/* * screen.c - screen management * * Copyright © 2007-2009 Julien Danjou * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * */ /** awesome screen API * * Screen objects can be added and removed over time. To get a callback for all * current and future screens, use `awful.screen.connect_for_each_screen`: * * awful.screen.connect_for_each_screen(function(s) * -- do something * end) * * It is also possible loop over all current screens using: * * for s in screen do * -- do something * end * * Most basic Awesome objects also have a screen property, see `mouse.screen` * `client.screen`, `wibox.screen` and `tag.screen`. * * Furthermore to the classes described here, one can also use signals as * described in @{signals}. * * @author Julien Danjou <julien@danjou.info> * @copyright 2008-2009 Julien Danjou * @classmod screen */ #include "objects/screen.h" #include "banning.h" #include "objects/client.h" #include "objects/drawin.h" #include "event.h" #include #include #include #include /** Screen is a table where indexes are screen numbers. You can use `screen[1]` * to get access to the first screen, etc. Alternatively, if RANDR information * is available, you can use output names for finding screen objects. * The primary screen can be accessed as `screen.primary`. * Each screen has a set of properties. * */ /** * @signal .primary_changed */ /** * This signal is emitted when a new screen is added to the current setup. * @signal .added */ /** * This signal is emitted when a screen is removed from the setup. * @signal removed */ /** This signal is emitted when the list of available screens changes. * @signal .list */ /** When 2 screens are swapped * @tparam screen screen The other screen * @tparam boolean is_source If self is the source or the destination of the swap * @signal .swapped */ /** * The primary screen. * * @tfield screen primary */ /** * The screen coordinates. * * **Signal:** * * * *property::geometry* * * **Immutable:** true * @property geometry * @param table * @tfield integer table.x The horizontal position * @tfield integer table.y The vertical position * @tfield integer table.width The width * @tfield integer table.height The height */ /** * The screen number. * * An integer greater than 1 and smaller than `screen.count()`. Please note that * the screen order isn't always mirroring the screen logical position. * * **Immutable:** true * @property index * @param integer */ /** * If RANDR information is available, a list of outputs * for this screen and their size in mm. * * Please note that the table content may vary. * * **Signal:** * * * *property::outputs* * * **Immutable:** true * @property outputs * @param table * @tfield table table.name A table with the screen name as key (like `eDP1` on a laptop) * @tfield integer table.name.mm_width The screen physical width * @tfield integer table.name.mm_height The screen physical height */ /** * The screen workarea. * * The workarea is a subsection of the screen where clients can be placed. It * usually excludes the toolbars (see `awful.wibar`) and dockable clients * (see `client.dockable`) like WindowMaker DockAPP. * * It can be modified be altering the `wibox` or `client` struts. * * **Signal:** * * * *property::workarea* * * @property workarea * @see client.struts * @param table * @tfield integer table.x The horizontal position * @tfield integer table.y The vertical position * @tfield integer table.width The width * @tfield integer table.height The height */ /** Get the number of instances. * * @return The number of screen objects alive. * @function instances */ /* Set a __index metamethod for all screen instances. * @tparam function cb The meta-method * @function set_index_miss_handler */ /* Set a __newindex metamethod for all screen instances. * @tparam function cb The meta-method * @function set_newindex_miss_handler */ DO_ARRAY(xcb_randr_output_t, randr_output, DO_NOTHING); struct screen_output_t { /** The XRandR names of the output */ char *name; /** The size in millimeters */ uint32_t mm_width, mm_height; /** The XID */ randr_output_array_t outputs; }; static void screen_output_wipe(screen_output_t *output) { p_delete(&output->name); } ARRAY_FUNCS(screen_output_t, screen_output, screen_output_wipe) static lua_class_t screen_class; LUA_OBJECT_FUNCS(screen_class, screen_t, screen) /** Collect a screen. */ static void screen_wipe(screen_t *s) { screen_output_array_wipe(&s->outputs); } /** Check if a screen is valid */ static bool screen_checker(screen_t *s) { return s->valid; } /** Get a screen argument from the lua stack */ screen_t * luaA_checkscreen(lua_State *L, int sidx) { if (lua_isnumber(L, sidx)) { int screen = lua_tointeger(L, sidx); if(screen < 1 || screen > globalconf.screens.len) luaL_error(L, "invalid screen number: %d (of %d existing)", screen, globalconf.screens.len); return globalconf.screens.tab[screen - 1]; } else return luaA_checkudata(L, sidx, &screen_class); } static void screen_deduplicate(lua_State *L, screen_array_t *screens) { /* Remove duplicate screens */ for(int first = 0; first < screens->len; first++) { screen_t *first_screen = screens->tab[first]; for(int second = 0; second < screens->len; second++) { screen_t *second_screen = screens->tab[second]; if (first == second) continue; if (first_screen->geometry.width < second_screen->geometry.width && first_screen->geometry.height < second_screen->geometry.height) /* Don't drop a smaller screen */ continue; if (first_screen->geometry.x == second_screen->geometry.x && first_screen->geometry.y == second_screen->geometry.y) { /* Found a duplicate */ first_screen->geometry.width = MAX(first_screen->geometry.width, second_screen->geometry.width); first_screen->geometry.height = MAX(first_screen->geometry.height, second_screen->geometry.height); screen_array_take(screens, second); luaA_object_unref(L, second_screen); /* Restart the search */ screen_deduplicate(L, screens); return; } } } } static screen_t * screen_add(lua_State *L, screen_array_t *screens) { screen_t *new_screen = screen_new(L); luaA_object_ref(L, -1); screen_array_append(screens, new_screen); return new_screen; } /* Monitors were introduced in RandR 1.5 */ #ifdef XCB_RANDR_GET_MONITORS static void screen_scan_randr_monitors(lua_State *L, screen_array_t *screens) { xcb_randr_get_monitors_cookie_t monitors_c = xcb_randr_get_monitors(globalconf.connection, globalconf.screen->root, 1); xcb_randr_get_monitors_reply_t *monitors_r = xcb_randr_get_monitors_reply(globalconf.connection, monitors_c, NULL); xcb_randr_monitor_info_iterator_t monitor_iter; if (monitors_r == NULL) { warn("RANDR GetMonitors failed; this should not be possible"); return; } for(monitor_iter = xcb_randr_get_monitors_monitors_iterator(monitors_r); monitor_iter.rem; xcb_randr_monitor_info_next(&monitor_iter)) { screen_t *new_screen; screen_output_t output; xcb_randr_output_t *randr_outputs; xcb_get_atom_name_cookie_t name_c; xcb_get_atom_name_reply_t *name_r; if(!xcb_randr_monitor_info_outputs_length(monitor_iter.data)) continue; new_screen = screen_add(L, screens); new_screen->geometry.x = monitor_iter.data->x; new_screen->geometry.y = monitor_iter.data->y; new_screen->geometry.width = monitor_iter.data->width; new_screen->geometry.height = monitor_iter.data->height; new_screen->xid = monitor_iter.data->name; output.mm_width = monitor_iter.data->width_in_millimeters; output.mm_height = monitor_iter.data->height_in_millimeters; name_c = xcb_get_atom_name_unchecked(globalconf.connection, monitor_iter.data->name); name_r = xcb_get_atom_name_reply(globalconf.connection, name_c, NULL); if (name_r) { const char *name = xcb_get_atom_name_name(name_r); size_t len = xcb_get_atom_name_name_length(name_r); output.name = memcpy(p_new(char *, len + 1), name, len); output.name[len] = '\0'; p_delete(&name_r); } else { output.name = a_strdup("unknown"); } randr_output_array_init(&output.outputs); randr_outputs = xcb_randr_monitor_info_outputs(monitor_iter.data); for(int i = 0; i < xcb_randr_monitor_info_outputs_length(monitor_iter.data); i++) { randr_output_array_append(&output.outputs, randr_outputs[i]); } screen_output_array_append(&new_screen->outputs, output); } p_delete(&monitors_r); } #else