/* * luaclass.h - useful functions for handling Lua classes * * Copyright © 2009 Julien Danjou * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * */ #ifndef AWESOME_COMMON_LUACLASS #define AWESOME_COMMON_LUACLASS #include "common/signal.h" #include "common/tokenize.h" typedef struct lua_class_property lua_class_property_t; ARRAY_TYPE(lua_class_property_t, lua_class_property) #define LUA_OBJECT_HEADER \ signal_array_t signals; /** Generic type for all objects. * All Lua objects can be casted to this type. */ typedef struct { LUA_OBJECT_HEADER } lua_object_t; typedef lua_object_t *(*lua_class_allocator_t)(lua_State *); typedef struct { /** Class name */ const char *name; signal_array_t signals; /** Allocator for creating new objects of that class */ lua_class_allocator_t allocator; /** Class properties */ lua_class_property_array_t properties; } lua_class_t; typedef int (*lua_class_propfunc_t)(lua_State *, lua_object_t *); int luaA_type(lua_State *, int); const char * luaA_typename(lua_State *, int); void luaA_class_add_signal(lua_State *, lua_class_t *, const char *, int); void luaA_class_remove_signal(lua_State *, lua_class_t *, const char *, int); void luaA_class_emit_signal(lua_State *, lua_class_t *, const char *, int); void luaA_openlib(lua_State *, const char *, const struct luaL_reg[], const struct luaL_reg[]); void luaA_class_setup(lua_State *, lua_class_t *, const char *, lua_class_allocator_t, const struct luaL_reg[], const struct luaL_reg[]); void luaA_class_add_property(lua_class_t *, awesome_token_t, const char *, lua_class_propfunc_t, lua_class_propfunc_t, lua_class_propfunc_t); int luaA_usemetatable(lua_State *, int, int); int luaA_class_index(lua_State *); int luaA_class_newindex(lua_State *); int luaA_class_new(lua_State *, lua_class_t *); #define LUA_CLASS_FUNCS(prefix, lua_class) \ static inline int \ luaA_##prefix##_class_add_signal(lua_State *L) \ { \ luaA_class_add_signal(L, &(lua_class), luaL_checkstring(L, 1), 2); \ return 0; \ } \ \ static inline int \ luaA_##prefix##_class_remove_signal(lua_State *L) \ { \ luaA_class_remove_signal(L, &(lua_class), \ luaL_checkstring(L, 1), 2); \ return 0; \ } \ \ static inline int \ luaA_##prefix##_class_emit_signal(lua_State *L) \ { \ luaA_class_emit_signal(L, &(lua_class), luaL_checkstring(L, 1), \ lua_gettop(L) - 1); \ return 0; \ } #define LUA_CLASS_METHODS(class) \ { "add_signal", luaA_##class##_class_add_signal }, \ { "remove_signal", luaA_##class##_class_remove_signal }, \ { "emit_signal", luaA_##class##_class_emit_signal }, #define LUA_CLASS_META \ { "__index", luaA_class_index }, \ { "__newindex", luaA_class_newindex }, #endif // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80