------------------------------------------------- -- @author Gregor Best -- @copyright 2009 Gregor Best -- @release @AWESOME_VERSION@ ------------------------------------------------- -- Grab environment local ipairs = ipairs local type = type local table = table local math = math local util = require("awful.util") local default = require("awful.widget.layout.default") --- Horizontal widget layout module("awful.widget.layout.horizontal") local function horizontal(direction, bounds, widgets, screen) local geometries = { } local x = 0 -- we are only interested in tables and widgets local keys = util.table.keys_filter(widgets, "table", "widget") for _, k in ipairs(keys) do local v = widgets[k] if type(v) == "table" then local layout = v.layout or default local g = layout(bounds, v, screen) for _, v in ipairs(g) do v.x = v.x + x table.insert(geometries, v) end bounds = g.free x = x + g.free.x elseif type(v) == "widget" then local g if v.visible then g = v:extents(screen) else g = { width = 0, height = 0, } end g.ratio = 1 if g.height > 0 then g.ratio = g.width / g.height end if g.width > bounds.width then g.width = bounds.width end g.height = bounds.height g.y = 0 if v.resize and g.width > 0 then g.width = math.floor(g.height * g.ratio) end if direction == "leftright" then g.x = x x = x + g.width else g.x = x + bounds.width - g.width end bounds.width = bounds.width - g.width table.insert(geometries, g) end end geometries.free = util.table.clone(bounds) geometries.free.x = x geometries.free.y = 0 return geometries end function flex(bounds, widgets, screen) local geometries = { free = util.table.clone(bounds) } -- the flex layout always uses the complete available place, thus we return -- no usable free area geometries.free.width = 0 -- we are only interested in tables and widgets local keys = util.table.keys_filter(widgets, "table", "widget") local nelements = 0 for _, k in ipairs(keys) do local v = widgets[k] if type(v) == "table" then nelements = nelements + 1 elseif type(v) == "widget" then local g = v:extents() if v.resize and g.width > 0 and g.height > 0 then bounds.width = bounds.width - bounds.height elseif g.width > 0 and g.height > 0 then nelements = nelements + 1 end end end nelements = (nelements == 0) and 1 or nelements local x = 0 local width = bounds.width / nelements for _, k in ipairs(util.table.keys(widgets)) do local v = widgets[k] if type(v) == "table" then local layout = v.layout or default local g = layout(bounds, v, screen) for _, v in ipairs(g) do v.x = v.x + x table.insert(geometries, v) end bounds = g.free elseif type(v) == "widget" then local g = v:extents(screen) g.resize = v.resize if v.resize and g.width > 0 and g.height > 0 then g.width = bounds.height g.height = bounds.height g.x = x g.y = bounds.y x = x + g.width elseif g.width > 0 and g.height > 0 then g.x = x g.y = bounds.y g.width = math.floor(width + 0.5) g.height = bounds.height x = x + width else g.x = 0 g.y = 0 g.width = 0 g.height = 0 end table.insert(geometries, g) end end return geometries end function leftright(...) return horizontal("leftright", ...) end function rightleft(...) return horizontal("rightleft", ...) end -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80