--------------------------------------------------------------------------- -- @author Josh Komoroske -- @copyright 2012 Josh Komoroske -- @release @AWESOME_VERSION@ --------------------------------------------------------------------------- -- Grab environment we need local ipairs = ipairs local math = math --- Fair layouts module for awful -- awful.layout.suit.fair local fair = {} local function do_fair(p, orientation) local wa = p.workarea local cls = p.clients -- Swap workarea dimensions, if our orientation is "east" if orientation == 'east' then wa.width, wa.height = wa.height, wa.width wa.x, wa.y = wa.y, wa.x end if #cls > 0 then local rows, cols = 0, 0 if #cls == 2 then rows, cols = 1, 2 else rows = math.ceil(math.sqrt(#cls)) cols = math.ceil(#cls / rows) end for k, c in ipairs(cls) do k = k - 1 local g = {} local row, col = 0, 0 row = k % rows col = math.floor(k / rows) local lrows, lcols = 0, 0 if k >= rows * cols - rows then lrows = #cls - (rows * cols - rows) lcols = cols else lrows = rows lcols = cols end if row == lrows - 1 then g.height = wa.height - math.ceil(wa.height / lrows) * row g.y = wa.height - g.height else g.height = math.ceil(wa.height / lrows) g.y = g.height * row end if col == lcols - 1 then g.width = wa.width - math.ceil(wa.width / lcols) * col g.x = wa.width - g.width else g.width = math.ceil(wa.width / lcols) g.x = g.width * col end g.height = g.height - c.border_width * 2 g.width = g.width - c.border_width * 2 g.y = g.y + wa.y g.x = g.x + wa.x -- Swap window dimensions, if our orientation is "east" if orientation == 'east' then g.width, g.height = g.height, g.width g.x, g.y = g.y, g.x end c:geometry(g) end end end --- Horizontal fair layout. -- @param screen The screen to arrange. fair.horizontal = {} fair.horizontal.name = "fairh" function fair.horizontal.arrange(p) return do_fair(p, "east") end -- Vertical fair layout. -- @param screen The screen to arrange. fair.name = "fairv" function fair.arrange(p) return do_fair(p, "south") end return fair