--------------------------------------------------------------------------- -- @author Julien Danjou <julien@danjou.info> -- @copyright 2009 Julien Danjou -- @release @AWESOME_VERSION@ --------------------------------------------------------------------------- local setmetatable = setmetatable local client = client local screen = screen local ipairs = ipairs local math = math --- Implements EWMH requests handling. -- awful.ewmh local ewmh = {} local data = setmetatable({}, { __mode = 'k' }) local function store_geometry(window, reqtype) if not data[window] then data[window] = {} end if not data[window][reqtype] then data[window][reqtype] = {} end data[window][reqtype] = window:geometry() data[window][reqtype].screen = window.screen end -- Maximize a window horizontally. -- @param window The window. -- @param set Set or unset the maximized values. local function maximized_horizontal(window, set) if set then store_geometry(window, "maximized_horizontal") local g = screen[window.screen].workarea local bw = window.border_width or 0 window:geometry { width = g.width - 2*bw, x = g.x } elseif data[window] and data[window].maximized_horizontal and data[window].maximized_horizontal.x and data[window].maximized_horizontal.width then local g = data[window].maximized_horizontal window:geometry { width = g.width, x = g.x } end end -- Maximize a window vertically. -- @param window The window. -- @param set Set or unset the maximized values. local function maximized_vertical(window, set) if set then store_geometry(window, "maximized_vertical") local g = screen[window.screen].workarea local bw = window.border_width or 0 window:geometry { height = g.height - 2*bw, y = g.y } elseif data[window] and data[window].maximized_vertical and data[window].maximized_vertical.y and data[window].maximized_vertical.height then local g = data[window].maximized_vertical window:geometry { height = g.height, y = g.y } end end -- Fullscreen a window. -- @param window The window. -- @param set Set or unset the fullscreen values. local function fullscreen(window, set) if set then store_geometry(window, "fullscreen") data[window].fullscreen.border_width = window.border_width local g = screen[window.screen].geometry window:geometry(screen[window.screen].geometry) window.border_width = 0 elseif data[window] and data[window].fullscreen then window:geometry(data[window].fullscreen) window.border_width = data[window].fullscreen.border_width end end local function screen_change(window) if data[window] then for _, reqtype in ipairs({ "maximized_vertical", "maximized_horizontal", "fullscreen" }) do if data[window][reqtype] then if data[window][reqtype].width then data[window][reqtype].width = math.min(data[window][reqtype].width, screen[window.screen].workarea.width) if reqtype == "maximized_horizontal" then local bw = window.border_width or 0 data[window][reqtype].width = data[window][reqtype].width - 2*bw end end if data[window][reqtype].height then data[window][reqtype].height = math.min(data[window][reqtype].height, screen[window.screen].workarea.height) if reqtype == "maximized_vertical" then local bw = window.border_width or 0 data[window][reqtype].height = data[window][reqtype].height - 2*bw end end if data[window][reqtype].screen then local from = screen[data[window][reqtype].screen].workarea local to = screen[window.screen].workarea local new_x, new_y if data[window][reqtype].x then new_x = to.x + data[window][reqtype].x - from.x if new_x > to.x + to.width then new_x = to.x end data[window][reqtype].x = new_x end if data[window][reqtype].y then new_y = to.y + data[window][reqtype].y - from.y if new_y > to.y + to.width then new_y = to.y end data[window][reqtype].y = new_y end end end end end end -- Update a client's settings when its border width changes local function border_change(window) -- Fix up the geometry in case this window needs to cover the whole screen. local bw = window.border_width or 0 local g = screen[window.screen].workarea if window.maximized_vertical then window:geometry { height = g.height - 2*bw, y = g.y } end if window.maximized_horizontal then window:geometry { width = g.width - 2*bw, x = g.x } end if window.fullscreen then -- This *will* cause an endless loop if some other property::border_width -- signal dares to change the border width, too, so don't do that! window.border_width = 0 window:geometry(screen[window.screen].geometry) end end -- Activate a window function ewmh.activate(c) if c:isvisible() then client.focus = c c:raise() elseif not awesome.startup then c.urgent = true end end -- Tag a window with its requested tag function ewmh.tag(c, t) if not t then c.sticky = true else c.screen = awful.tag.getscreen(t) c:tags({ t }) end end client.connect_signal("request::activate", ewmh.activate) client.connect_signal("request::tag", ewmh.tag) client.connect_signal("request::maximized_horizontal", maximized_horizontal) client.connect_signal("request::maximized_vertical", maximized_vertical) client.connect_signal("request::fullscreen", fullscreen) client.connect_signal("property::screen", screen_change) client.connect_signal("property::border_width", border_change) return ewmh -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80