return 0; } /** Execute another application, probably a window manager, to replace * awesome. * \param L The Lua VM state. * * \luastack * \lparam The command line to execute. */ static int luaA_exec(lua_State *L) { client_t *c; const char *cmd = luaL_checkstring(L, 1); for(c = globalconf.clients; c; c = c->next) client_unban(c); xcb_aux_sync(globalconf.connection); xcb_disconnect(globalconf.connection); a_exec(cmd); return 0; } /** Restart awesome. */ static int luaA_restart(lua_State *L __attribute__ ((unused))) { client_t *c; for(c = globalconf.clients; c; c = c->next) client_unban(c); xcb_aux_sync(globalconf.connection); xcb_disconnect(globalconf.connection); a_exec(globalconf.argv); return 0; } /** Set the screen padding. This can be used to define margin around the * screen. awesome will not use this area. * \param L The Lua VM state. * * \luastack * \lparam A screen number. * \lparam A table with a list of margin for `right', `left', `top' and * `bottom'. */ static int luaA_screen_padding_set(lua_State *L) { int screen = luaL_checknumber(L, 1) - 1; luaA_checkscreen(screen); luaA_checktable(L, 2); globalconf.screens[screen].padding.right = luaA_getopt_number(L, 2, "right", 0); globalconf.screens[screen].padding.left = luaA_getopt_number(L, 2, "left", 0); globalconf.screens[screen].padding.top = luaA_getopt_number(L, 2, "top", 0); globalconf.screens[screen].padding.bottom = luaA_getopt_number(L, 2, "bottom", 0); ewmh_update_workarea(screen_virttophys(screen)); return 0; } /** Get the screen count. * \param L The Lua VM state. * * \luastack * \lreturn The screen count, at least 1. */ static int luaA_screen_count(lua_State *L) { lua_pushnumber(L, globalconf.screens_info->nscreen); return 1; } /** Give the focus to a screen. * \param L The Lua VM state. * * \luastack * \lparam A screen number */ static int luaA_screen_focus(lua_State *L) { /* Our table begin at 0, Lua begins at 1 */ int screen = luaL_checknumber(L, 1) - 1; luaA_checkscreen(screen); client_focus(NULL, screen); return 0; } static int luaA_screen_coords_get(lua_State *L) { int screen = luaL_checknumber(L, 1) - 1; luaA_checkscreen(screen); lua_newtable(L); lua_pushnumber(L, globalconf.screens_info->geometry[screen].x); lua_setfield(L, -2, "x"); lua_pushnumber(L, globalconf.screens_info->geometry[screen].y); lua_setfield(L, -2, "y"); lua_pushnumber(L, globalconf.screens_info->geometry[screen].width); lua_setfield(L, -2, "width"); lua_pushnumber(L, globalconf.screens_info->geometry[screen].height); lua_setfield(L, -2, "height"); return 1; } /** Set the function called each time a client gets focus. This function is * called with the client object as argument. * \param L The Lua VM state. * * \luastack * \lparam A function to call each time a client gets focus. */ static int luaA_hooks_focus(lua_State *L) { return luaA_registerfct(L, &globalconf.hooks.focus); } /** Set the function called each time a client loses focus. This function is * called with the client object as argument. * \param L The Lua VM state. * * \luastack * \lparam A function to call each time a client loses focus. */ static int luaA_hooks_unfocus(lua_State *L) { return luaA_registerfct(L, &globalconf.hooks.unfocus); } /** Set the function called each time a new client appears. This function is * called with the client object as argument. * \param L The Lua VM state. * * \luastack * \lparam A function to call on each new client. */ static int luaA_hooks_manage(lua_State *L) { return