local awful = require("awful") local gears = require("gears") local beautiful = require("beautiful") local test_client = require("_client") local runner = require("_runner") -- This test makes some assumptions about the no_overlap behavior which may not -- be correct if the screen is in the portrait orientation. if mouse.screen.workarea.height >= mouse.screen.workarea.width then print("This test does not work with the portrait screen orientation.") runner.run_steps { function() return true end } return end local tests = {} local tb_height = gears.math.round(beautiful.get_font_height() * 1.5) local border_width = beautiful.border_width local class = "test-awful-placement" local rule = { rule = { class = class }, properties = { floating = true, placement = awful.placement.no_overlap + awful.placement.no_offscreen } } table.insert(awful.rules.rules, rule) local function check_geometry(c, x, y, width, height) local g = c:geometry() if g.x ~= x or g.y ~= y or g.width ~= width or g.height ~= height then assert(false, string.format("(%d, %d, %d, %d) ~= (%d, %d, %d, %d)", g.x, g.y, g.width, g.height, x, y, width, height)) end end local function default_test(c, geometry) check_geometry(c, geometry.expected_x, geometry.expected_y, geometry.expected_width or geometry.width, geometry.expected_height or (geometry.height + tb_height)) return true end local client_data = {} local function add_client(args) local data = {} table.insert(client_data, data) local client_index = #client_data table.insert(tests, function(count) local name = string.format("client%010d", client_index) if count <= 1 then data.prev_client_count = #client.get() local geometry = args.geometry(mouse.screen.workarea) test_client(class, name, nil, nil, nil, { size = { width = geometry.width, height = geometry.height } }) data.geometry = geometry return nil elseif #client.get() > data.prev_client_count then local c = data.c if not c then c = client.get()[1] assert(c.name == name) data.c = c end local test = args.test or default_test return test(c, data.geometry) end end) end -- Repeat testing 3 times. for _, _ in ipairs{1, 2, 3} do -- The first 100x100 client should be placed at the top left corner. add_client { geometry = function(wa) return { width = 100, height = 100, expected_x = wa.x, expected_y = wa.y } end } -- Remember the first client data for the current iteration. local first_client_data = client_data[#client_data] -- The second 100x100 client should be placed to the right of the first -- client. Note that this assumption fails if the screen is in the portrait -- orientation (e.g., the test succeeds with a 600x703 screen and fails with -- 600x704). add_client { geometry = function(wa) return { width = 100, height = 100, expected_x = wa.x + 100 + 2*border_width, expected_y = wa.y } end } -- Hide last client. do local data = client_data[#client_data] table.insert(tests, function() data.c.hidden = true return true end) end -- Another 100x100 client should be placed to the right of the first client -- (the hidden client should be ignored during placement). add_client { geometry = function(wa) return { width = 100, height = 100, expected_x = wa.x + 100 + 2*border_width, expected_y = wa.y } end } -- Minimize last client. do local data = client_data[#client_data] table.insert(tests, function() data.c.minimized = true return true end) end -- Another 100x100 client should be placed to the right of the first client -- (the minimized client should be ignored during placement). add_client { geometry = function(wa) return { width = 100, height = 100, expected_x = wa.x + 100 + 2*border_width, expected_y = wa.y } end } -- Hide last client, and make the first client sticky. do local data = client_data[#client_data] table.insert(tests, function() data.c.hidden = true first_client_data.c.sticky = true return true end) end -- Another 100x100 client should be placed to the right of the first client -- (the sticky client should be taken into account during placement). add_client { geometry = function(wa) return { width = 100, height = 100, expected_x = wa.x + 100 + 2*border_width, expected_y = wa.y } end } -- Hide last client, and put the first client on the tag 9 (because the -- first client is sticky, it should remain visible). do local data = client_data[#client_data] table.insert(tests, function() data.c.hidden = true first_client_data.c:tags{ root.tags()[9] } return true end) end -- Another 100x100 client should be placed to the right of the first client -- (the sticky client should be taken into account during placement even if -- that client seems to be on an unselected tag). add_client { geometry = function(wa) return { width = 100, height = 100, expected_x = wa.x + 100 + 2*border_width, expected_y = wa.y } end } -- The wide client should be placed below the two 100x100 client. add_client { geometry = function(wa) return { width = wa.width - 50, height = 100, expected_x = wa.x, expected_y = wa.y + tb_height + 2*border_width + 100 } end } -- The first large client which does not completely fit in any free area -- should be placed at the bottom left corner (no_overlap should place it -- below the wide client, and then no_offscreen should shift it up so that -- it would be completely inside the workarea). add_client { geometry = function(wa) return { width = wa.width - 10, height = wa.height - 50, expected_x = wa.x, expected_y = wa.y + 50 - 2*border_width - tb_height } end } -- The second large client should be placed at the top right corner. add_client { geometry = function(wa) return { width = wa.width - 10, height = wa.height - 50, expected_x = wa.x + 10 - 2*border_width, expected_y = wa.y } end } -- The third large client should be placed at the bottom right corner. add_client { geometry = function(wa) return { width = wa.width - 10, height = wa.height - 50, expected_x = wa.x + 10 - 2*border_width, expected_y = wa.y + 50 - 2*border_width - tb_height } end } -- The fourth large client should be placed at the top left corner (the -- whole workarea is occupied now). add_client { geometry = function(wa) return { width = wa.width - 50, height = wa.height - 50, expected_x = wa.x, expected_y = wa.y } end } -- Kill test clients to prepare for the next iteration. table.insert(tests, function(count) if count <= 1 then for _, data in ipairs(client_data) do if data.c then data.c:kill() data.c = nil end end end if #client.get() == 0 then return true end end) end runner.run_steps(tests) -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80