static void screen_scan_randr_monitors(lua_State *L, screen_array_t *screens) { } #endif static void screen_scan_randr_crtcs(lua_State *L, screen_array_t *screens) { /* A quick XRandR recall: * You have CRTC that manages a part of a SCREEN. * Each CRTC can draw stuff on one or more OUTPUT. */ xcb_randr_get_screen_resources_cookie_t screen_res_c = xcb_randr_get_screen_resources(globalconf.connection, globalconf.screen->root); xcb_randr_get_screen_resources_reply_t *screen_res_r = xcb_randr_get_screen_resources_reply(globalconf.connection, screen_res_c, NULL); if (screen_res_r == NULL) { warn("RANDR GetScreenResources failed; this should not be possible"); return; } /* We go through CRTC, and build a screen for each one. */ xcb_randr_crtc_t *randr_crtcs = xcb_randr_get_screen_resources_crtcs(screen_res_r); for(int i = 0; i < screen_res_r->num_crtcs; i++) { /* Get info on the output crtc */ xcb_randr_get_crtc_info_cookie_t crtc_info_c = xcb_randr_get_crtc_info(globalconf.connection, randr_crtcs[i], XCB_CURRENT_TIME); xcb_randr_get_crtc_info_reply_t *crtc_info_r = xcb_randr_get_crtc_info_reply(globalconf.connection, crtc_info_c, NULL); if(!crtc_info_r) { warn("RANDR GetCRTCInfo failed; this should not be possible"); continue; } /* If CRTC has no OUTPUT, ignore it */ if(!xcb_randr_get_crtc_info_outputs_length(crtc_info_r)) continue; /* Prepare the new screen */ screen_t *new_screen = screen_add(L, screens); new_screen->geometry.x = crtc_info_r->x; new_screen->geometry.y = crtc_info_r->y; new_screen->geometry.width= crtc_info_r->width; new_screen->geometry.height= crtc_info_r->height; new_screen->xid = randr_crtcs[i]; xcb_randr_output_t *randr_outputs = xcb_randr_get_crtc_info_outputs(crtc_info_r); for(int j = 0; j < xcb_randr_get_crtc_info_outputs_length(crtc_info_r); j++) { xcb_randr_get_output_info_cookie_t output_info_c = xcb_randr_get_output_info(globalconf.connection, randr_outputs[j], XCB_CURRENT_TIME); xcb_randr_get_output_info_reply_t *output_info_r = xcb_randr_get_output_info_reply(globalconf.connection, output_info_c, NULL); screen_output_t output; if (!output_info_r) { warn("RANDR GetOutputInfo failed; this should not be possible"); continue; } int len = xcb_randr_get_output_info_name_length(output_info_r); /* name is not NULL terminated */ char *name = memcpy(p_new(char *, len + 1), xcb_randr_get_output_info_name(output_info_r), len); name[len] = '\0'; output.name = name; output.mm_width = output_info_r->mm_width; output.mm_height = output_info_r->mm_height; randr_output_array_init(&output.outputs); randr_output_array_append(&output.outputs, randr_outputs[j]); screen_output_array_append(&new_screen->outputs, output); p_delete(&output_info_r); if (A_STREQ(name, "default")) { /* non RandR 1.2+ X driver don't return any usable multihead * data. I'm looking at you, nvidia binary blob! */ warn("Ignoring RandR, only a compatibility layer is present."); /* Get rid of the screens that we already created */ foreach(screen, *screens) luaA_object_unref(L, *screen); screen_array_wipe(screens); screen_array_init(screens); return; } } p_delete(&crtc_info_r); } p_delete(&screen_res_r); } static void screen_scan_randr(lua_State *L, screen_array_t *screens) { const xcb_query_extension_reply_t *extension_reply; xcb_randr_query_version_reply_t *version_reply; uint32_t major_version; uint32_t minor_version; /* Check for extension before checking for XRandR */ extension_reply = xcb_get_extension_data(globalconf.connection, &xcb_randr_id); if(!extension_reply || !extension_reply->present) return; version_reply = xcb_randr_query_version_reply(globalconf.connection, xcb_randr_query_version(globalconf.connection, 1, 5), 0); if(!version_reply) return; major_version = version_reply->major_version; minor_version = version_reply->minor_version; p_delete(&version_reply); /* Do we agree on a supported version? */ if (major_version != 1 || minor_version < 2) return; globalconf.have_randr_13 = minor_version >= 3; #if