luaA_registerfct(L, &globalconf.hooks.manage); } /** Set the function called each time a client goes away. This function is * called with the client object as argument. * \param L The Lua VM state. * * \luastack * \lparam A function to call when a client goes away. */ static int luaA_hooks_unmanage(lua_State *L) { return luaA_registerfct(L, &globalconf.hooks.unmanage); } /** Set the function called each time the mouse enter a new window. This * function is called with the client object as argument. * \param L The Lua VM state. * * \luastack * \lparam A function to call each time a client gets mouse over it. */ static int luaA_hooks_mouseover(lua_State *L) { return luaA_registerfct(L, &globalconf.hooks.mouseover); } /** Set the function called on each screen arrange. This function is called * with the screen number as argument. * \param L The Lua VM state. * * \luastack * \lparam A function to call on each screen arrange. */ static int luaA_hooks_arrange(lua_State *L) { return luaA_registerfct(L, &globalconf.hooks.arrange); } /** Set the function called on each title update. This function is called with * the client object as argument. * \param L The Lua VM state. * * \luastack * \lparam A function to call on each title update of each client. */ static int luaA_hooks_titleupdate(lua_State *L) { return luaA_registerfct(L, &globalconf.hooks.titleupdate); } /** Set the function called when a client get urgency flag. This function is called with * the client object as argument. * \param L The Lua VM state. * * \luastack * \lparam A function to call when a client get the urgent flag. */ static int luaA_hooks_urgent(lua_State *L) { return luaA_registerfct(L, &globalconf.hooks.urgent); } /** Set the function to be called every N seconds. * \param L The Lua VM state. * * \luastack * \lparam The number of seconds to run function every. Set 0 to disable. * \lparam A function to call every N seconds (optional). */ static int luaA_hooks_timer(lua_State *L) { globalconf.timer.repeat = luaL_checknumber(L, 1); if(lua_gettop(L) == 2 && !lua_isnil(L, 2)) luaA_registerfct(L, &globalconf.hooks.timer); ev_timer_again(globalconf.loop, &globalconf.timer); return 0; } /** Set default font. * \param L The Lua VM state. * * \luastack * \lparam A string with a font name in Pango format. */ static int luaA_font_set(lua_State *L) { const char *font = luaL_checkstring(L, 1); draw_font_delete(&globalconf.font); globalconf.font = draw_font_new(globalconf.connection, globalconf.default_screen, font); return 0; } /** Set default colors. * \param L The Lua VM state. * * \luastack * \lparam A table with `fg' and `bg' elements, containing colors. */ static int luaA_colors_set(lua_State *L) { const char *buf; luaA_checktable(L, 1); if((buf = luaA_getopt_string(L, 1, "fg", NULL))) xcolor_init(&globalconf.colors.fg, globalconf.connection, globalconf.default_screen, buf); if((buf = luaA_getopt_string(L, 1, "bg", NULL))) xcolor_init(&globalconf.colors.bg, globalconf.connection, globalconf.default_screen, buf); return 0; } /** Push a pointer onto the stack according to its type. * \param p The pointer. * \param type Its type. */ void luaA_pushpointer(lua_State *L, void *p, awesome_type_t type) { switch(type) { case AWESOME_TYPE_STATUSBAR: luaA_statusbar_userdata_new(L, p); break; case AWESOME_TYPE_TITLEBAR: luaA_titlebar_userdata_new(L, p); break; } } static void luaA_openlib(lua_State *L, const char *name, const struct luaL_reg methods[], const struct luaL_reg meta[]) { luaL_newmetatable(L, name); /* 1 */ lua_pushvalue(L, -1); /* dup metatable 2 */ lua_setfield(L, -2, "__index"); /* metatable.