--------------------------------------------------------------------------- -- @author Julien Danjou <julien@danjou.info> -- @copyright 2008 Julien Danjou -- @release @AWESOME_VERSION@ --------------------------------------------------------------------------- -- Grab environment we need local os = os local io = io local assert = assert local load = loadstring or load -- v5.1 - loadstring, v5.2 - load local loadfile = loadfile local debug = debug local pairs = pairs local ipairs = ipairs local type = type local rtable = table local pairs = pairs local string = string local capi = { awesome = awesome, mouse = mouse } --- Utility module for awful -- awful.util local util = {} util.table = {} util.shell = os.getenv("SHELL") or "/bin/sh" function util.deprecate(see) io.stderr:write("W: awful: function is deprecated") if see then io.stderr:write(", see " .. see) end io.stderr:write("\n") io.stderr:write(debug.traceback()) end --- Strip alpha part of color. -- @param color The color. -- @return The color without alpha channel. function util.color_strip_alpha(color) if color:len() == 9 then color = color:sub(1, 7) end return color end --- Make i cycle. -- @param t A length. Must be greater than zero. -- @param i An absolute index to fit into #t. -- @return An integer in (1, t) or nil if t is less than or equal to zero. function util.cycle(t, i) if t < 1 then return end i = i % t if i == 0 then i = t end return i end --- Create a directory -- @param dir The directory. -- @return mkdir return code function util.mkdir(dir) return os.execute("mkdir -p " .. dir) end --- Spawn a program. -- @param cmd The command. -- @param sn Enable startup-notification. -- @param screen The screen where to spawn window. -- @return The awesome.spawn return value. function util.spawn(cmd, sn, screen) if cmd and cmd ~= "" then if sn == nil then sn = true end return capi.awesome.spawn(cmd, sn, screen or capi.mouse.screen) end end --- Spawn a program using the shell. -- @param cmd The command. -- @param screen The screen where to run the command. function util.spawn_with_shell(cmd, screen) if cmd and cmd ~= "" then cmd = { util.shell, "-c", cmd } return capi.awesome.spawn(cmd, false, screen or capi.mouse.screen) end end --- Read a program output and returns its output as a string. -- @param cmd The command to run. -- @return A string with the program output, or the error if one occured. function util.pread(cmd) if cmd and cmd ~= "" then local f, err = io.popen(cmd, 'r') if f then local s = f:read("*all") f:close() return s else return err end end end --- Eval Lua code. -- @return The return value of Lua code. function util.eval(s) return assert(load(s))() end local xml_entity_names = { ["'"] = "'", ["\""] = """, ["<"] = "<", [">"] = ">", ["&"] = "&" }; --- Escape a string from XML char. -- Useful to set raw text in textbox. -- @param text Text to escape. -- @return Escape text. function util.escape(text) return text and text:gsub("['&<>\"]", xml_entity_names) or nil end local xml_entity_chars = { lt = "<", gt = ">", nbsp = " ", quot = "\"", apos = "'", ndash = "-", mdash = "-", amp = "&" }; --- Unescape a string from entities. -- @param text Text to unescape. -- @return Unescaped text. function util.unescape(text) return text and text:gsub("&(%a+);", xml_entity_chars) or nil end --- Check if a file is a Lua valid file. -- This is done by loading the content and compiling it with loadfile(). -- @param path The file path. -- @return A function if everything is alright, a string with the error -- otherwise. function util.checkfile(path) local f, e = loadfile(path) -- Return function if function, otherwise return error. if f then return f end return e end --- Try to restart awesome. -- It checks if the configuration file is valid, and then restart if it's ok. -- If it's not ok, the error will be returned. -- @return Never return if awesome restart, or return a string error. function util.restart() local c = util.checkfile(capi.awesome.conffile) if type(c) ~= "function" then return c end capi.awesome.restart() end --- Get the user's config or cache dir. -- It first checks XDG_CONFIG_HOME / XDG_CACHE_HOME, but then goes with the -- default paths. -- @param d The directory to get (either "config" or "cache"). -- @return A string containing the requested path. function util.getdir(d) if d == "config" then local dir = os.getenv("XDG_CONFIG_HOME") if dir then return dir .. "/awesome" end return os.getenv("HOME") .. "/.config/awesome" elseif d == "cache" then local dir = os.getenv("XDG_CACHE_HOME") if dir then return dir .. "/awesome" end return os.getenv("HOME").."/.cache/awesome" end end --- Search for an icon and return the full path. -- It searches for the icon path under the directories given w/the right ext -- @param iconname The name of the icon to search for. -- @param exts Table of image extensions allowed, otherwise { 'png', gif' } -- @param dirs Table of dirs to search, otherwise { '/usr/share/pixmaps/' } -- @param size Optional size. If this is specified, subdirectories x -- of the dirs are searched first function util.geticonpath(iconname, exts, dirs, size) exts = exts or { 'png', 'gif' } dirs = dirs or { '/usr/share/pixmaps/' } for _, d in pairs(dirs) do for _, e in pairs(exts) do local icon if size then icon = string.format("%s%ux%u/%s.