/* * window.c - window object * * Copyright © 2009 Julien Danjou * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * */ #include "luaa.h" #include "xwindow.h" #include "ewmh.h" #include "screen.h" #include "property.h" #include "objects/window.h" #include "common/atoms.h" #include "common/luaobject.h" LUA_CLASS_FUNCS(window, window_class) static xcb_window_t window_get(window_t *window) { if (window->frame_window != XCB_NONE) return window->frame_window; return window->window; } static void window_wipe(window_t *window) { button_array_wipe(&window->buttons); } /** Get or set mouse buttons bindings on a window. * \param L The Lua VM state. * \return The number of elements pushed on the stack. */ static int luaA_window_buttons(lua_State *L) { window_t *window = luaA_checkudata(L, 1, &window_class); if(lua_gettop(L) == 2) { luaA_button_array_set(L, 1, 2, &window->buttons); luaA_object_emit_signal(L, 1, "property::buttons", 0); xwindow_buttons_grab(window_get(window), &window->buttons); } return luaA_button_array_get(L, 1, &window->buttons); } /** Return window struts (reserved space at the edge of the screen). * \param L The Lua VM state. * \return The number of elements pushed on stack. */ static int luaA_window_struts(lua_State *L) { window_t *window = luaA_checkudata(L, 1, &window_class); if(lua_gettop(L) == 2) { luaA_tostrut(L, 2, &window->strut); ewmh_update_strut(window->window, &window->strut); luaA_object_emit_signal(L, 1, "property::struts", 0); /* FIXME: Only emit if the workarea actually changed * (= window is visible, only on the right screen)? */ foreach(s, globalconf.screens) screen_emit_signal(L, s, "property::workarea", 0); } return luaA_pushstrut(L, window->strut); } /** Set a window opacity. * \param L The Lua VM state. * \param idx The index of the window on the stack. * \param opacity The opacity value. */ void window_set_opacity(lua_State *L, int idx, double opacity) { window_t *window = luaA_checkudata(L, idx, &window_class); if(window->opacity != opacity) { window->opacity = opacity; xwindow_set_opacity(window_get(window), opacity); luaA_object_emit_signal(L, idx, "property::opacity", 0); } } /** Set a window opacity. * \param L The Lua VM state. * \param window The window object. * \return The number of elements pushed on stack. */ static int luaA_window_set_opacity(lua_State *L, window_t *window) { if(lua_isnil(L, -1)) window_set_opacity(L, -3, -1); else { double d = luaL_checknumber(L, -1); if(d >= 0 && d <= 1) window_set_opacity(L, -3, d); } return 0; } /** Get the window opacity. * \param L The Lua VM state. * \param window The window object. * \return The number of elements pushed on stack. */ static int luaA_window_get_opacity(lua_State *L, window_t *window) { if(window->opacity >= 0) lua_pushnumber(L, window->opacity); else /* Let's always return some "good" value */ lua_pushnumber(L, 1); return 1; } /** Set the window border color. * \param L The Lua VM state. * \param window The window object. * \return The number of elements pushed on stack. */ static int luaA_window_set_border_color(lua_State *L, window_t *window) { size_t len; const char *color_name = luaL_checklstring(L, -1, &len); if(color_name && color_init_reply(color_init_unchecked(&window->border_color, color_name, len))) { xwindow_set_border_color(window_get(window), &window->border_color); luaA_object_emit_signal(L, -3, "property::border_color", 0); } return 0; } /** Set a window border width. * \param L The Lua VM state. * \param idx The window index. * \param width The border width. */ void window_set_border_width(lua_State *L, int idx, int width) { window_t *window = luaA_checkudata(L, idx, &window_class); if(width == window->border_width || width < 0) return; if(window->window) xcb_configure_window(globalconf.connection, window_get(window), XCB_CONFIG_WINDOW_BORDER_WIDTH, (uint32_t[]) { width }); window->border_width = width; luaA_object_emit_signal(L, idx, "property::border_width", 0); } /** Get the window type. * \param L The Lua VM state. * \param window