/* * window.h - window object header * * Copyright © 2009 Julien Danjou * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * */ #ifndef AWESOME_OBJECTS_WINDOW_H #define AWESOME_OBJECTS_WINDOW_H #include "strut.h" #include "objects/button.h" #include "common/luaclass.h" #define WINDOW_OBJECT_HEADER \ LUA_OBJECT_HEADER \ /** The X window number */ \ xcb_window_t window; \ /** Opacity */ \ double opacity; \ /** Strut */ \ strut_t strut; \ /** Client logical screen */ \ screen_t *screen; \ /** Button bindings */ \ button_array_t buttons; \ /** Border color */ \ xcolor_t border_color; /** Window structure */ typedef struct { WINDOW_OBJECT_HEADER } window_t; lua_class_t window_class; void window_class_setup(lua_State *); void window_set_opacity(lua_State *, int, double); #endif // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80