%s", d, size, size, iconname, e) if util.file_readable(icon) then return icon end end icon = d .. iconname .. '.' .. e if util.file_readable(icon) then return icon end end end end --- Check if file exists and is readable. -- @param filename The file path -- @return True if file exists and readable. function util.file_readable(filename) local file = io.open(filename) if file then io.close(file) return true end return false end local function subset_mask_apply(mask, set) local ret = {} for i = 1, #set do if mask[i] then rtable.insert(ret, set[i]) end end return ret end local function subset_next(mask) local i = 1 while i <= #mask and mask[i] do mask[i] = false i = i + 1 end if i <= #mask then mask[i] = 1 return true end return false end --- Return all subsets of a specific set. -- This function, giving a set, will return all subset it. -- For example, if we consider a set with value { 10, 15, 34 }, -- it will return a table containing 2^n set: -- { }, { 10 }, { 15 }, { 34 }, { 10, 15 }, { 10, 34 }, etc. -- @param set A set. -- @return A table with all subset. function util.subsets(set) local mask = {} local ret = {} for i = 1, #set do mask[i] = false end -- Insert the empty one rtable.insert(ret, {}) while subset_next(mask) do rtable.insert(ret, subset_mask_apply(mask, set)) end return ret end -- Return true whether rectangle B is in the right direction -- compared to rectangle A. -- @param dir The direction. -- @param gA The geometric specification for rectangle A. -- @param gB The geometric specification for rectangle B. -- @return True if B is in the direction of A. local function is_in_direction(dir, gA, gB) if dir == "up" then return gA.y > gB.y elseif dir == "down" then return gA.y < gB.y elseif dir == "left" then return gA.x > gB.x elseif dir == "right" then return gA.x < gB.x end return false end -- Calculate distance between two points. -- i.e: if we want to move to the right, we will take the right border -- of the currently focused screen and the left side of the checked screen. -- @param dir The direction. -- @param gA The first rectangle. -- @param gB The second rectangle. -- @return The distance between the screens. local function calculate_distance(dir, _gA, _gB) local gA = _gA local gB = _gB if dir == "up" then gB.y = gB.y + gB.height elseif dir == "down" then gA.y = gA.y + gA.height elseif dir == "left" then gB.x = gB.x + gB.width elseif dir == "right" then gA.x = gA.x + gA.width end return math.sqrt(math.pow(gB.x - gA.x, 2) + math.pow(gB.y - gA.y, 2)) end -- Get the nearest rectangle in the given direction. Every rectangle is specified as a table -- with 'x', 'y', 'width', 'height' keys, the same as client or screen geometries. -- @param dir The direction, can be either "up", "down", "left" or "right". -- @param recttbl A table of rectangle specifications. -- @param cur The current rectangle. -- @return The index for the rectangle in recttbl closer to cur in the given direction. nil if none found. function util.get_rectangle_in_direction(dir, recttbl, cur) local dist, dist_min local target = nil -- We check each object for i, rect in ipairs(recttbl) do -- Check geometry to see if object is located in the right direction. if is_in_direction(dir, cur, rect) then -- Calculate distance between current and checked object. dist = calculate_distance(dir, cur, rect) -- If distance is shorter then keep the object. if not target or dist < dist_min then target = i dist_min = dist end end end return target end --- Join all tables given as parameters. -- This will iterate all tables and insert all their keys into a new table. -- @param args A list of tables to join -- @return A new table containing all keys from the arguments. function util.table.join(...) local ret = {} for i, t in pairs({...}) do if t then for k, v in pairs(t) do if type(k) == "number" then rtable.insert(ret, v) else ret[k] = v end end end end return ret end --- Check if a table has an item and return its key. -- @param t The table. -- @param item The item to look for in values of the table. -- @return The key were the item is found, or nil if not found. function util.table.hasitem(t, item) for k, v in pairs(t) do if v == item then return k end end end --- Split a string into multiple lines -- @param text String to wrap. -- @param width Maximum length of each line. Default: 72. -- @param indent Number of spaces added before each wrapped line. Default: 0. -- @return The string with lines wrapped to width. function util.linewrap(text, width, indent) local text = text or "" local width = width or 72 local indent = indent or 0 local pos = 1 return text:gsub("(%s+)()(%S+)()", function(sp, st, word, fi) if fi - pos > width then pos = st return "\n" .. string.rep(" ", indent) .. word end end) end --- Get a sorted table with all integer keys from a table -- @param t the table for which the keys to get -- @return A table with keys function util.table.keys(t) local keys = { } for k, _ in pairs(t) do rtable.insert(keys, k) end rtable.sort(keys, function (a, b) return type(a) == type(b) and a < b or false end) return keys end --- Filter a tables keys for certain content types -- @param t The table to retrieve the keys for -- @param ... the types to look for -- @return A filtered table with keys function util.table.keys_filter(t, ...) local keys = util.table.keys(t) local keys_filtered = { } for _, k in pairs(keys) do for _, et in pairs({...}) do if type(t[k]) == et then rtable.insert(keys_filtered, k) break end end end return keys_filtered end --- Reverse a table -- @param t the table to reverse -- @return the reversed table function util.table.reverse(t) local tr = { } -- reverse all elements with integer keys for _, v in ipairs(t) do rtable.insert(tr, 1, v) end -- add the remaining elements for k, v in pairs(t) do if type(k) ~= "number" then tr[k] = v end end return tr end --- Clone a table -- @param t the table to clone -- @return a clone of t function util.table.clone(t) local c = { } for k, v in pairs(t) do if type(v) == "table" then c[k] = util.table.clone(v) else c[k] = v end end return c end --- -- Returns an iterator to cycle through, starting from the first element or the -- given index, all elments of a table that match a given criteria. -- -- @param t the table to iterate -- @param filter a function that returns true to indicate a positive match -- @param start what index to start iterating from. Default is 1 (=> start of -- the table) function util.table.iterate(t, filter, start) local count = 0 local index = start or 1 local length = #t return function () while count < length do local item = t[index] index = util.cycle(#t, index + 1) count = count + 1 if filter(item) then return item end end end end return util -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80