XCB_RANDR_MAJOR_VERSION > 1 || XCB_RANDR_MINOR_VERSION >= 5 globalconf.have_randr_15 = minor_version >= 5; #else globalconf.have_randr_15 = false; #endif /* We want to know when something changes */ xcb_randr_select_input(globalconf.connection, globalconf.screen->root, XCB_RANDR_NOTIFY_MASK_OUTPUT_CHANGE); if (globalconf.have_randr_15) screen_scan_randr_monitors(L, screens); else screen_scan_randr_crtcs(L, screens); if (screens->len == 0) { /* Scanning failed, disable randr again */ xcb_randr_select_input(globalconf.connection, globalconf.screen->root, 0); globalconf.have_randr_13 = false; globalconf.have_randr_15 = false; } } static void screen_scan_xinerama(lua_State *L, screen_array_t *screens) { bool xinerama_is_active; const xcb_query_extension_reply_t *extension_reply; xcb_xinerama_is_active_reply_t *xia; xcb_xinerama_query_screens_reply_t *xsq; xcb_xinerama_screen_info_t *xsi; int xinerama_screen_number; /* Check for extension before checking for Xinerama */ extension_reply = xcb_get_extension_data(globalconf.connection, &xcb_xinerama_id); if(!extension_reply || !extension_reply->present) return; xia = xcb_xinerama_is_active_reply(globalconf.connection, xcb_xinerama_is_active(globalconf.connection), NULL); xinerama_is_active = xia && xia->state; p_delete(&xia); if(!xinerama_is_active) return; xsq = xcb_xinerama_query_screens_reply(globalconf.connection, xcb_xinerama_query_screens_unchecked(globalconf.connection), NULL); if(!xsq) { warn("Xinerama QueryScreens failed; this should not be possible"); return; } xsi = xcb_xinerama_query_screens_screen_info(xsq); xinerama_screen_number = xcb_xinerama_query_screens_screen_info_length(xsq); for(int screen = 0; screen < xinerama_screen_number; screen++) { screen_t *s = screen_add(L, screens); s->geometry.x = xsi[screen].x_org; s->geometry.y = xsi[screen].y_org; s->geometry.width = xsi[screen].width; s->geometry.height = xsi[screen].height; } p_delete(&xsq); } static void screen_scan_x11(lua_State *L, screen_array_t *screens) { xcb_screen_t *xcb_screen = globalconf.screen; screen_t *s = screen_add(L, screens); s->geometry.x = 0; s->geometry.y = 0; s->geometry.width = xcb_screen->width_in_pixels; s->geometry.height = xcb_screen->height_in_pixels; } static void screen_added(lua_State *L, screen_t *screen) { screen->workarea = screen->geometry; screen->valid = true; luaA_object_push(L, screen); luaA_object_emit_signal(L, -1, "added", 0); lua_pop(L, 1); } /** Get screens informations and fill global configuration. */ void screen_scan(void) { lua_State *L; L = globalconf_get_lua_State(); screen_scan_randr(L, &globalconf.screens); if (globalconf.screens.len == 0) screen_scan_xinerama(L, &globalconf.screens); if (globalconf.screens.len == 0) screen_scan_x11(L, &globalconf.screens); check(globalconf.screens.len > 0); screen_deduplicate(L, &globalconf.screens); foreach(screen, globalconf.screens) { screen_added(L, *screen); } screen_update_primary(); } /* Called when a screen is removed, removes references to the old screen */ static void screen_removed(lua_State *L, int sidx) { screen_t *screen = luaA_checkudata(L, sidx, &screen_class); luaA_object_emit_signal(L, sidx, "removed", 0); if (globalconf.primary_screen == screen) globalconf.primary_screen = NULL; foreach(c, globalconf.clients) { if((*c)->screen == screen) screen_client_moveto(*c, screen_getbycoord( (*c)->geometry.x, (*c)->geometry.y), false); } } static void screen_modified(screen_t *existing_screen, screen_t *other_screen) { lua_State *L = globalconf_get_lua_State(); if(!AREA_EQUAL(existing_screen->geometry, other_screen->geometry)) { area_t old_geometry = existing_screen->geometry; existing_screen->geometry = other_screen->geometry; luaA_object_push(L, existing_screen); luaA_pusharea(L, old_geometry); luaA_object_emit_signal(L, -2, "property::geometry", 1); lua_pop(L, 1); screen_update_workarea(existing_screen); } bool outputs_changed = existing_screen->outputs.len != other_screen->outputs.len; if(!outputs_changed) for(int i = 0; i < existing_screen->outputs.len; i++) { screen_output_t *existing_output = &existing_screen->outputs.tab[i]; screen_output_t *other_output = &other_screen->outputs.tab[i]; outputs_changed |= existing_output->mm_width != other_output->mm_width; outputs_changed |= existing_output->mm_height != other_output->mm_height; outputs_changed |= A_STRNEQ(existing_output->name, other_output->name); } /* Brute-force update the outputs by swapping */ screen_output_array_t tmp = other_screen->outputs; other_screen->outputs = existing_screen->outputs; existing_screen->outputs = tmp; if(outputs_changed) { luaA_object_push(L, existing_screen); luaA_object_emit_signal(L, -1, "property::outputs", 0); lua_pop(L, 1); } } void screen_refresh(void) { if(!globalconf.screen_need_refresh || !globalconf.have_randr_13) return; globalconf.screen_need_refresh = false; screen_array_t new_screens; lua_State *L = globalconf_get_lua_State(); bool list_changed = false; screen_array_init(&new_screens); if (globalconf.have_randr_15) screen_scan_randr_monitors(L, &new_screens); else screen_scan_randr_crtcs(L, &new_screens); screen_deduplicate(L, &new_screens); /* Add new screens */ foreach(new_screen, new_screens) { bool found = false; foreach(old_screen, globalconf.screens) found |= (*new_screen)->xid == (*old_screen)->xid; if(!found) { screen_array_append(&globalconf.screens, *new_screen); screen_added(L, *new_screen); /* Get an extra reference since both new_screens and * globalconf.screens reference this screen now */ luaA_object_push(L, *new_screen); luaA_object_ref(L, -1); list_changed = true; } } /* Remove screens which are gone */ for(int i = 0; i < globalconf.screens.len; i++) { screen_t *old_screen = globalconf.screens.tab[i]; bool found = false; foreach(new_screen, new_screens) found |= (*new_screen)->xid == old_screen->xid; if(!found) { screen_array_take(&globalconf.screens, i); i--; luaA_object_push(L, old_screen); screen_removed(L, -1); lua_pop(L, 1); luaA_object_unref(L, old_screen); old_screen->valid = false; list_changed = true; } } /* Update changed screens */ foreach(existing_screen, globalconf.screens) foreach(new_screen, new_screens) if((*existing_screen)->xid == (*new_screen)->xid) screen_modified(*existing_screen, *new_screen); foreach(screen, new_screens) luaA_object_unref(L, *screen); screen_array_wipe(&new_screens); screen_update_primary(); if (list_changed) luaA_class_emit_signal(L, &screen_class, "list", 0); } /** Return the squared distance of the given screen to the coordinates. * \param screen The screen * \param x X coordinate * \param y Y coordinate * \return Squared distance of the point to the screen. */ static unsigned int screen_get_distance_squared(screen_t *s, int x, int y) { int sx = s->geometry.x, sy = s->geometry.y; int sheight = s->geometry.height, swidth = s->geometry.width; unsigned int dist_x, dist_y; /* Calculate distance in X coordinate */ if (x < sx) dist_x = sx - x; else if (x < sx + swidth) dist_x = 0; else dist_x = x - sx - swidth; /* Calculate distance in Y coordinate */ if (y < sy) dist_y = sy - y; else if (y < sy + sheight) dist_y = 0; else dist_y = y - sy - sheight; return dist_x * dist_x + dist_y * dist_y; } /** Return the first screen number where the coordinates belong to. * \param x X coordinate * \param y Y coordinate * \return Screen pointer or screen param if no match or no multi-head. */ screen_t * screen_getbycoord(int x, int y) { foreach(s, globalconf.screens) if(screen_coord_in_screen(*s, x, y)) return *s; /* No screen found, find nearest screen. */ screen_t *nearest_screen = NULL; unsigned int nearest_dist = UINT_MAX; foreach(s, globalconf.screens) { unsigned int dist_sq = screen_get_distance_squared(*s, x, y); if(dist_sq < nearest_dist) { nearest_dist = dist_sq; nearest_screen = *s; } } return nearest_screen; } /** Are the given coordinates in a given screen? * \param screen The logical screen number. * \param x X coordinate * \param y Y coordinate * \return True if the X/Y coordinates are in the given screen. */ bool screen_coord_in_screen(screen_t *s, int x, int y) { return (x >= s->geometry.x && x < s->geometry.x + s->geometry.width) && (y >= s->geometry.y && y < s->geometry.y + s->geometry.height); } /** Is there any overlap between the given geometry and a given screen? * \param screen The logical screen number. * \param geom The geometry * \return True if there is any overlap between the geometry and a given screen. */ bool screen_area_in_screen(screen_t *s, area_t geom) { return (geom.x < s->geometry.x + s->geometry.width) && (geom.x + geom.width > s->geometry.x ) && (geom.y < s->geometry.y + s->geometry.height) && (geom.y + geom.height > s->geometry.y); } void screen_update_workarea(screen_t *screen) { area_t area = screen->geometry; uint16_t top = 0, bottom = 0, left = 0, right = 0; #define COMPUTE_STRUT(o) \ { \ if((o)->strut.top_start_x || (o)->strut.top_end_x || (o)->strut.top) \ { \ if((o)->strut.top) \ top = MAX(top, (o)->strut.top); \ else \ top = MAX(top, ((o)->geometry.y - area.y) + (o)->geometry.height); \ } \ if((o)->strut.bottom_start_x || (o)->strut.bottom_end_x || (o)->strut.bottom) \ { \ if((o)->strut.bottom) \ bottom = MAX(bottom, (o)->strut.bottom); \ else \ bottom = MAX(bottom, (area.y + area.height) - (o)->geometry.y); \ } \ if((o)->strut.left_start_y || (o)->strut.left_end_y || (o)->strut.left) \ { \ if((o)->strut.left) \ left = MAX(left, (o)->strut.left); \ else \ left = MAX(left, ((o)->geometry.x - area.x) + (o)->geometry.width); \ } \ if((o)->strut.right_start_y || (o)->strut.right_end_y || (o)->strut.right) \ { \ if((o)->strut.right) \ right = MAX(right, (o)->strut.right); \ else \ right = MAX(right, (area.x + area.width) - (o)->geometry.x); \ } \ } foreach(c, globalconf.clients) if((*c)->screen == screen && client_isvisible(*c)) COMPUTE_STRUT(*c) foreach(drawin, globalconf.drawins) if((*drawin)->visible) { screen_t *d_screen = screen_getbycoord((*drawin)->geometry.x, (*drawin)->geometry.y); if (d_screen == screen) COMPUTE_STRUT(*drawin) } #undef COMPUTE_STRUT area.x += left; area.y += top; area.width -= MIN(area.width, left + right); area.height -= MIN(area.height, top + bottom); if (AREA_EQUAL(area, screen->workarea)) return; area_t old_workarea = screen->workarea; screen->workarea = area; lua_State *L = globalconf_get_lua_State(); luaA_object_push(L, screen); luaA_pusharea(L, old_workarea); luaA_object_emit_signal(L, -2, "property::workarea", 1); lua_pop(L, 1); } /** Get display info. * \return The display area. */ area_t display_area_get(void) { xcb_screen_t *s = globalconf.screen; area_t area = { .x = 0, .y = 0, .width = s->width_in_pixels, .height = s->height_in_pixels }; return area; } /** Move a client to a virtual screen. * \param c The client to move. * \param new_screen The destination screen. * \param doresize Set to true if we also move the client to the new x and * y of the new screen. */ void screen_client_moveto(client_t *c, screen_t *new_screen, bool doresize) { lua_State *L = globalconf_get_lua_State(); screen_t *old_screen = c->screen; area_t from, to; bool had_focus = false; if(new_screen == c->screen) return; if (globalconf.focus.client == c) had_focus = true; c->screen = new_screen; if(!doresize) { luaA_object_push(L, c); if(old_screen != NULL) luaA_object_push(L, old_screen); else lua_pushnil(L); luaA_object_emit_signal(L, -2, "property::screen", 1); lua_pop(L, 1); if(had_focus) client_focus(c); return; } from = old_screen->geometry; to = c->screen->geometry; area_t new_geometry = c->geometry; new_geometry.x = to.x + new_geometry.x - from.x; new_geometry.y = to.y + new_geometry.y - from.y; /* resize the client if it doesn't fit the new screen */ if(new_geometry.width > to.width) new_geometry.width = to.width; if(new_geometry.height > to.height) new_geometry.height = to.height; /* make sure the client is still on the screen */ if(new_geometry.x + new_geometry.width > to.x + to.width) new_geometry.x = to.x + to.width - new_geometry.width; if(new_geometry.y + new_geometry.height > to.y + to.height) new_geometry.y = to.y + to.height - new_geometry.height; /* move / resize the client */ client_resize(c, new_geometry, false); /* Emit