/* * lua.h - Lua configuration management header * * Copyright © 2008 Julien Danjou * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * */ #ifndef AWESOME_LUA_H #define AWESOME_LUA_H #include #include #include #include #include "draw.h" #include "common/util.h" /** Type for Lua function */ typedef int luaA_ref; #define luaA_deprecate(L, repl) \ luaA_warn(L, "%s: This function is deprecated and will be removed, see %s", \ __FUNCTION__, repl) #define DO_LUA_NEW(decl, type, prefix, lua_type, type_ref) \ decl int \ luaA_##prefix##_userdata_new(lua_State *L, type *p) \ { \ type **pp = lua_newuserdata(L, sizeof(type *)); \ *pp = p; \ type_ref(pp); \ return luaA_settype(L, lua_type); \ } \ static int \ luaA_##prefix##_tostring(lua_State *L) \ { \ type **p = luaA_checkudata(L, 1, lua_type); \ lua_pushfstring(L, lua_type ": %p", *p); \ return 1; \ } #define DO_LUA_GC(type, prefix, lua_type, type_unref) \ static int \ luaA_##prefix##_gc(lua_State *L) \ { \ type **p = luaA_checkudata(L, 1, lua_type); \ type_unref(p); \ *p = NULL; \ return 0; \ } #define DO_LUA_EQ(type, prefix, lua_type) \ static int \ luaA_##prefix##_eq(lua_State *L) \ { \ type **p1 = luaA_checkudata(L, 1, lua_type); \ type **p2 = luaA_checkudata(L, 2, lua_type); \ lua_pushboolean(L, (*p1 == *p2)); \ return 1; \ } #define luaA_dostring(L, cmd) \ do { \ if(luaL_dostring(L, cmd)) \ warn("error executing Lua code: %s", \ lua_tostring(L, -1)); \ } while(0) #define luaA_checktable(L, n) \ do { \ if(!lua_istable(L, n)) \ luaL_typerror(L, n, "table"); \ } while(0) #define luaA_checkfunction(L, n) \ do { \ if(!lua_isfunction(L, n)) \ luaL_typerror(L, n, "function"); \ } while(0) #define luaA_checkscreen(screen) \ do { \ if(screen < 0 || screen >= globalconf.nscreen) \ luaL_error(L, "invalid screen number: %d", screen + 1); \ } while(0) /** Dump the Lua stack. Useful for debugging. * \param L The Lua VM state. */ static inline void luaA_dumpstack(lua_State *L) { fprintf(stderr, "-------- Lua stack dump ---------\n"); for(int i = lua_gettop(L); i; i--) { int t = lua_type(L, i); switch (t) { case LUA_TSTRING: fprintf(stderr, "%d: string: `%s'\n", i, lua_tostring(L, i)); break; case LUA_TBOOLEAN: fprintf(stderr, "%d: bool: %s\n", i, lua_toboolean(L, i) ? "true" : "false"); break; case LUA_TNUMBER: fprintf(stderr, "%d: number: %g\n", i, lua_tonumber(L, i)); break; case LUA_TNIL: fprintf(stderr, "%d: nil\n", i); break; default: fprintf(stderr, "%d: %s\t#%d\t%p\n", i, lua_typename(L, t), (int) lua_objlen(L, i), lua_topointer(L, i)); break; } } fprintf(stderr, "------- Lua stack dump end ------\n"); } /** Check that an object is not a NULL reference. * \param L The Lua state. * \param ud The index of the object in the stack. * \param tname The type name. * \return A pointer to the object. */ static inline void * luaA_checkudata(lua_State *L, int ud, const char *tname) { void **p = luaL_checkudata(L, ud, tname); if(*p) return p; luaL_error(L, "invalid object"); return NULL; } /** Convert a object to a udata if possible. * \param L The Lua VM state. * \param ud The index. * \param tname The type name. * \return A pointer to the object, NULL otherwise. */ static inline void * luaA_toudata(lua_State *L, int ud, const char *tname) { void **p = lua_touserdata(L, ud); if(p && *p) /* value is a userdata? */ if(lua_getmetatable(L, ud)) /* does it have a metatable? */ { lua_getfield(L, LUA_REGISTRYINDEX, tname); /* get correct metatable */ if(lua_rawequal(L, -1, -2)) /* does it have the correct mt? */ { lua_pop(L, 2); /* remove both metatables */ return p; } lua_pop(L, 2); /* remove both metatables */ } return NULL; } static inline bool luaA_checkboolean(lua_State *L, int n) { if(!lua_isboolean(L, n)) luaL_typerror(L, n, "boolean"); return lua_toboolean(L, n); } static inline bool luaA_optboolean(lua_State *L, int idx, bool def) { return luaL_opt(L, luaA_checkboolean, idx, def); } static inline lua_Number luaA_getopt_number(lua_State *L, int idx, const char *name, lua_Number def) { lua_getfield(L, idx, name); return luaL_optnumber(L, -1, def); } static inline const char * luaA_getopt_lstring(lua_State *L, int idx, const char *name, const char *def, size_t *len) { lua_getfield(L, idx, name); return luaL_optlstring(L, -1, def, len); } static inline bool luaA_getopt_boolean(lua_State *L, int idx, const char *name, bool def) { lua_getfield(L, idx, name); return luaA_optboolean(L, -1, def); } static inline int luaA_settype(lua_State *L, const char *type) { luaL_getmetatable(L, type); lua_setmetatable(L, -2); return 1; } /** Push a area type to a table on stack. * \param L The Lua VM state. * \param geometry The area geometry to push. * \return The number of elements pushed on stack. */ static inline int luaA_pusharea(lua_State *L, area_t geometry) { lua_newtable(L); lua_pushnumber(L, geometry.x); lua_setfield(L, -2, "x"); lua_pushnumber(L, geometry.y); lua_setfield(L, -2, "y"); lua_pushnumber(L, geometry.width); lua_setfield(L, -2, "width"); lua_pushnumber(L, geometry.height); lua_setfield(L, -2, "height"); return 1; } static inline int luaA_usemetatable(lua_State *L, int idxobj, int idxfield) { lua_getmetatable(L, idxobj); lua_pushvalue(L, idxfield); lua_rawget(L, -2); if(!lua_isnil(L, -1)) { lua_remove(L, -2); return 1; } lua_pop(L, 2); return 0; } /** Register an Lua object. * \param L The Lua stack. * \param idx Index of the object in the stack. * \param ref A luaA_ref address: it will be filled with the luaA_ref * registered. If the adresse point to an already registered object, it will * be unregistered. * \return Always 0. */ static inline int luaA_register(lua_State *L, int idx, luaA_ref *ref) { lua_pushvalue(L, idx); if(*ref != LUA_REFNIL) luaL_unref(L, LUA_REGISTRYINDEX, *ref); *ref = luaL_ref(L, LUA_REGISTRYINDEX); return 0; } /** Unregister a Lua object. * \param L The Lua stack. * \param ref A reference to an Lua object. */ static inline void luaA_unregister(lua_State *L, luaA_ref *ref) { luaL_unref(L, LUA_REGISTRYINDEX, *ref); *ref = LUA_REFNIL; } /** Register a function. * \param L The Lua stack. * \param idx Index of the function in the stack. * \param fct A luaA_ref address: it will be filled with the luaA_ref * registered. If the adresse point to an already registered function, it will * be unregistered. * \return luaA_register value. */ static inline int luaA_registerfct(lua_State *L, int idx, luaA_ref *fct) { luaA_checkfunction(L, idx); return luaA_register(L, idx, fct); } /** Execute an Lua function. * \param L The Lua stack. * \param f The Lua function to execute. * \param nargs The number of arguments for the Lua function. * \param nret The number of returned value from the Lua function. * \return True on no error, false otherwise. */ static inline bool luaA_dofunction(lua_State *L, luaA_ref f, int nargs, int nret) { lua_rawgeti(L, LUA_REGISTRYINDEX, f); if(nargs) lua_insert(L, - (nargs + 1)); if(lua_pcall(L, nargs, nret, 0)) { warn("error running function: %s", lua_tostring(L, -1)); lua_pop(L, 1); return false; } return true; } /** Print a warning about some Lua code. * This is less mean than luaL_error() which setjmp via lua_error() and kills * everything. This only warn, it's up to you to then do what's should be done. * \param L The Lua VM state. * \param fmt The warning message. */ static inline void __attribute__ ((format(printf, 2, 3))) luaA_warn(lua_State *L, const char *fmt, ...) { va_list ap; luaL_where(L, 1); fprintf(stderr, "%sW: ", lua_tostring(L, -1)); lua_pop(L, 1); va_start(ap, fmt); vfprintf(stderr, fmt, ap); va_end(ap); fprintf(stderr, "\n"); } int luaA_otable_index(lua_State *); /** Create a new object table with a metatable. * This is useful to compare table with objects (udata) as keys. * \param L The Lua stack. * \return The number of elements pushed on stack. */ static inline int luaA_otable_new(lua_State *L) { /* Our object */ lua_newtable(L); return luaA_settype(L, "otable"); } void luaA_init(void); bool luaA_parserc(const char *, bool); void luaA_cs_init(void); void luaA_cs_cleanup(void); void luaA_on_timer(EV_P_ ev_timer *, int); int luaA_pushcolor(lua_State *, const xcolor_t *); bool luaA_hasitem(lua_State *, const void *); void luaA_table2wtable(lua_State *); int luaA_next(lua_State *, int); bool luaA_isloop(lua_State *, int); #define hooks_property(c, prop) \ do { \ if(globalconf.hooks.property != LUA_REFNIL) \ { \ luaA_client_userdata_new(globalconf.L, c); \ lua_pushliteral(globalconf.L, prop); \ luaA_dofunction(globalconf.L, globalconf.hooks.property, 2, 0); \ } \ } while(0); #endif // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80