--- awesome drawin API -- @author Julien Danjou <julien@danjou.info> -- @copyright 2008-2009 Julien Danjou module("drawin") --- Drawin object. -- @field screen Screen number. -- @field border_width Border width. -- @field border_color Border color. -- @field ontop On top of other windows. -- @field cursor The mouse cursor. -- @field visible Visibility. -- @field opacity The opacity of the drawin, between 0 and 1. -- @field x The x coordinates. -- @field y The y coordinates. -- @field width The width of the drawin. -- @field height The height of the drawin. -- @field surface A oocairo surface that can be used for drawing. -- @class table -- @name drawin --- Get or set mouse buttons bindings to a drawin. -- @param buttons_table A table of buttons objects, or nothing. -- @name buttons -- @class function --- Get or set drawin struts. -- @param strut A table with new strut, or nothing -- @return The drawin strut in a table. -- @name struts -- @class function --- Get or set drawin geometry. That's the same as accessing or setting the x, y, width or height -- properties of a drawin. -- @param A table with coordinates to modify. -- @return A table with drawin coordinates and geometry. -- @name geometry -- @class function --- Refresh the drawin. When you are drawing to the window's surface, you have -- call this function when you are done to make the result visible. -- @param no_params luadoc is buggy. -- @name refresh -- @class function --- Add a signal. -- @param name A signal name. -- @param func A function to call when the signal is emitted. -- @name connect_signal -- @class function --- Remove a signal. -- @param name A signal name. -- @param func A function to remove. -- @name disconnect_signal -- @class function --- Emit a signal. -- @param name A signal name. -- @param ... Various arguments, optional. -- @name emit_signal -- @class function --- Get the number of instances. -- @param no_params luadoc is buggy. -- @return The number of drawin objects alive. -- @name instances -- @class function