signal, but only in case the call to client_resize had not changed * it already. */ if(old_screen != c->screen) { luaA_object_push(L, c); if(old_screen != NULL) luaA_object_push(L, old_screen); else lua_pushnil(L); luaA_object_emit_signal(L, -2, "property::screen", 1); lua_pop(L, 1); } if(had_focus) client_focus(c); } /** Get a screen's index. */ int screen_get_index(screen_t *s) { int res = 0; foreach(screen, globalconf.screens) { res++; if (*screen == s) return res; } return 0; } void screen_update_primary(void) { if (!globalconf.have_randr_13) return; screen_t *primary_screen = NULL; xcb_randr_get_output_primary_reply_t *primary = xcb_randr_get_output_primary_reply(globalconf.connection, xcb_randr_get_output_primary(globalconf.connection, globalconf.screen->root), NULL); if (!primary) return; foreach(screen, globalconf.screens) { foreach(output, (*screen)->outputs) foreach (randr_output, output->outputs) if (*randr_output == primary->output) primary_screen = *screen; } p_delete(&primary); if (!primary_screen || primary_screen == globalconf.primary_screen) return; lua_State *L = globalconf_get_lua_State(); screen_t *old = globalconf.primary_screen; globalconf.primary_screen = primary_screen; if (old) { luaA_object_push(L, old); luaA_object_emit_signal(L, -1, "primary_changed", 0); lua_pop(L, 1); } luaA_object_push(L, primary_screen); luaA_object_emit_signal(L, -1, "primary_changed", 0); lua_pop(L, 1); } screen_t * screen_get_primary(void) { if (!globalconf.primary_screen && globalconf.screens.len > 0) { globalconf.primary_screen = globalconf.screens.tab[0]; lua_State *L = globalconf_get_lua_State(); luaA_object_push(L, globalconf.primary_screen); luaA_object_emit_signal(L, -1, "primary_changed", 0); lua_pop(L, 1); } return globalconf.primary_screen; } /** Screen module. * \param L The Lua VM state. * \return The number of elements pushed on stack. * \luastack * \lfield number The screen number, to get a screen. */ static int luaA_screen_module_index(lua_State *L) { const char *name; if(lua_type(L, 2) == LUA_TSTRING && (name = lua_tostring(L, 2))) { if(A_STREQ(name, "primary")) return luaA_object_push(L, screen_get_primary()); foreach(screen, globalconf.screens) foreach(output, (*screen)->outputs) if(A_STREQ(output->name, name)) return luaA_object_push(L, *screen); } return luaA_object_push(L, luaA_checkscreen(L, 2)); } /** Iterate over screens. * @usage * for s in screen do * print("Oh, wow, we have screen " .. tostring(s)) * end * @function screen */ static int luaA_screen_module_call(lua_State *L) { int idx; if (lua_isnoneornil(L, 3)) idx = 0; else idx = screen_get_index(luaA_checkscreen(L, 3)); if (idx >= 0 && idx < globalconf.screens.len) /* No +1 needed, index starts at 1, C array at 0 */ luaA_object_push(L, globalconf.screens.tab[idx]); else lua_pushnil(L); return 1; } LUA_OBJECT_EXPORT_PROPERTY(screen, screen_t, geometry, luaA_pusharea) static int luaA_screen_get_index(lua_State *L, screen_t *s) { lua_pushinteger(L, screen_get_index(s)); return 1; } static int luaA_screen_get_outputs(lua_State *L, screen_t *s) { lua_createtable(L, 0, s->outputs.len); foreach(output, s->outputs) { lua_createtable(L, 2, 0); lua_pushinteger(L, output->mm_width); lua_setfield(L, -2, "mm_width"); lua_pushinteger(L, output->mm_height); lua_setfield(L, -2, "mm_height"); lua_setfield(L, -2, output->name); } /* The table of tables we created. */ return 1; } static int luaA_screen_get_workarea(lua_State *L, screen_t *s) { luaA_pusharea(L, s->workarea); return 1; } /** Get the number of screens. * * @return The screen count, at least 1. * @function count */ static int luaA_screen_count(lua_State *L) { lua_pushinteger(L, globalconf.screens.len); return 1; } /** Add a fake screen. * * To vertically split the first screen in 2 equal parts, use: * * local geo = screen[1].geometry * local new_width = math.ceil(geo.width/2) * local new_width2 = geo.width - new_width * screen[1]:fake_resize(geo.x, geo.y, new_width, geo.height) * screen.fake_add(geo.x + new_width, geo.y, new_width2, geo.height) * * Both virtual