The window object. * \return The number of elements pushed on stack. */ int luaA_window_get_type(lua_State *L, window_t *w) { switch(w->type) { case WINDOW_TYPE_DESKTOP: lua_pushliteral(L, "desktop"); break; case WINDOW_TYPE_DOCK: lua_pushliteral(L, "dock"); break; case WINDOW_TYPE_SPLASH: lua_pushliteral(L, "splash"); break; case WINDOW_TYPE_DIALOG: lua_pushliteral(L, "dialog"); break; case WINDOW_TYPE_MENU: lua_pushliteral(L, "menu"); break; case WINDOW_TYPE_TOOLBAR: lua_pushliteral(L, "toolbar"); break; case WINDOW_TYPE_UTILITY: lua_pushliteral(L, "utility"); break; case WINDOW_TYPE_DROPDOWN_MENU: lua_pushliteral(L, "dropdown_menu"); break; case WINDOW_TYPE_POPUP_MENU: lua_pushliteral(L, "popup_menu"); break; case WINDOW_TYPE_TOOLTIP: lua_pushliteral(L, "tooltip"); break; case WINDOW_TYPE_NOTIFICATION: lua_pushliteral(L, "notification"); break; case WINDOW_TYPE_COMBO: lua_pushliteral(L, "combo"); break; case WINDOW_TYPE_DND: lua_pushliteral(L, "dnd"); break; case WINDOW_TYPE_NORMAL: lua_pushliteral(L, "normal"); break; default: return 0; } return 1; } /** Set the window type. * \param L The Lua VM state. * \param window The window object. * \return The number of elements pushed on stack. */ int luaA_window_set_type(lua_State *L, window_t *w) { window_type_t type; const char *buf = luaL_checkstring(L, -1); if (A_STREQ(buf, "desktop")) type = WINDOW_TYPE_DESKTOP; else if(A_STREQ(buf, "dock")) type = WINDOW_TYPE_DOCK; else if(A_STREQ(buf, "splash")) type = WINDOW_TYPE_SPLASH; else if(A_STREQ(buf, "dialog")) type = WINDOW_TYPE_DIALOG; else if(A_STREQ(buf, "menu")) type = WINDOW_TYPE_MENU; else if(A_STREQ(buf, "toolbar")) type = WINDOW_TYPE_TOOLBAR; else if(A_STREQ(buf, "utility")) type = WINDOW_TYPE_UTILITY; else if(A_STREQ(buf, "dropdown_menu")) type = WINDOW_TYPE_DROPDOWN_MENU; else if(A_STREQ(buf, "popup_menu")) type = WINDOW_TYPE_POPUP_MENU; else if(A_STREQ(buf, "tooltip")) type = WINDOW_TYPE_TOOLTIP; else if(A_STREQ(buf, "notification")) type = WINDOW_TYPE_NOTIFICATION; else if(A_STREQ(buf, "combo")) type = WINDOW_TYPE_COMBO; else if(A_STREQ(buf, "dnd")) type = WINDOW_TYPE_DND; else if(A_STREQ(buf, "normal")) type = WINDOW_TYPE_NORMAL; else { warn("Unknown window type '%s'", buf); return 0; } if(w->type != type) { w->type = type; if(w->window != XCB_WINDOW_NONE) ewmh_update_window_type(w->window, window_translate_type(w->type)); luaA_object_emit_signal(globalconf.L, -3, "property::type", 0); } return 0; } static xproperty_t * luaA_find_xproperty(lua_State *L, int idx) { const char *name = luaL_checkstring(L, idx); foreach(prop, globalconf.xproperties) if (A_STREQ(prop->name, name)) return prop; luaL_argerror(L, idx, "Unknown xproperty"); return NULL; } int window_set_xproperty(lua_State *L, xcb_window_t window, int prop_idx, int value_idx) { xproperty_t *prop = luaA_find_xproperty(L, prop_idx); xcb_atom_t type; uint8_t format; size_t len; uint32_t number; const void *data; if(lua_isnil(L, value_idx)) { xcb_delete_property(globalconf.connection, window, prop->atom); } else { if(prop->type == PROP_STRING) { data = luaL_checklstring(L, value_idx, &len); type = UTF8_STRING; format = 8; } else if(prop->type == PROP_NUMBER || prop->type == PROP_BOOLEAN) { if (prop->type == PROP_NUMBER) number = luaL_checkinteger(L, value_idx); else number = luaA_checkboolean(L, value_idx); data = &number; len = 1; type = XCB_ATOM_CARDINAL; format = 32; } else fatal("Got an xproperty with invalid type"); xcb_change_property(globalconf.connection, XCB_PROP_MODE_REPLACE, window, prop->atom, type, format, len, data); } return 0; } int window_get_xproperty(lua_State *L, xcb_window_t window, int prop_idx) { xproperty_t *prop = luaA_find_xproperty(L, prop_idx); xcb_atom_t type; void *data; xcb_get_property_reply_t *reply; uint32_t length; type = prop->type == PROP_STRING ? UTF8_STRING : XCB_ATOM_CARDINAL; length = prop->type == PROP_STRING ? UINT32_MAX : 1; reply = xcb_get_property_reply(globalconf.connection, xcb_get_property_unchecked(globalconf.connection, false, window, prop->atom, type, 