/* * root.c - root window management * * Copyright © 2008-2009 Julien Danjou * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * */ #include #include #include #include "globalconf.h" #include "objects/button.h" #include "objects/drawin.h" #include "luaa.h" #include "xwindow.h" #include "common/xcursor.h" #include "common/xutil.h" static xcb_keycode_t _string_to_key_code(const char *s) { xcb_keysym_t keysym; xcb_keycode_t *keycodes; keysym = XStringToKeysym(s); keycodes = xcb_key_symbols_get_keycode(globalconf.keysyms, keysym); if(keycodes) { return keycodes[0]; /* XXX only returning the first is probably not * the best */ } else { return 0; } } /** Send fake events. Usually the current focused client will get it. * \param L The Lua VM state. * \return The number of element pushed on stack. * \luastack * \lparam The event type: key_press, key_release, button_press, button_release * or motion_notify. * \lparam The detail: in case of a key event, this is the keycode to send, in * case of a button event this is the number of the button. In case of a motion * event, this is a boolean value which if true make the coordinates relatives. * \lparam In case of a motion event, this is the X coordinate. * \lparam In case of a motion event, this is the Y coordinate. * If not specified, the current one is used. */ static int luaA_root_fake_input(lua_State *L) { if(!globalconf.have_xtest) { luaA_warn(L, "XTest extension is not available, cannot fake input."); return 0; } const char *stype = luaL_checkstring(L, 1); uint8_t type, detail; int x = 0, y = 0; if (A_STREQ(stype, "key_press")) { type = XCB_KEY_PRESS; if(lua_type(L, 2) == LUA_TSTRING) { detail = _string_to_key_code(lua_tostring(L, 2)); /* keysym */ } else { detail = luaL_checknumber(L, 2); /* keycode */ } } else if(A_STREQ(stype, "key_release")) { type = XCB_KEY_RELEASE; if(lua_type(L, 2) == LUA_TSTRING) { detail = _string_to_key_code(lua_tostring(L, 2)); /* keysym */ } else { detail = luaL_checknumber(L, 2); /* keycode */ } } else if(A_STREQ(stype, "button_press")) { type = XCB_BUTTON_PRESS; detail = luaL_checknumber(L, 2); /* button number */ } else if(A_STREQ(stype, "button_release")) { type = XCB_BUTTON_RELEASE; detail = luaL_checknumber(L, 2); /* button number */ } else if(A_STREQ(stype, "motion_notify")) { type = XCB_MOTION_NOTIFY; detail = luaA_checkboolean(L, 2); /* relative to the current position or not */ x = luaL_checknumber(L, 3); y = luaL_checknumber(L, 4); } else return 0; xcb_test_fake_input(globalconf.connection, type, detail, XCB_CURRENT_TIME, XCB_NONE, x, y, 0); return 0; } /** Get or set global key bindings. * This binding will be available when you'll press keys on root window. * \param L The Lua VM state. * \return The number of element pushed on stack. * \luastack * \lparam An array of key bindings objects, or nothing. * \lreturn The array of key bindings objects of this client. */ static int luaA_root_keys(lua_State *L) { if(lua_gettop(L) == 1) { luaA_checktable(L, 1); foreach(key, globalconf.keys) luaA_object_unref(globalconf.L, *key); key_array_wipe(&globalconf.keys); key_array_init(&globalconf.keys); lua_pushnil(L); while(lua_next(L, 1)) key_array_append(&globalconf.keys, luaA_object_ref_class(L, -1, &key_class)); xcb_screen_t *s = globalconf.screen; xcb_ungrab_key(globalconf.connection, XCB_GRAB_ANY, s->root, XCB_BUTTON_MASK_ANY); xwindow_grabkeys(s->root, &globalconf.keys); return 1; } lua_createtable(L, globalconf.keys.len, 0); for(int i = 0; i < globalconf.keys.len; i++) { luaA_object_push(L, globalconf.keys.tab[i]); lua_rawseti(L, -2, i + 1); } return 1; } /** Get or set global mouse bindings. * This binding will be available when you'll click on root window. * \param L The Lua VM state. * \return The number of element pushed on stack. * \luastack * \lparam An array of mouse button bindings objects, or nothing. * \lreturn The array of mouse button bindings objects. */ static int luaA_root_buttons(lua_State *L) { if(lua_gettop(L) == 1) { luaA_checktable(L, 1); foreach(button, globalconf.buttons) luaA_object_unref(globalconf.L, *button); button_array_wipe(&globalconf.buttons); button_array_init(&globalconf.buttons); lua_pushnil(L); while(lua_next(L, 1)) button_array_append(&globalconf.buttons, luaA_object_ref(L, -1)); return 1; } lua_createtable(L, globalconf.buttons.len, 0); for(int i = 0; i < globalconf.buttons.len; i++) { luaA_object_push(L, globalconf.buttons.tab[i]); lua_rawseti(L, -2, i + 1); } return 1; } /** Set the root cursor. * \param L The Lua VM state. * \return The number of element pushed on stack. * \luastack * \lparam A X cursor name. */ static int luaA_root_cursor(lua_State *L) { const char *cursor_name = luaL_checkstring(L, 1); uint16_t cursor_font = xcursor_font_fromstr(cursor_name); if(cursor_font) { uint32_t change_win_vals[] = { xcursor_new(globalconf.connection, cursor_font) }; xcb_change_window_attributes(globalconf.connection, globalconf.screen->root, XCB_CW_CURSOR, change_win_vals); } else luaA_warn(L, "invalid cursor %s", cursor_name); return 0; } /** Get the drawins attached to a screen. * \param L The Lua VM state. * \return The number of element pushed on stack. * \luastack * \lreturn A table with all drawins. */ static int luaA_root_drawins(lua_State *L) { lua_createtable(L, globalconf.drawins.len, 0); for(int i = 0; i < globalconf.drawins.len; i++) { luaA_object_push(L, globalconf.drawins.tab[i]); lua_rawseti(L, -2, i + 1); } return 1; } const struct luaL_reg awesome_root_lib[] = { { "buttons", luaA_root_buttons }, { "keys", luaA_root_keys }, { "cursor", luaA_root_cursor }, { "fake_input", luaA_root_fake_input }, { "drawins", luaA_root_drawins }, { NULL, NULL } }; // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80