screens will have their own taglist and wibars. * * @tparam integer x X-coordinate for screen. * @tparam integer y Y-coordinate for screen. * @tparam integer width width for screen. * @tparam integer height height for screen. * @return The new screen. * @function fake_add */ static int luaA_screen_fake_add(lua_State *L) { int x = luaL_checkinteger(L, 1); int y = luaL_checkinteger(L, 2); int width = luaL_checkinteger(L, 3); int height = luaL_checkinteger(L, 4); screen_t *s; s = screen_add(L, &globalconf.screens); s->geometry.x = x; s->geometry.y = y; s->geometry.width = width; s->geometry.height = height; screen_added(L, s); luaA_class_emit_signal(L, &screen_class, "list", 0); luaA_object_push(L, s); return 1; } /** Remove a screen. * @function fake_remove */ static int luaA_screen_fake_remove(lua_State *L) { screen_t *s = luaA_checkudata(L, 1, &screen_class); int idx = screen_get_index(s) - 1; if (idx < 0) /* WTF? */ return 0; screen_array_take(&globalconf.screens, idx); luaA_object_push(L, s); screen_removed(L, -1); lua_pop(L, 1); luaA_class_emit_signal(L, &screen_class, "list", 0); luaA_object_unref(L, s); s->valid = false; return 0; } /** Fake-resize a screen * @tparam integer x The new X-coordinate for screen. * @tparam integer y The new Y-coordinate for screen. * @tparam integer width The new width for screen. * @tparam integer height The new height for screen. * @function fake_resize */ static int luaA_screen_fake_resize(lua_State *L) { screen_t *screen = luaA_checkudata(L, 1, &screen_class); int x = luaL_checkinteger(L, 2); int y = luaL_checkinteger(L, 3); int width = luaL_checkinteger(L, 4); int height = luaL_checkinteger(L, 5); area_t old_geometry = screen->geometry; screen->geometry.x = x; screen->geometry.y = y; screen->geometry.width = width; screen->geometry.height = height; screen_update_workarea(screen); luaA_pusharea(L, old_geometry); luaA_object_emit_signal(L, 1, "property::geometry", 1); return 0; } /** Swap a screen with another one in global screen list. * @client s A screen to swap with. * @function swap */ static int luaA_screen_swap(lua_State *L) { screen_t *s = luaA_checkudata(L, 1, &screen_class); screen_t *swap = luaA_checkudata(L, 2, &screen_class); if(s != swap) { screen_t **ref_s = NULL, **ref_swap = NULL; foreach(item, globalconf.screens) { if(*item == s) ref_s = item; else if(*item == swap) ref_swap = item; if(ref_s && ref_swap) break; } /* swap ! */ *ref_s = swap; *ref_swap = s; luaA_class_emit_signal(L, &screen_class, "list", 0); luaA_object_push(L, swap); lua_pushboolean(L, true); luaA_object_emit_signal(L, -4, "swapped", 2); luaA_object_push(L, swap); luaA_object_push(L, s); lua_pushboolean(L, false); luaA_object_emit_signal(L, -3, "swapped", 2); } return 0; } void screen_class_setup(lua_State *L) { static const struct luaL_Reg screen_methods[] = { LUA_CLASS_METHODS(screen) { "count", luaA_screen_count }, { "__index", luaA_screen_module_index }, { "__newindex", luaA_default_newindex }, { "__call", luaA_screen_module_call }, { "fake_add", luaA_screen_fake_add }, { NULL, NULL } }; static const struct luaL_Reg screen_meta[] = { LUA_OBJECT_META(screen) LUA_CLASS_META { "fake_remove", luaA_screen_fake_remove }, { "fake_resize", luaA_screen_fake_resize }, { "swap", luaA_screen_swap }, { NULL, NULL }, }; luaA_class_setup(L, &screen_class, "screen", NULL, (lua_class_allocator_t) screen_new, (lua_class_collector_t) screen_wipe, (lua_class_checker_t) screen_checker, luaA_class_index_miss_property, luaA_class_newindex_miss_property, screen_methods, screen_meta); luaA_class_add_property(&screen_class, "geometry", NULL, (lua_class_propfunc_t) luaA_screen_get_geometry, NULL); luaA_class_add_property(&screen_class, "index", NULL, (lua_class_propfunc_t) luaA_screen_get_index, NULL); luaA_class_add_property(&screen_class, "outputs", NULL, (lua_class_propfunc_t) luaA_screen_get_outputs, NULL); luaA_class_add_property(&screen_class, "workarea", NULL, (lua_class_propfunc_t) luaA_screen_get_workarea, NULL); } // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80