--------------------------------------------------------------------------- -- @author Julien Danjou <julien@danjou.info> -- @copyright 2008 Julien Danjou -- @release @AWESOME_VERSION@ --------------------------------------------------------------------------- -- Grab environment we need local ipairs = ipairs local type = type local tag = require("awful.tag") local util = require("awful.util") local ascreen = require("awful.screen") local capi = { screen = screen, awesome = awesome, client = client } local client = require("awful.client") --- Layout module for awful -- awful.layout local layout = {} layout.suit = require("awful.layout.suit") -- This is a special lock used by the arrange function. -- This avoids recurring call by emitted signals. local arrange_lock = false --- Get the current layout. -- @param screen The screen number. -- @return The layout function. function layout.get(screen) local t = tag.selected(screen) return tag.getproperty(t, "layout") or layout.suit.floating end --- Change the layout of the current tag. -- @param layouts A table of layouts. -- @param i Relative index. -- @param s The screen number. function layout.inc(layouts, i, s) local t = tag.selected(s) if t then local curlayout = layout.get(s) local curindex local rev_layouts = {} for k, v in ipairs(layouts) do if v == curlayout then curindex = k break end end if curindex then local newindex = util.cycle(#layouts, curindex + i) layout.set(layouts[newindex], t) end end end --- Set the layout function of the current tag. -- @param _layout Layout name. -- @param t The tag to modify, if null tag.selected() is used. function layout.set(_layout, t) t = t or tag.selected() tag.setproperty(t, "layout", _layout) end --- Arrange a screen using its current layout. -- @param screen The screen to arrange. function layout.arrange(screen) if arrange_lock then return end arrange_lock = true local p = {} p.workarea = capi.screen[screen].workarea -- Handle padding local padding = ascreen.padding(capi.screen[screen]) if padding then p.workarea.x = p.workarea.x + (padding.left or 0) p.workarea.y = p.workarea.y + (padding.top or 0) p.workarea.width = p.workarea.width - ((padding.left or 0 ) + (padding.right or 0)) p.workarea.height = p.workarea.height - ((padding.top or 0) + (padding.bottom or 0)) end p.geometry = capi.screen[screen].geometry p.clients = client.tiled(screen) p.screen = screen layout.get(screen).arrange(p) capi.screen[screen]:emit_signal("arrange") arrange_lock = false end --- Get the current layout name. -- @param layout The layout. -- @return The layout name. function layout.getname(_layout) local _layout = _layout or layout.get() return _layout.name end local function arrange_prop(obj) layout.arrange(obj.screen) end capi.client.connect_signal("property::size_hints_honor", arrange_prop) capi.client.connect_signal("property::struts", arrange_prop) capi.client.connect_signal("property::minimized", arrange_prop) capi.client.connect_signal("property::sticky", arrange_prop) capi.client.connect_signal("property::fullscreen", arrange_prop) capi.client.connect_signal("property::maximized_horizontal", arrange_prop) capi.client.connect_signal("property::maximized_vertical", arrange_prop) capi.client.connect_signal("property::border_width", arrange_prop) capi.client.connect_signal("property::hidden", arrange_prop) capi.client.connect_signal("property::floating", arrange_prop) capi.client.connect_signal("property::geometry", arrange_prop) -- If prop is screen, we do not know what was the previous screen, so -- let's arrange all screens :-( capi.client.connect_signal("property::screen", function(c) for screen = 1, capi.screen.count() do layout.arrange(screen) end end) local function arrange_on_tagged(c, tag) if not tag.screen then return end layout.arrange(tag.screen) if not capi.client.focus or not capi.client.focus:isvisible() then local c = client.focus.history.get(tag.screen, 0) if c then capi.client.focus = c end end end local function arrange_tag(t) layout.arrange(tag.getscreen(t)) end for s = 1, capi.screen.count() do capi.screen[s]:add_signal("arrange") tag.attached_connect_signal(s, "property::mwfact", arrange_tag) tag.attached_connect_signal(s, "property::nmaster", arrange_tag) tag.attached_connect_signal(s, "property::ncol", arrange_tag) tag.attached_connect_signal(s, "property::layout", arrange_tag) tag.attached_connect_signal(s, "property::windowfact", arrange_tag) tag.attached_connect_signal(s, "property::selected", arrange_tag) tag.attached_connect_signal(s, "property::activated", arrange_tag) tag.attached_connect_signal(s, "tagged", arrange_tag) capi.screen[s]:connect_signal("property::workarea", function(screen) layout.arrange(screen.index) end) capi.screen[s]:connect_signal("padding", function (screen) layout.arrange(screen.index) end) end capi.client.connect_signal("focus", function(c) layout.arrange(c.screen) end) capi.client.connect_signal("list", function() for screen = 1, capi.screen.count() do layout.arrange(screen) end end) return layout -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80