0, length), NULL); if(!reply) return 0; data = xcb_get_property_value(reply); if(prop->type == PROP_STRING) lua_pushlstring(L, data, reply->value_len); else { if(reply->value_len <= 0) { p_delete(&reply); return 0; } if(prop->type == PROP_NUMBER) lua_pushinteger(L, *(uint32_t *) data); else lua_pushboolean(L, *(uint32_t *) data); } p_delete(&reply); return 1; } /** Set an xproperty. * \param L The Lua VM state. * \return The number of elements pushed on stack. */ static int luaA_window_set_xproperty(lua_State *L) { window_t *w = luaA_checkudata(L, 1, &window_class); return window_set_xproperty(L, w->window, 2, 3); } /** Get an xproperty. * \param L The Lua VM state. * \return The number of elements pushed on stack. */ static int luaA_window_get_xproperty(lua_State *L) { window_t *w = luaA_checkudata(L, 1, &window_class); return window_get_xproperty(L, w->window, 2); } /** Translate a window_type_t into the corresponding EWMH atom. * @param type The type to return. * @return The EWMH atom for this type. */ uint32_t window_translate_type(window_type_t type) { switch(type) { case WINDOW_TYPE_NORMAL: return _NET_WM_WINDOW_TYPE_NORMAL; case WINDOW_TYPE_DESKTOP: return _NET_WM_WINDOW_TYPE_DESKTOP; case WINDOW_TYPE_DOCK: return _NET_WM_WINDOW_TYPE_DOCK; case WINDOW_TYPE_SPLASH: return _NET_WM_WINDOW_TYPE_SPLASH; case WINDOW_TYPE_DIALOG: return _NET_WM_WINDOW_TYPE_DIALOG; case WINDOW_TYPE_MENU: return _NET_WM_WINDOW_TYPE_MENU; case WINDOW_TYPE_TOOLBAR: return _NET_WM_WINDOW_TYPE_TOOLBAR; case WINDOW_TYPE_UTILITY: return _NET_WM_WINDOW_TYPE_UTILITY; case WINDOW_TYPE_DROPDOWN_MENU: return _NET_WM_WINDOW_TYPE_DROPDOWN_MENU; case WINDOW_TYPE_POPUP_MENU: return _NET_WM_WINDOW_TYPE_POPUP_MENU; case WINDOW_TYPE_TOOLTIP: return _NET_WM_WINDOW_TYPE_TOOLTIP; case WINDOW_TYPE_NOTIFICATION: return _NET_WM_WINDOW_TYPE_NOTIFICATION; case WINDOW_TYPE_COMBO: return _NET_WM_WINDOW_TYPE_COMBO; case WINDOW_TYPE_DND: return _NET_WM_WINDOW_TYPE_DND; } return _NET_WM_WINDOW_TYPE_NORMAL; } static int luaA_window_set_border_width(lua_State *L, window_t *c) { window_set_border_width(L, -3, luaL_checknumber(L, -1)); return 0; } LUA_OBJECT_EXPORT_PROPERTY(window, window_t, window, lua_pushnumber) LUA_OBJECT_EXPORT_PROPERTY(window, window_t, border_color, luaA_pushcolor) LUA_OBJECT_EXPORT_PROPERTY(window, window_t, border_width, lua_pushnumber) void window_class_setup(lua_State *L) { static const struct luaL_Reg window_methods[] = { { NULL, NULL } }; static const struct luaL_Reg window_meta[] = { { "struts", luaA_window_struts }, { "buttons", luaA_window_buttons }, { "set_xproperty", luaA_window_set_xproperty }, { "get_xproperty", luaA_window_get_xproperty }, { NULL, NULL } }; luaA_class_setup(L, &window_class, "window", NULL, NULL, (lua_class_collector_t) window_wipe, NULL, luaA_class_index_miss_property, luaA_class_newindex_miss_property, window_methods, window_meta); luaA_class_add_property(&window_class, "window", NULL, (lua_class_propfunc_t) luaA_window_get_window, NULL); luaA_class_add_property(&window_class, "opacity", (lua_class_propfunc_t) luaA_window_set_opacity, (lua_class_propfunc_t) luaA_window_get_opacity, (lua_class_propfunc_t) luaA_window_set_opacity); luaA_class_add_property(&window_class, "border_color", (lua_class_propfunc_t) luaA_window_set_border_color, (lua_class_propfunc_t) luaA_window_get_border_color, (lua_class_propfunc_t) luaA_window_set_border_color); luaA_class_add_property(&window_class, "border_width", (lua_class_propfunc_t) luaA_window_set_border_width, (lua_class_propfunc_t) luaA_window_get_border_width, (lua_class_propfunc_t) luaA_window_set_border_width); signal_add(&window_class.signals, "property::border_color"); signal_add(&window_class.signals, "property::border_width"); signal_add(&window_class.signals, "property::buttons"); signal_add(&window_class.signals, "property::opacity"); signal_add(&window_class.signals, "property::struts"); signal_add(&window_class.signals, "property::type"); } // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80