local lgi = require("lgi") local gears_obj = require("gears.object") -- Emulate the C API classes. They differ from C API objects as connect_signal -- doesn't take an object as first argument and they support fallback properties -- handlers. local function _shim_fake_class() local obj = gears_obj() obj.data = {} local meta = { __index = function()end, __newindex = function()end, } obj._connect_signal = obj.connect_signal obj._disconnect_signal = obj.disconnect_signal function obj.connect_signal(name, func) return obj._connect_signal(obj, name, func) end function obj.disconnect_signal(name, func) return obj._disconnect_signal(obj, name, func) end function obj.set_index_miss_handler(handler) meta.__index = handler end function obj.set_newindex_miss_handler(handler) meta.__newindex = handler end function obj.emit_signal(name, c, ...) local conns = obj._signals[name] or {strong={}} for func in pairs(conns.strong) do func(c, ...) end end return obj, meta end local function forward_class(obj, class) assert(obj.emit_signal) local es = obj.emit_signal function obj:emit_signal(name, ...) es(obj, name, ...) class.emit_signal(name, obj, ...) end end local awesome = _shim_fake_class() awesome._shim_fake_class = _shim_fake_class awesome._forward_class = forward_class -- Avoid c.screen = acreen.focused() to be called, all tests will fail awesome.startup = true function awesome.register_xproperty() end function awesome.xkb_get_group_names() return "pc+us+inet(evdev)" end function awesome.xkb_get_layout_group() return 0 end awesome.load_image = lgi.cairo.ImageSurface.create_from_png function awesome.pixbuf_to_surface(_, path) return awesome.load_image(path) end function awesome.xrdb_get_value() return nil end -- Always show deprecated messages awesome.version = "v9999" -- SVG are composited. Without it we need a root surface awesome.composite_manager_running = true awesome._modifiers = { Shift = { {keycode = 50 , keysym = 'Shift_L' }, {keycode = 62 , keysym = 'Shift_R' }, }, Lock = {}, Control = { {keycode = 37 , keysym = 'Control_L' }, {keycode = 105, keysym = 'Control_R' }, }, Mod1 = { {keycode = 64 , keysym = 'Alt_L' }, {keycode = 108, keysym = 'Alt_R' }, }, Mod2 = { {keycode = 77 , keysym = 'Num_Lock' }, }, Mod3 = {}, Mod4 = { {keycode = 133, keysym = 'Super_L' }, {keycode = 134, keysym = 'Super_R' }, }, Mod5 = { {keycode = 203, keysym = 'Mode_switch'}, }, } awesome._active_modifiers = {} return awesome -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80