__index = metatable 1 */ luaL_register(L, NULL, meta); /* 1 */ luaL_register(L, name, methods); /* 2 */ lua_pushvalue(L, -1); /* dup self as metatable 3 */ lua_setmetatable(L, -2); /* set self as metatable 2 */ lua_pop(L, 2); } static int luaA_mbstrlen(lua_State *L) { const char *cmd = luaL_checkstring(L, 1); lua_pushnumber(L, mbstowcs(NULL, NONULL(cmd), 0)); return 1; } static void luaA_fixups(lua_State *L) { lua_getglobal(L, "string"); lua_pushcfunction(L, luaA_mbstrlen); lua_setfield(L, -2, "len"); lua_pop(L, 1); } /** Initialize the Lua VM */ void luaA_init(void) { lua_State *L; static const struct luaL_reg awesome_lib[] = { { "quit", luaA_quit }, { "exec", luaA_exec }, { "restart", luaA_restart }, { "mouse_add", luaA_mouse_add }, { "font_set", luaA_font_set }, { "colors_set", luaA_colors_set }, { NULL, NULL } }; static const struct luaL_reg awesome_screen_lib[] = { { "padding_set", luaA_screen_padding_set }, { "coords_get", luaA_screen_coords_get }, { "count", luaA_screen_count }, { "focus", luaA_screen_focus }, { NULL, NULL } }; static const struct luaL_reg awesome_hooks_lib[] = { { "focus", luaA_hooks_focus }, { "unfocus", luaA_hooks_unfocus }, { "manage", luaA_hooks_manage }, { "unmanage", luaA_hooks_unmanage }, { "mouseover", luaA_hooks_mouseover }, { "arrange", luaA_hooks_arrange }, { "titleupdate", luaA_hooks_titleupdate }, { "urgent", luaA_hooks_urgent }, { "timer", luaA_hooks_timer }, { NULL, NULL } }; L = globalconf.L = lua_open(); luaL_openlibs(L); luaA_fixups(L); /* Export awesome lib */ luaL_register(L, "awesome", awesome_lib); /* Export screen lib */ luaL_register(L, "screen", awesome_screen_lib); /* Export hooks lib */ luaL_register(L, "hooks", awesome_hooks_lib); /* Export keygrabber lib */ luaL_register(L, "keygrabber", awesome_keygrabber_lib); /* Export mouse */ luaA_openlib(L, "mouse", awesome_mouse_methods, awesome_mouse_meta); /* Export tag */ luaA_openlib(L, "tag", awesome_tag_methods, awesome_tag_meta); /* Export statusbar */ luaA_openlib(L, "statusbar", awesome_statusbar_methods, awesome_statusbar_meta); /* Export widget */ luaA_openlib(L, "widget", awesome_widget_methods, awesome_widget_meta); /* Export client */ luaA_openlib(L, "client", awesome_client_methods, awesome_client_meta); /* Export titlebar */ luaA_openlib(L, "titlebar", awesome_titlebar_methods, awesome_titlebar_meta); /* Export keys */ luaA_openlib(L, "keybinding", awesome_keybinding_methods, awesome_keybinding_meta); lua_pushliteral(L, "AWESOME_VERSION"); lua_pushstring(L, version_string()); lua_settable(L, LUA_GLOBALSINDEX); luaA_dostring(L, "package.path = package.path .. \";" AWESOME_LUA_LIB_PATH "/?.lua\""); /* init hooks */ globalconf.hooks.manage = LUA_REFNIL; globalconf.hooks.unmanage = LUA_REFNIL; globalconf.hooks.focus = LUA_REFNIL; globalconf.hooks.unfocus = LUA_REFNIL; globalconf.hooks.mouseover = LUA_REFNIL; globalconf.hooks.arrange = LUA_REFNIL; globalconf.hooks.titleupdate = LUA_REFNIL; globalconf.hooks.urgent = LUA_REFNIL; globalconf.hooks.timer = LUA_REFNIL; } #define XDG_CONFIG_HOME_DEFAULT "/.config" #define AWESOME_CONFIG_FILE "/awesome/rc.lua" /** Load a configuration file. * \param rcfile The configuration file to load. */ void luaA_parserc(const char *confpatharg) { int screen; const char *confdir, *xdg_config_dirs; char *confpath = NULL, **xdg_files, **buf; ssize_t len; if(confpatharg) { if(luaL_dofile(globalconf.L, confpatharg)) fprintf(stderr, "%s\n", lua_tostring(globalconf.L, -1)); else goto bailout; } confdir = getenv("XDG_CONFIG_HOME"); if(a_strlen(confdir)) { len = a_strlen(confdir) + sizeof(AWESOME_CONFIG_FILE) + 1; confpath = p_new(char, len); a_strcpy(confpath, len, confdir); } else { confdir = getenv("HOME"); len = a_strlen(confdir) + sizeof(AWESOME_CONFIG_FILE) + sizeof(XDG_CONFIG_HOME_DEFAULT) + 1; confpath = p_new(char, len); a_strcpy(confpath, len, confdir); a_strcat(confpath, len, XDG_CONFIG_HOME_DEFAULT); } a_strcat(confpath, len, AWESOME_CONFIG_FILE); if(luaL_dofile(globalconf.L, confpath)) fprintf(stderr, "%s\n", lua_tostring(globalconf.L, -1)); else goto bailout; xdg_config_dirs = getenv("XDG_CONFIG_DIRS"); if(!(len = a_strlen(xdg_config_dirs))) { xdg_config_dirs = SYSCONFDIR; len = sizeof(SYSCONFDIR); } xdg_files = a_strsplit(xdg_config_dirs, len, ':'); for(buf = xdg_files; *buf; buf++) { p_delete(&confpath); len = a_strlen(*buf) + sizeof("AWESOME_CONFIG_FILE") + 1; confpath = p_new(char, len); a_strcpy(confpath, len, *buf); a_strcat(confpath, len, AWESOME_CONFIG_FILE); if(luaL_dofile(globalconf.L, confpath)) fprintf(stderr, "%s\n", lua_tostring(globalconf.L, -1)); else break; } for(buf = xdg_files; *buf; buf++) p_delete(buf); p_delete(&xdg_files); bailout: /* Assure there's at least one tag */ for(screen = 0; screen < globalconf.screens_info->nscreen; screen++) if(!globalconf.screens[screen].tags.len) tag_append_to_screen(tag_new("default", sizeof("default"), layout_tile, 0.5, 1, 0), screen); p_delete(&confpath); } /** Parse a command. * \param cmd The buffer to parse. * \return true on succes, false on failure. */ static void luaA_docmd(const char *cmd) { char *p; while((p = strchr(cmd, '\n'))) { *p = '\0'; luaA_dostring(globalconf.L, cmd); cmd = p + 1; } } static void luaA_cb(EV_P_ ev_io *w, int revents) { char buf[1024]; int r; switch(r = recv(w->fd, buf, sizeof(buf)-1, MSG_TRUNC)) { case -1: warn("error reading UNIX domain socket: %s", strerror(errno)); luaA_cs_cleanup(); break; case 0: break; default: if(r >= ssizeof(buf)) break; buf[r] = '\0'; luaA_docmd(buf); } } void luaA_cs_init(void) { int csfd = socket_getclient(); if (csfd < 0) return; addr = socket_getaddr(getenv("DISPLAY")); if(bind(csfd, (const struct sockaddr *) addr, SUN_LEN(addr))) { if(errno == EADDRINUSE) { if(unlink(addr->sun_path)) warn("error unlinking existing file: %s", strerror(errno)); if(bind(csfd, (const struct sockaddr *) addr, SUN_LEN(addr))) warn("error binding UNIX domain socket: %s", strerror(errno)); } else warn("error binding UNIX domain socket: %s", strerror(errno)); } ev_io_init(&csio, &luaA_cb, csfd, EV_READ); ev_io_start(EV_DEFAULT_UC_ &csio); ev_unref(EV_DEFAULT_UC); } void luaA_cs_cleanup(void) { if(csio.fd < 0) return; ev_ref(EV_DEFAULT_UC); ev_io_stop(EV_DEFAULT_UC_ &csio); if (close(csio.fd)) warn("error closing UNIX domain socket: %s", strerror(errno)); if(unlink(addr->sun_path)) warn("error unlinking UNIX domain socket: %s", strerror(errno)); p_delete(&addr); csio.fd = -1; } void luaA_on_timer(EV_P_ ev_timer *w, int revents) { luaA_dofunction(globalconf.L, globalconf.hooks.timer, 0, 0); } void luaA_pushcolor(lua_State *L, const xcolor_t *c) { uint8_t r = (unsigned)c->red * 0xff / 0xffff; uint8_t g = (unsigned)c->green * 0xff / 0xffff; uint8_t b = (unsigned)c->blue * 0xff / 0xffff; uint8_t a = (unsigned)c->alpha * 0xff / 0xffff; lua_pushfstring(L, "#%02x%02x%02x%02x", r, g, b, a); }